January 5th, 2014, 20:09
(This post was last modified: January 5th, 2014, 20:21 by Oxyphenbutazone.)
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More turns being played, though Q might force on us a 10-day hiatus
Turns 6-8
Ruff showed up a couple turns ago...
And then left. I'll take that as a peaceful sign.
Worker is out and farming the wheat. Q has potential to be annoying with that archer, but hopefully doesn't see me as enough of a threat to bother choking.
January 6th, 2014, 20:05
(This post was last modified: January 6th, 2014, 20:10 by Oxyphenbutazone.)
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Turns 9-11
Q being annoying
Q being less annoying
Q being extremely annoying. I have one archer on the wheat along with the worker and one archer 1N of that. Q's archer was going to get 23% odds on taking out my archer by attacking over the river. I thought about leaving my archers as is, as it would be extremely annoying if he moved his archer 1W. However, I couldn't justify risking my starting worker over essentially two coinflips so I did this.
Wish I hadn't sent my warrior off to fogbust. If Q is smart, he'll move on. If he moves his archer 1W, I'll attack with both of my archers and then we will likely both lose a valuable CG 3 archer. At least I'll get some XP for my surviving one
January 6th, 2014, 21:49
(This post was last modified: January 6th, 2014, 22:12 by Oxyphenbutazone.)
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Ruff, Q and I seem to have gone for identical worker-first starts, improving the wheat first and all growing the same turn. Commodore went for the retrospectively superior fishing-first start which gets him more commerce and unpillagable food at the cost of growing a turn later. Eh, hopefully Ziggs will make up the difference.
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What are your odds if you attack him in the forest with two archers?
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catwalk, you used PHI pretty well in 25g, I was surprised you let it be a null trait in 42. PHI, like only SPI among the traits, is only useful if you use it.
January 7th, 2014, 13:19
(This post was last modified: January 7th, 2014, 13:20 by Catwalk.)
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Indeed, it requires a focused effort. I'm not really hating on PHI, I'm hoping to use it effectively in PB17 one way or another. I just feel that it requires more peace than a game with these parameters will allow for. PBEM25 was one long NAP/builder fest  And I know that I was plenty guilty of it turning out that way.
January 7th, 2014, 21:02
(This post was last modified: January 7th, 2014, 21:06 by Oxyphenbutazone.)
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Turns 12-14
Q deciding not to camp in the forest, I figured he was either leaving or going for the more conservative positioning in the northern forest, but he then did this:
Oh and Commodore joined the party. I made a tactical mistake here: one archer should have been on the wheat tile. Guess that's what you get for playing turns late.
Q finally left
Comm could be a problem, but I suspect I could dislodge any attempt at a choke. Really annoyed I screwed up the positioning of the archers last turn. I moved both archers SW.
Q, Ruff and I all continue to mirror each other on growths and improving tiles, with Commodore lagging a little behind for now. Fish gets hooked up turn 16. I've decided to modify the micro to get out an extra warrior and vulture out of the capital. It comes at the expense of delaying the granary, but I think I underestimated how much more important early military is on this map than usual.
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No time to report now, but Comm moved his warrior to the wheat tile, so I killed it. However, Q's archer is back and now has an okish chance at taking out the wounded archer. Nice to see my opponents are working together to choke me
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Good thing you decided to play it safe with both archers at home, this could have looked very ugly if you only had one archer available.
January 8th, 2014, 10:42
(This post was last modified: January 8th, 2014, 10:44 by Ceiliazul.)
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some one always seems to draw the short straw in these tiny AW games. sorry mate... Good news is its not uncommon to have huge swings in fortune. I think Commodore in 34 (?) got choked badly and came back to win.
edit: so far you're not getting choked. just honorable opponents being honorably annoying. in tandem. KILL 'EM ALL
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