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If everybody's cre, Odeons will be all the nicer  (just hope nobody else has that thinking)
May 11th, 2015, 15:49
(This post was last modified: May 11th, 2015, 16:01 by Miguelito.)
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Throwing in another idea, with so much food, commerce capital and the cheap library, could an early GS for an academy (or math bulb?) Work even though we're not Phi? Maybe working the specialists not in the cap but in a city that shares the fishes?
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Catherine now... I can only console myself with agg zulu being taken.
May 11th, 2015, 16:32
(This post was last modified: May 11th, 2015, 16:36 by GermanJoey.)
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(May 11th, 2015, 12:45)AdrienIer Wrote: Which is strange because FW are almost the same as before.
The FW is sorta similar domestically, in that it can still move and chop in the same turn (or move onto a bare hill and mine, etc), but it's also weaker elsewhere, e.g. in war where it could move ahead of 2-movers and road for them, which is where the FW was truly OP. You also can't quite get by with as few of them as you could before either, as a FW could move 6 tiles on a road network in BTS whereas its still only 4 here. That said, it is still universally considered the best UU in the game. The biggest reason India is less popular in RtR is because their starting techs were nerfed heavily to be Myst+Wheel instead of Myst+Mining, and because they have a pretty crappy UB, which is a much bigger consideration in RtR because many formerly-crappy UBs have been buffed.
edit: Also, now that I think about it, many other UUs have been buffed too, so that what you're getting instead of the FW in an RtR isn't quite as big of a difference, power-wise, compared to if it were a BTS game.
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Oh yes I understand all that, I just don't get why only Donovan and I are playing it, I can assure everyone that the initial tech problems are more than balanced out by the economic efficiency of the FW
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Arabia I had considered for cheap madrassas, sumeria less so but I'm not complaining !
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Tbh I don't really get either. To my understanding, you pick Arabia for an early shrine, but is it that what you want in a four player game? Still, the +4 culture of the madrassas could get annoying if we're fighting over a second ring or something, but we should be alright one we get our UB up.
Also, you still haven't answered reg the academy idea?
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I'm not sure it's in our best interest unless we find more than 1 early luxury resource to grow our cap.
May 13th, 2015, 13:31
(This post was last modified: May 13th, 2015, 13:31 by AdrienIer.)
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City founded, password is science, as a math student playing Greece I had to follow this naming theme (Mardoc did physicists in 65 and it worked). WB then worker is actually best with first ring fish+fin coast. Would have been better with a 3h tile but you can't have it all.
Sian's aggressive Zulu civ is now named Gambit. I don't like this at all.
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