I've been traveling for a week which has meant less time for reporting. Now I'm back and there have been a number of turns. I have almost dealt with the first barbarian invasion: 2 axes, 1 sword, 1 spear. An axe killed my first horseman which I had used to shore up defenses in a threatened city =( I also lost my explorer to the barbs. Apart from that I have got by ok. A significant annoyance was the spearman pillaging my horses while I was building 3 horse men. I had a little to few units to do proper fogbusting. Some of them were drawn back to settle the city near TBS, the others were forced back by the incoming hordes.
Warrior is fogbusting for the 2 new cities coming soon, sheep gold and sheep iron. Marble city will wait until I have more workers and units. As soon as I get a galley (barbs forced me to divert cap into land units instead) I will be going for the island city for the 3 food resources and the trade routes. The fish city on TBS border will be settled soon as well. That means 3 work boats and a galley out of my cap which will be busy for some time.
In the demographics department we are doing OK. TBS is the early leader, already at 6 cities and 2 techs.
Our GNP is rising which has a bit to do with researching bureaucracy at a nice discount from other civs and feudalism.
Prod and food are mediocre, but that is not unexpected since we have no infrabonus and are not in bureaucracy
It looks they other have lost some units to barbs as well and are building up defenses.
No suprise that the industrious dutch snatched the first wonder. They are still at 3 cities though which is not good when TBS is at 6 and the land is this great. Gavagai is at 4 as well.
Ot4e has been spending a fair bit of espionage on us which leads me to suspect that he is our western neighbor (which would be so yummy for a camel rush), unfortunately I have not done any scouting since our explorer died and teh barbs invaded. Will get on that asap. The build is basically growing on military units, stagnating on workers and whipping out settlers. Will do that until I am out of good spots, I have 5 scouted at the moment. After that I will switch into OR for some forges, barracks, madrassas in key cities and try to use the marble for any wonders left. I'm hoping for religion spreads here tp make that cheaper.
The tech plan is straight to guilds after bureaucracy as I think cities and units will be decisive early. I could try for a bulb to speed that but I do not think my cities would be ready for knights yet anyway. The plan for the first GP is an academy in the capitol, that takes 34 gp turns which can be accomplished during two periods of caste for border popping. Ideally I want it in the island city that has 3 food resources but not much else, but that might be too slow. I could speed it up significantly with pacifsm and generate it in our second city, Bösvikt, instead. That seems like a distraction, but having the academy before any expensive teching would be great.