March 16th, 2018, 07:54
(This post was last modified: March 16th, 2018, 07:56 by Bacchus.)
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More unuseable tiles!
The major bit of land offered to us is a dustbowl, but at least it's fully ringfenced by mountains!
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The lake is 4 tiles. That was the scouting contribution of that turn. I am going to go around the south of it, very slowly.
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Not looking too hot right now.
Petra might actually become a necessity to get one decent city out of the neighbourhood.
Jeez.
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We have the makings of a city spot:
Of course, there's going to be a camp in some highly annoying place. At least standing at that choke, the slinger gets to sling before anything can hit it. 16 strength on a hill vs ~23 strength warrior, after damage -- survivable.
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Another city site which is actually viable is the lake to the SE, Stone and Copper are nice, the problem is how to grow that city. That sheep which can be shared with the capital is not exactly thrilling. Please make an overview screenie of E and We before the settler pops.
The plains jungle tile on the scout and W of it strike your fancy for a city, not to thrilling either, but at least good production for pop 4.
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Lakewards, I want to plant NE of the deer. Its shitty sparse positioning, but the city gets 5 yield to work from the get go, there is a +3 campus tile, and Petra is viable.
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I'm pretty sure the scout is actually being chased away from his camp, no way he could have made it to us in time through all terrain. Still only makings of a city spot, though. And still nothing on the settler radar.
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Hmm, yeah I like 1 NE of the deer for a city as well. A good campus site, commercial site and actually a 4 food source enabling basic growth.
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And suddenly we are hunky-dory:
I'm thinking the coast, rather than between bananas for a couple of reasons: only 1 sea tile in first ring, avoids having to buy the campus tile, bananas will be prioritized by tile picker naturally, sailing eureka, better initial housing cap, and there is no river for a commercial district anyway, so harbor adjacent to the city is better.
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Spearman appeared in the east and got shot at for 16 damage. Quite lucky, as that brings him to -2 strength, resulting in 23 vs 16 should he attack the slinger. We'll then shoot him again, not quite die to the second attack, and heal up with a promo. Hopefully no other units will appear.
In the west, we will meet a militaristic CS next turn. Good stuff for us.
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