Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILER] And now for something completely different: DaveV is Hannah

I'll settle my third city next turn. Aurorarcher is already in City States (-80% city distance maintenance, -25% number of cities maintenance), which is probably enough for him to keep his economy at least break-even while he abuses his EXP trait.

[Image: Civ4ScreenShot0124.JPG]

The new city's first task will be to crank out a couple workboats, for the capital's third cove and its own cove.
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Thanks for the update and overview. thumbsup
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I built my newest city, Cheese Shop, a well-known sketch which has been frequently parodied, as in the Order of the Stick webcomic. Here's the original:



And here's an overview of my modest little empire:

[Image: Civ4ScreenShot0125.JPG]

As I said before, Cheese Shop's mission is to produce two workboats ASAP. A chop has already been added to the first boat.

Two barb goblins are incoming. They should present no problem for my bronze warriors.

Aurorarcher dropped his fourth city; he is staying one city ahead of me but I expect him to widen that gap as the game goes on and exponential growth kicks in.
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With bronze weapons and combat 1, I had excellent odds against the invading goblin:

[Image: Civ4ScreenShot0126.JPG]

And survived by the merest whisker.

[Image: Civ4ScreenShot0127.JPG]

Yet another reminder that 99% is not 100%. Fortunately, no one else is in line, so he should have time to heal.
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A win is a win. nod At least, it is if you have time to heal afterward.

It is not always easy to remember that the estimated winning odds include the whole spectrum from flawless victory to barely surviving -- it is tempting to look at 90+% odds and assume you will not take much damage. I think there is a mod or setting that shows a distribution of likely outcomes when you select an attack, rather than summing up the estimate as a single number; it is a lot more informative.
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I agree, a complete spread of the odds would give the player a more realistic expectation of combat outcomes. It might just confuse the casual player, though; I suspect that the single number is much more digestible.

And, as you said, any combat you can walk away from is, to at least some degree, a success.
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Another turn, another high-odds attack against the barbs:

[Image: Civ4ScreenShot0128.JPG]

This guy won with with 3.5/4 health, and gained 2 XP to qualify for another promotion. I'll have even better odds on the next invader.

Cheese Shop finished its first workboat at EoT.
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I think you are correct that the full spread of possible results would be confusing to the casual player; the mod/setting I recall for displaying it opened a big planel when you selected the combat, with a whole list of possibilities. For a more experienced player it was quite informative, but probably overwhelming for someone new to the game. The single number is a useful way to express the total odds of surviving the combat, and the simplicity has value.

Always nice to win and get a promotion. nod Do you have any specific plans in mind for the unit, or just general combat strength?
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(May 1st, 2018, 20:43)haphazard1 Wrote: Do you have any specific plans in mind for the unit, or just general combat strength?

The latter. I want to keep my strong units at home to discourage trespassers. If I accumulate some spare units, I might send them out exploring, but there's no great hurry. For now, I still have visibility on 3-4 more city sites.
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Another turn, another event:

[Image: Civ4ScreenShot0039.JPG]

If it had chosen Cheese Shop instead of the capital, I would have gone for this one in a heartbeat: I could have done the old "use a bard to bulb drama, receive a free bard" trick. But I can't afford to lose most of my commerce and production.

More barbs are coming from the north:

[Image: Civ4ScreenShot0040.JPG]

The mouseover shows the warrior/elephant stack. They're standing on one of my future city sites, which will provide the other half of a canal with Bruces. You can also see the new Pirate Cove west of the capital. I'm working that tile at the expense of a slower settler, but commerce is king at this stage of the game. Someone doesn't agree with that:

[Image: 49-57_demos.jpg]

I think Mr. Cairo is the guy with 10 GNP, superjm is the guy with 36 (which includes at least +6 culture from his creative trait), and Aurorarcher is the one with ~23. We'll see if Cairo can dig his way out of that hole.
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