Guess I'm a lurker now.
I think you were totally right about the pick we made, and every reason you listed for why we made the pick (both good and bad) were true. Organized, we felt, would be key to reducing maintenance and running org rel (which we didn't because at the point I could've switched, it was entirely a matter of mobilization) along with slavery and bureaucracy. However, we did go for the stupid synergy with IND/Mali forge, but also saw that we're the only industrious civ. In any case, Mali did not warrant a first pick.
Quote: I would say that he got absolutely screwed up by circumstances
I really think there was much more I could've done. Before the assault on red queen there were preparations I could've made to take out white rabbit all at once, potentially keeping one of the cities. I do have a geographic qualm with the entire western seaboard being fishless, but c'est la vie. We were planning to even settle a city 3NW of Baluga, but that spot was such crap that we decided against it, even though we had the settler.
Moreover, internally, our worker micro was pretty lacking at times and we just didn't build enough - we could've been a stronger competitor.
Quote:To be competitive he needed this south-western region for which we fought early in the game
Totally agree, but we didn't give you a hard fight for it, and weren't prepared for the eventuality. We naively assumed 20+ more turns of peace.
Another mistake we made that you didn't really see is my indescision over what tech to pursue during the war with you. I realize now that we would've had HBR and could've hit Tweedledum or Red Queen while it was unprotected. Or, even more interestingly, a fork on Tweedledum and Tweedledee.
The final 20 turns of the war were also poorly managed by me, but I had gotten lazy at that point. You also, I believe, made the mistake of not mopping up my axe stack in Baluga. It let me hit you a second time and drain away forces, but it doesn't really matter at this point.
Finally, here is the tally of our war (excluding the last turn):
Total kill count + 31 skirmishers.
(skirms) 25*31+ (catapults) 29*50+ (chariots) 3*30+ (axemen) 35*43- (praets) 37*45- (cats) 17*50- (chariots) 8*30- (axes) 3*35 = 960 hammers in your favor ~ 32 pop differential.
6680 total hammers lost to the conflict total.
Again, really good game, I had a lot of fun.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman