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Civilization 7 is in development

A rather depressing analysis and one of the reasons why Elder Scrolls IV was bad.

https://www.youtube.com/watch?v=a5fJRYvs...L&index=16

Sometimes the Game Industry annoys me. No movie can get away without official sales numbers.

But sales figures of games? State secret. I would love to know if the switch rumour is true.
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After a small post-patch revival, we're back to under half of the Civ5 numbers again:

   

I hope there's something truly revolutionary in the next couple of patches, because without it this game's dead in the water.
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I still don't get 1UPT. Stacking units was not even bad anyway in civ3, then civ4 added collateral damage, why not just add supply lines if needed? There are so many game franchises now where the first, second or third entry, with or without mods, is the best.
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New update.

Yes they continue to backtrack heavily.

Units stay on the map. Not seeing any potential at the moment that this will fix anything. Lakshimbai will not reignite my interest. rolleye
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Yeah, the devs are desperately trying to fix what turned out to be a fundamentally broken game design. Last patch added the ability to turn off Legacy paths, this one now disables units relocating and lets you keep merchants, settlers, etc, that you've built. Gradually they'll roll back everything and just have Civ VI again with some fancier graphics. I played one game since the last big patch, Confucius on a Huge map to test it out. Map generation has improved, too, though you still get islands <-> continent <-> islands <-> continent fundamentally every game. And city-building/combat remains fun for me. The hard settlement cap needs to go, but I don't see the devs changing that since it's a core part of some civ's balance mechanics (ie a few conquest civs like Mongolia or the Achaemenids get to research extra settlement cap as one of their goodies).

It's mostly wishful thinking on my part, but perhaps with enough DLC and modding Civ VII may eventually be something fun?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I do not know. And I liked CIV V a lot despite its flaws.

The Leader choices are flabbergastingly bad. I understand that they were made in a different political climate, but come on. The fantasy is that you play against other historical figures.
And different personalities for one leader? That is just lazy.

The tech tree is really bad. And all the menus are very samey and made without love.

And every game also a social endeavour, you want to play a game that others are playing as well. A failed launch is a nightmare, a normal player seldom comes back to a game that has bad reviews.

I would stop doing the DLC strategy and do a big expansion pack if I was in their shoes.

I am not investing my time anymore until something fundamentally changes.


EDIT: And DO not get me started one the music. I may be alone there but to me it is a big deal. CIV VI music was AWESOME. I am still listening to Atomic Age America or Macedonia in my car in front of my children. It is close to Stellaris in that regard.
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The only cool "reset mechanic" I've seen in a strategy game is nuclear weapons. heh
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It is actually shocking how big of a flop this game is.  As I type this, there are 33 viewers of Civ7 streams on Twitch. Not a single competitive MP player has switched over from Civ6. CPL has maybe 1 or 2 games per day, with pretty much the same 10 people. All the big Civ6 SP streamers won't touch it with a 10-foot pole because A) the game sucks and B) Nobody wants to watch it anyways. I think back to watching all of those Dev diaries and Livestreams, Ed Beach and that History Professor they hired for some reason, instead of hiring Sullla... "History is built in layers" *gestures frantically with hands* ... And it was so obvious to everyone that this game was going to be bad. With how formulaic and rigid the gameplay is, I think of an excellent quote from an excellent game:  "People can have the Model T in any color - so long as it's black."

"There is no wealth like knowledge. No poverty like ignorance."
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I'm just glad they had the decency to show us how much of a train wreck this game was going to be before we got suckered into buying it.
Suffer Game Sicko
Dodo Tier Player
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(July 23rd, 2025, 03:43)TheArchduke Wrote: EDIT: And DO not get me started one the music. I may be alone there but to me it is a big deal. CIV VI music was AWESOME. I am still listening to Atomic Age America or Macedonia in my car in front of my children. It is close to Stellaris in that regard.

Yep. 

Civ VI's music is brilliant. Tin took the simple but in retrospect awesome choice to base each civ's theme on an important indigenous piece of music, BUT he interprets that music in an increasingly complex, orchestral way as you progress through the ages, rather than just a straight rendition. So ancient era themes are simple, with one or two instruments, a single short melody, no harmonies, etc. As the game moves into the medieval, then industrial and finally atomic eras, he weaves in more instruments, adds layers of contrast, and gradually builds the theme into a full-blown orchestral celebration of your civ. The effect is that of an entire symphonic movement, starting simple and building into something grand. It mirrors the progression of the game, perfectly suits the theme, AND communicates the unique nature of each civ in the game. 

For example, the Greek theme, the Epitaph of Seikilos. 

Here's the original...https://www.youtube.com/watch?v=mGfOHoun0OQ


Tin's simple Ancient theme based on that.
The melody is there, but it's just plucked out on a single lyre, slowly and gently. Perfect while you're just moving a few warriors and builders around 2-3 cities. 

I'll skip the middle themes (although I love the Industrial theme in particular), but by the Atomic era you've reached:
this.
Now that same melody is powerful, triumphant, and supported by a full-blown orchestra, electronic instruments, etc. It's nothing less than epic as you close in on your victory condition.

Highlighting two more of my favorites before I proceed to VII's music...

The Zulu, ancient.

No instruments, just vocals of a classic Zulu hymn. 

The Industrial and Atomic themes are once again, though, some of my favorite pieces of music.

The sheer optimism and energy that pours out in every note by the end, I feel like I can conquer the world. 

Korea's is based on the famous Arirang.

It's absolutely lovely, and ubiquitous in Korea. In VI you have the simple Ancient tune on a flute...



Evolving with drums and a gayageum added with some harmonies in Medieval...

By the Industrial age you have a traditional Western orchestra with horns, violins, a piano and the traditional instruments all working in harmony now:

And finally the Atomic era appropriately adds some electronic, futuristic instruments to the Industrial orchestra.


By contrast, VII's music is approached completely differently. Once again, the blame can be laid on the feet of the Age system. There IS no more smooth progression from Ancient to Atomic. THere's just Ancient, Exploration, Modern. Then you have a different civ in each era, and as a result there is no theme running through the whole game - not musically, at least. 

So instead, Tin's tracks, while passable enough on their own, all stand solo, and lack all of the complexities of interpretation that VI's music had. Greece is just a simple Delphic hymn - fine enough in the Ancient era but you never hear it built upon. This is all there is for Greece, forever:
[

It's...fine. But it's purely indigenous, none of Tin's modern orchestra interpretation added, which keeps it simple and, well, antiquated to me. 

Same goes for the medieval themes - a bit more complex, but tonally and thematically totally divorced from their predecessors. You can evolve from Greece to Normandy. Here's the Norman theme. Any relation at all to Greece? None that I can tell - a totally brand new musical theme.


The result is even the modern themes are lacking, because they don't have the thematic grounding that's been building the entire game. They burst forth from the head of Tin like Athena, totally unconnected from all that came before. Buganda, the Zulu-equivalent civ, has a perfectly acceptable theme in the modern age, but compare it with the Zulu who have had an entire game to explore the variations in their music and it's just...fine.


So Civ VII, even if each track has the same quality as any individual track from VI, just as an overall game is way less musically interesting or powerful than VI. What a bummer. Once again, the Age system and the civ-switching just completely torches the rest of the design. What were they thinking.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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