Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!

We can't declare war until after Azza moves (he hasn't logged in since I took those screenshots).

Grand Slam wasn't working a 2/0/1 cottage over the sugar, it was working a 2/0/3 riverside cottage. The logic behind that is currently it nets us the same yield, but if we want to pave over the sugar eventually I decided to grow the riverside cottage while we don't need the extra food. We're smack against the happy cap everywhere, which is why I was working the two 1C cottages at Doughnut.

EP agains Commodore were combat their EP's on us. We've back them out of research visibility range, so I guess we can switch them over to Azza.

The turns have been rolling rather awkwardly for a war declaration. We have to wait until Azza plays, and he doesn't usually play until 1:30am my time. I do not want to wait up that long ... on the other hand, if I wait to play until I get up at 6am it will be midnight-1am your time.

We could theoretically make a dash for Oracle now if we want, but I don't know. We have enough gold for Meditation > Priesthood, and we need about 2-turns more to afford Currency. We have 2 chops at Volcano, and if we can time an overflow whip it'll be enough to knock out 1T Oracle. Is it a gamble worth taking? Delaying Currency for Oracle (or Oracling currency?)

The library at Postos was built more for culture than the library benefit. I considered the possibility of a barb axe appearing before I empties Postos last turn, and we'll be fine. We can get an axe out by the time it's needed. Library at Doughnut is taking hammers that we don't need to put into more military (the Azza war will be a big BANG and then out).
Reply

We can't let people sandbag oracle, and it would be awesome (MC presumably).

All I know is that the 3/0/3 sugar wasn't being worked while the tile 1N was - that might be another city, but didn't look that in depth.
My point on libraries is that they're mainly wasted hammers compared to settlers, as we don't get any use out of them - so ones that are being built "to soak up hammers" are a waste compared to settlers/workers.
Bleh...I may be awake at midnight (I'm a bit of an insomniac) but you're right about the awkwardness.

I've just realised that people probably are thinking WE'RE sandbagging it - we're Huyana Capac so Collosus/forges are awesome for us lol
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Azza (and everyone else too) played early so we're the only ones left. I'll login in about 45 minutes to play.
Reply

The short story ... success!

Long story coming soon, so stay tuned.
Reply

So I log into the game, and the first thing I see is that Creeper is still undefended. I do a little jive and then confirm that everything is in order before declaring war. Here is the state of the North and West when I logged in:
[Image: T86%20North%20before.jpg]
[Image: T86%20West%20before.jpg]

I'm guaranteed to raze on city in the north, and at least capture and delete a worker in the west if the city is defended by an axe. That chariot of Azza's that I see also looks promising too ... It's one less defender inside the city.
Reply

I started the war in the east, but here's the western action first:




It's almost too good to be true! A second undefended city! BOOM, razed!




Those workers are in rather hot water too. We are Zulu so we get extra movement through jungle while Azza's workers can't ... If he doesn't delete his worker to our SE do we give chase? I think I'd rather move in to the forest hill. I think that the forest hill is SW of Azza's next city, so that would put more pressure on him and prevent him from reinforcing his eastern city as much before we go to attack it in 2 turns ... Now back to the north.




I actually began by razing Creeper, but since the overview shot here includes the event log I saved it for later. I see a worker that I could have captured with the impi NW of Azza's other coastal city, but to do so would mean that I would not be able to pick up another cargo of axe/impi this turn. Better to not capture.

You'll notice that research is set to meditation. We can 1-turn Oracle in 4 turns (no sooner) at Volcano by chopping the forests there and whipping a worker. We can research Meditation > Priesthood in a total of 3 turns, so I put research back to 0% this turn. Next turn we need to decided whether to commit to Oracle again or whether we stick with currency.

I offered OB to Commodore since we have a trade connection now.
Reply

W00t!

I think we take the worker if we know we can get it, otherwise go to the forest hill.
Thinking about it, its likely azza doesn't have copper - have we see any copper units from them?
As is that would explain a lot, especially their early IW,

We need to think about when/what we want out of peace - this is one stage when currency might be useful tbh, as it'd let us demand non city concessions.

That said, if we have enough troops to kill their close city, do we keep it/demand it or is it too much of a reach.
Further meta ing: with two cities razed we've likely knocked azza out of the competition (id say certainly, but tech brokering), so we should make sure we don't commit too much to our fight, but try and get out if it ASAP.

Assuming galley goes 1NW, drops off units and comes back for more?
I think the northernmost impi should probably go onto the hill to scout, or go north away to check out other cities.
I suppose if the garrison looks scary we could bring him back south, but id say we should aim to get enough out of this war as possible, and that means choking AMAP.

On that note: I'm getting scared that we've commutes top much to this war already, and starting to think we should be a focussing on expansion - what's our breakeven rate?
I don't know about the rest, but the city that was ignoring the corn while building the library should definitely start on a settler instead.
I'll try and have a look at dotmaps tomorrow.
One last thing: getting a bit worried about the defences of the south - we may have a big military but people have likely guessed that its involved in warring atm - do you think we could get some entries out?

Also, could we get a graph/demogs update? (If you can't tonight don't worry as I can do it in the morning).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Graphs and demographics

[Image: T86%20demos.jpg]
[Image: T86%20score.jpg]
[Image: T86%20GNP.jpg]
[Image: T86%20MFG.jpg]
[Image: T86%20food.jpg]
[Image: T86%20power.jpg]
Reply

Righty ho, I've had a look in game nowand here's a cursory dotmap:
[Image: civ4screenshot0174.jpg]
Down in the south I think this would be an awesome front to have - but its incredibly aggresive and would do a good job of "poking the bear" - we have a goodish neighbor so lets not ruin it (speaking of wish they were online and we didn't have OB, I presume this means they refused??).
They've also built tGW so I wouldn't be suprised if we got infiltrated sometime.
If we don't settle this I would still like a unit here to fogbust any attacks.

To the west:
[Image: civ4screenshot0173.jpg]
The two rice cities each have something going for them, the southern one loses out with sharing tiles, but gains the ability to build ships/lighthouse a lake tile.
I think the closer one is probably safer.
In general though, this is a rather mediocre site - settling it will be about securing a front with AT, not about procuring a great site.

To the north of this is a site you've mentioned before, and which is probably the strongest city we can found in this region:
[Image: civ4screenshot0177.jpg]
It should probably wait until we can have the clams insta-hooked though, and the axe removed.
On which note - do we have any other military about? I understand we're building an axe nearby, but the barb one will be hard to dislodge if he sticks to defensive terrain.

To the North:
[Image: civ4screenshot0176.jpg]
This is where I think we should be building for Azza - it has a good amount of food for when volcano's not working it, and would allow us to send a workboat to the previous site mentioned.
More long-term there's some good sites to the west of it - again the westernmost site is probably my preffered as it gives more security by sealing off the border.


Generally its looking very good - the graphs freaked me at first because I was thinking we were Inca lol
I do think we should head for oracle, the Collosus is too powerful to miss now.
After that we should shoot through to currency though.
One micro thought - did you mean Volcano for oracle?
I haven't had a look at the micro plan, but that seems a bit risky with the GS.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

As I said in tech, paused as non of his workers are moved, and he hasn't logged in.
Fake Edit: (Hang on did we play second? Oh crap.)

Anyway we've got a second barb warrior to the east, and the axe is beelining Potos Village.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply



Forum Jump: