Thank you very much for the question; I'm sorry to have been unclear on so important a point.
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To be honest, I've been thinking about how to answer this for a full day. I think the best answer is that I simply don't know how else to win the game. I figure if I just kill the other players enough, they'll concede, though I acknowledge the extreme hazards of such an undertaking. I have been thinking about the other (actual) victory conditions. Diplomacy is banned. Conquest and Domination would both be preempted by concession. Space Race and Culture would both take so long that any advantage I have gained would be rendered null and void (I'm convinced Azza would recover completely and Old Harry would probably surpass me, since he is a more skilled player), plus I really don't want to be playing this game for another six months or more. I may think about Culture as a backup if my invasion doesn't work, because it would be the quicker of the two. Besides that, all there is to do is tech military - build military - attack the next strongest opponent. Serdoa and Azza have both already offered to concede, so if I can kill Old Harry, my only "full-strength" opposition, the game should be mine. So I feel I have to attack him, and attack him now while I have a momentary advantage (Assembly Line), though I am fully cognizant that mere technology will not secure the victory against the numbers he can produce. The rate of production I can manage and the tactical handling of our troops will be decisive. I think. As you can probably tell, I don't really know what I'm doing; haven't all game. If this doesn't work out, I don't know what I'm going to do. Neither Old Harry nor I are interested in playing out Modern-era war turns; we might just call it a draw. If I get sick and tired of it, I might even concede. If I experience a renewed burst of energy after what will most certainly be a rather draining war, I may try for Cultural victory or another round of tech up & fight. Right now, I'm feeling nervously excited; I feel neither optimistic or pessimistic about my chances, though I'm being somewhat pessimistic in this thread so I don't look like a complete fool if I lose badly. Mostly I just feel eager to get the war started so I can get down to business and stop worrying. Come what may and all. With apologies to Sun Tzu for breaking his maxim. Anyway, I'll stop rambling now; hopefully that answers your question somewhat.
TL;DR: Necessity + incompetence + impatience = war on Old Harry.
...
To be honest, I've been thinking about how to answer this for a full day. I think the best answer is that I simply don't know how else to win the game. I figure if I just kill the other players enough, they'll concede, though I acknowledge the extreme hazards of such an undertaking. I have been thinking about the other (actual) victory conditions. Diplomacy is banned. Conquest and Domination would both be preempted by concession. Space Race and Culture would both take so long that any advantage I have gained would be rendered null and void (I'm convinced Azza would recover completely and Old Harry would probably surpass me, since he is a more skilled player), plus I really don't want to be playing this game for another six months or more. I may think about Culture as a backup if my invasion doesn't work, because it would be the quicker of the two. Besides that, all there is to do is tech military - build military - attack the next strongest opponent. Serdoa and Azza have both already offered to concede, so if I can kill Old Harry, my only "full-strength" opposition, the game should be mine. So I feel I have to attack him, and attack him now while I have a momentary advantage (Assembly Line), though I am fully cognizant that mere technology will not secure the victory against the numbers he can produce. The rate of production I can manage and the tactical handling of our troops will be decisive. I think. As you can probably tell, I don't really know what I'm doing; haven't all game. If this doesn't work out, I don't know what I'm going to do. Neither Old Harry nor I are interested in playing out Modern-era war turns; we might just call it a draw. If I get sick and tired of it, I might even concede. If I experience a renewed burst of energy after what will most certainly be a rather draining war, I may try for Cultural victory or another round of tech up & fight. Right now, I'm feeling nervously excited; I feel neither optimistic or pessimistic about my chances, though I'm being somewhat pessimistic in this thread so I don't look like a complete fool if I lose badly. Mostly I just feel eager to get the war started so I can get down to business and stop worrying. Come what may and all. With apologies to Sun Tzu for breaking his maxim. Anyway, I'll stop rambling now; hopefully that answers your question somewhat.
TL;DR: Necessity + incompetence + impatience = war on Old Harry.






