Is that character a variant? (I just love getting asked that in channel.) - Charis

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EitB 0010 Wishlist/Progress

is Favored supposed to have 20 spellcasterXP with potency at 30? they're both at 30 atm.

also I agree with Tasunke on alchemy labs, why do elves get alchemy labs for mary while others don't ? either she's buildable for everyone or not.

Improve the Pirate Cove pillage gold to be roughly equivalent with Cottage->Town line (with Pirate Ports at Town levels imho)

Reread agrarianism debates.

While I'm not pushing for a change necessarily, I'd like to test an agrarianism as +2 health, +1 food on farms, and -10% hammers.

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And question ... is the 15% fire resist on Bless enough to allow the units to walk through Burning Sands?

Sheaim Gate-changes

#1 (iMult and iMax)
in CvEventsManager.py

iMax = 1
iMult = 1
if CyGame().getGlobalCounter() >= 50:
iMax = 2
iMult = 1.5
if CyGame().getGlobalCounter() >= 75:
iMax = 3
iMult = 2
if CyGame().getGlobalCounter() == 100:
iMax = 4
iMult = 2.5

(Old Code)

should be replaced with

iAC = CyGame().getGlobalCounter()
iMax = 1.1 + 0.03 * iAC + ( iAC / 70 )**3
iMult = 1 + 0.02 * (iAC - 5) + ( iAC / 90 )**6

(New Code)

#2, reduce Planar Gate cost from 300 hammers to 150 hammers



Building Changes (in general)

Walls -> Reduce cost from 120 hammers to 80 hammers

Dungeon -> Reduce cost from 160 hammers to 120 hammers

Suggestion:

Move Overcouncil and Undercouncil to Currency.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth




Seconded. Or at least strip the tech/gold bonuses, Agnostic civs have it harsh.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.




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