September 25th, 2012, 18:50
Posts: 2,511
Threads: 4
Joined: Mar 2012
I think it should last for X number of turns per player upon acceptance of the NAP, but that can be impractical to track retroactively. For example, let's say I have a 60 turn nap with xenon. 55 turns from now, I'm all set to attack him. Am I to remember who's half of the turn it was accepted on? If it was accepted after his turn, but before mine, why should he be able to cut it short 1/2 a turn and get the jump on me because of turn order? Ive already bitter about turn order.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla