Hi all, Zed-F,
Quote: Eco will dump to industry if you have factories left to build, otherwise it will dump to research.
It is gems like this that set Moo1 apart. I just never knew this.
Quote:Note that you don't need to bribe, as in giving gifts to butter them up. Just ask.
In my game I fixated (far too much) on the Meklars as the ones I wanted to beat up on as they had Rana. The Meklars had an alliance with the Bulrathis that seemed to last forever. I wanted to break that alliance and get the Bulrathis to declare on the Meklars before I went to war, or else I feared Bulrathis then Humans then Klackons and Darloks would declare on me. I did *nothing* to break the alliance, just waited. Another error.
Leaving aside the strategic blunder of fixating on the Meklars (a hard nut for me to assault early on, had the best tech, better than Psilon), I lack the tactical experience in driving a diplomatic wedge between allies. I will go out and practise.
Quote:OTOH, I will sometimes give up a tech that improves on an existing capability if it doesn't do so too dramatically (e.g. giving up BC IV when the other guy already has BC III, for instance.)
Yes, I gave the pathetic Klackons IIT 9. I am building my pet list of things to give away, *obsolete* range, terraforming, eco restore, colony base(?), IIT and waste reductions (in that order)... obsolete gropo techs too, non-weapon by preference. Maybe old ECM?
I shouldn't give things away that I would gleefully accept if given to me. That old weapon or BC or engine type might be just right to shoe-horn into a small/medium hull.
In terms of obselete gifts effects apart from miniaturisation and cost reduction are (have I missed any):
+1 computer tech helps espionage/counterespionage.

+1 construction adds 2% to hull space.
+1 force field doesn't do anything much.
+1 planetology adds *minutely* to population-based production.
+1 range nothing much.
+1 weapons stronger miniaturisation of scary new weapons.
Are there "poison" gifts? Would giving Robotic Controls 3 to the Meklars really early on hurt them? Give death spores when possessing bio toxin antidote? Ooh, I like that thought, a diplomatic penalty too.
Cheers,
Factoid.