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I cannot agree with moving Red south 1. That will pick up way to many peaks. To me, Red Dot is the new Pink Dot (if you know what I mean).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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 That's not true: you gain two peaks, and lose two peaks by moving 1S.
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hmmn - you are right. I really should have counted but the move South includes a huge stack of closely packed peaks and I just thought - uggg, too many - without realizing that I have the same number in current red dot.
I will reconsider. It would also open up a stack of hills for White Dot that could just churn my military for me.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Lots of hammer overflow that I let go into StoneHenge. It is now only 3 hammers short. I could have mm'd to finish it this turn, but as no-one posted asking how many turns to I finish it, and it would have meant moving off the pigs, I left it with 2 turns to go. My new worker moved to chop a grassland river forest. My first working is chopping a grassland hill. After that, they will start mining the grassland hill.
After Stonehenge, I will set my capital to grow, work the copper and build The Great Wall. Workers will chop and start to road to Red Dot.
Someone asked for an overview shot ...
Note that resources in the South aren't showing their icon. There is Stone in the South as well as something else below the Southern copper (could be sugar).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Wow - 25 turns of the game gone. Is it time for a Sullla inspired general recap? Ok ... here goes ...
- Founded
- Worker
- Animal Husbandry
- 3 Scouts, 2 left

- Grow
- Ungrow via whip ... worker

- Bronze Working ... copper in capital!
- Stonehenge
- Met Sooooo, Dreylin
- Mapped
- Dot Map
Actually, not much has happened.
News this round ... 2nd religion fell to someone. I got Stonehenge ... so I now have 2.5 traits until calendar  . I also have 26 hammer overflow that will be going into The Great Wall (100 hammers required). The Wheel selected. Dreylin's capital found - near my not-so-Northern Scout. He has a worker out in the open roading ... guess he is roading to his second city.
No one I have met has a second city yet ... phew. Also, no one has revolted to Slavery ... except me. The benefit of being spiritual.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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so I now have 2.5 traits until calendar
In BTS, Stonehenge doesn't expire until Astronomy
Got a plan for the Great Prophet incoming from Stonehenge? Any plan to found a religion?
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T-hawk Wrote:so I now have 2.5 traits until calendar
In BTS, Stonehenge doesn't expire until Astronomy 
Wow I did not know that!
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One disadvantage of building Stonehenge before the GW is that you are more likely to get a GP than a GSpy... There are few early buildings that allow for hiring spys, Courthouse only?, to up the ratio.
I like the GW for the GSpy - he can be settled and and then hopefully another comes along for Scotland yard or a bomb - then make merry with Spys for techs!
Ok - you aren't going to get the techs 1st, but it allows you to research up one line of the tree whilst slealing another!
I know this was your plan from the start so i'll be watching keenly to see if it comes off!
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T-hawk Wrote:In BTS, Stonehenge doesn't expire until Astronomy  duh - I knew that
Quote:Got a plan for the Great Prophet incoming from Stonehenge? Any plan to found a religion?
Fenton Denton Smith Wrote:One disadvantage of building Stonehenge before the GW is that you are more likely to get a GP than a GSpy @t-hawk: Yes. Don't get one. I have already started the chicken sacrifices to the RNGod for a Spy.
I was thinking of not finishing StoneHenge for FDS' quoted reason - but that wonder is available earlier then TGW and I decided to trust my unearthly luck in these things. Even so, RNGod owes me big time for the 2 maps I got from huts in this game.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Not a big fan of spies here. It always only gets me 1-2 backwards techs. Good job with the two early wonders though.
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