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Sandover Wrote:I decided to go for dual Workers out of the gate.
That's absolutely insane in MP  .
Err...you probably can't get the joke, but our team did this in PB3. Game is far enough along this shouldn't be spoilerish  .
Darrell
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darrelljs Wrote:Err...you probably can't get the joke
You're absolutely right, but thanks for trying. And for the extra post.
Twinkle must be handing out free cookies in his thread or something - he's speeding ahead like crazy!
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Sandover Wrote:Twinkle must be handing out free cookies in his thread or something - he's speeding ahead like crazy!
LOL
You must be psychic.
I have to run.
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I knew it! What a cheese-ball!
The war is on!
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Reading the Stars; Moogle
I'm not sure for how long I'll keep track of score increases but I figure I'll do it for as long as it feels worthwhile. First oponent I'll have a closer look at is Moogle, current score leader and holder of the world's largest city.
T0
SI (Score Increase) 11-31: Capital founded
T5
SI 31-36: Capital grow to size 2. For this to happen at turn five he must have been working a 3F tile (14F total is required). At this point he has 5H spent in what is likely a Warrior, unless he founded on a plains hill or similar.
T6
SI 36-42: Meditation discovered. For this to happen at turn six (provided I understand the pre-req mechanic correctly) he must have been getting an "extra" commerce from somewhere bar from the "standard" starting amount of 10. I therefore assume that his first tile is a (3F,0H,1C) tile (could also be that he founded on river incense or similar, but I discard that as unlikely).
T9
SI 42-47: Capital size 3. To get here this fast he must have a 4F surplus at size 2, which means he's been working two 3F tiles. This can definitly be a lucky flood plains start.
T10
SI 47-53: Another tech discovered. It's either Agriculture or Mining. I've done the math and can't discard either of those, despite the difference in beaker cost.
Summary
He got his religion as expected and is now focusing on build-up (also as expected). Not being able to do a Worker start has set him back slightly and he has some catching-up to do since others are bound to have a stronger growth curve than him. Seeing as a flood plains start is likely I'm going to assume he's somewhere in the south for the time being, and that he might end up having a real power-house commerce capital at the time of Civil Service.
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Reading the Stars; Scooter
T0
SI 11-31: Found capital.
T7
SI 31-37: Discover Animal Husbandry. That's what makes most sense, anyhow. There was a GNP of 21 at the first few turns of the game, which must have been Scooter. I doesn't seem reasonable to work a 2C tile just to get AH a little earlier, so I think that he was actually able to found on a 2C tile and worked a 1C tile until his borders popped. It's a theory, anyhow. Going to be interesting to find out about this one once the game is over.
T11
SI 37-43: Discover tech. If my theory is correct he would've gotten AH with basically no overflow at all. Seeing as he already have Hunting and Mining, this tech therefore must be Fishing or Mysticism. Fishing on a Highland map? Nah, I say he's making a run for Hinduism. ETA turn 19.
Summary
He made a worker start and got AH to hook up his food resource(s). Now he's having a go at a Hinduism grab, having checked the score increases and made sure no one else is. The Worker will be occupied building camps and/or mines for a time while Scooter mess around in the religous part of the tree.
Boy, people are going to laugh so hard at me in the No Player Thread if I'm wrong about this one. Oh well, at least I'm entertaining!
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Reading the Stars: Bob
This is an easy one so far.
T0
SI 11-31: Found capital.
T6
SI 31-37: Discover Agriculture. Could also be The Wheel, but yeah, figures...
Summary
No population increase so another Worker start over here. The lack of tech discovery since turn six has me believe he's working on either Animal Husbandry or Bronze Working at most. Both options make sense, but seeing as he took Agriculture first he is less likely to have an animal food resource so I say it's Bronze Working next. Maybe preparing to chop Stonehenge or Oracle? Or getting a crazy early Iron Working? Time will tell...
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Reading the Stars: Twinkle
T1
SI 11-31: Found capital. Guessing he moved on top of a plain hill but that doesn't have to be the reason for the delay.
T9
SI 36-43: Tech discovered. Took him eight turns to get it so it's surely Animal Husbandry.
SI 31-36: Capital size 2. This is a rather odd one, since he would've gained one size a turn earlier working a 2F tile out of the gate. He definitly messed around with tile assignment somehow, but I simply cannot figure out what he wanted to achieve by doing so. The one thing I can think of is that he worked a 0F 3H forested plain hill until borders popped, at which point he swapped to a 3F tile. That matches the capital growing at the time it did, but it's just stupid unless he wanted to build a fishing boat (and he doesn't even have Fishing!).
Summary
So what to think? Maybe he really wanted to get another unit out to get ahead on exploration and diplomatic contact. I can think of that as sort of reasonable, but I just don't see it beeing worth crippling your own growth. I'm calling this a  until I know for sure what he's up to.
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Reading the Stars: Timmy
T1
SI 11-31: Found capital. Plain hill?
T6
SI 31-37: Discover tech. My first bet here was Mysticism, but then he discovered another tech only four turns later. Surely he wouldn't get Myst out of the gate if not to follow it up with Polytheism, so I had to rethink this one. With one "extra" commerce Agriculture become a five turn tech, which I completely overlooked earlier. So Timmy discovered Agriculture.
T10
SI 37-43: Discover tech. This time it might actually be Mysticism, as the only options I can come up with based on beaker costs are The Wheel and Archery. I vote Mysticism.
Summary
It is reasonable to think that Timmy will try a religion seeing as he, just like Scooter, can keep his Worker occupied building Camps/Mines once the food resource is connected. So maybe Timmy and Scooter are in a race for Hinduism? If so, then Timmy is one turn ahead by virtue of Agriculture being way cheaper than Animal Husbandry. Wonder if Scooter will spot this and forfeit the race?
Feel free to mock me in the No Player Thread if I'm way off over here. I truly deserve it in that case.
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Sandover: the Star
Figured I might as well plot my own score increases in here as well for comparison purposes.
T0
SI 11-31: Found Sandoria, start Worker.
T4
SI 31-37: Discover Hunting.
T8
SI 37-43: Discover Mining.
T9
Complete Worker and start a second Worker.
ETA Animal Husbandry: Turn 14.
Summary
Moogle and Twinkle slowed their growth by not going Worker first, and Scooter and Timmy seem to be wasting time chasing religions, so if I play my cards right I may actually take the lead expansion-wise. Though I'll have to compete with Bob's Imp trait unless he puts focus into wonders, at which point I might get a jump on him as well. This is mostly based on speculation of course, but I still hope to expand fast and grab as much of the good land as I possibly can. If I manage to outplay the others in this regard I'll be in a strong position mid-game, and that is my goal for the time being.
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