Posts: 15,441
Threads: 115
Joined: Apr 2007
Some thoughts:
1. The north coastline looks really artificial. Almost no mapscripts ever give a completely flat coastline like that... The only one I can think of that can occasionally do stuff like that is Custom Continents, everything else is the artificial maps like Ring. Your standard Continents setup will never give you that long of a flat coastline. Not sure what it means, but something to keep in mind.
2. To spare some strained eyes, 1N of the tundra is ice. 1NW of the tundra is tundra forest I think. Hard to say for sure.
3. I don't think that a path to another player would come through the icy tundra, so I think it's probably a dead end. GES's point was why make that path to a dead end? Only makes sense if it was there naturally, but that sort of flies in the face of my flat coastline comment. Not sure what to make of it other than that Custom Continents as the base script seems like a decent bet at this very early stage of the game.