Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoilers] GES, Roland & Friends (Mansa of Egypt)

It might be worthwhile to (eventually) found a city right on that silk. it's a mediocre tile, but still worth securing for the happiness. And settling on it might give a useful canal.
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The turn is in and I was the turn-player for today to keep it moving. Warrior moved north, and ran into a wolf:

[Image: t9_explore.JPG]

Str1 wolf into a Str2 forested warrior is nothing to fear, so we'll be fine there. Looks like a dead end though, so 1SW to defog more land might be best next. Demos:

[Image: t9_demo.JPG]

Also, everyone has gone worker first it seems:

[Image: t9_cities.JPG]
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Thanks scooter.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Some thoughts:

1. The north coastline looks really artificial. Almost no mapscripts ever give a completely flat coastline like that... The only one I can think of that can occasionally do stuff like that is Custom Continents, everything else is the artificial maps like Ring. Your standard Continents setup will never give you that long of a flat coastline. Not sure what it means, but something to keep in mind.

2. To spare some strained eyes, 1N of the tundra is ice. 1NW of the tundra is tundra forest I think. Hard to say for sure.

3. I don't think that a path to another player would come through the icy tundra, so I think it's probably a dead end. GES's point was why make that path to a dead end? Only makes sense if it was there naturally, but that sort of flies in the face of my flat coastline comment. Not sure what to make of it other than that Custom Continents as the base script seems like a decent bet at this very early stage of the game.
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scooter Wrote:Some thoughts:

1. The north coastline looks really artificial. Almost no mapscripts ever give a completely flat coastline like that... The only one I can think of that can occasionally do stuff like that is Custom Continents, everything else is the artificial maps like Ring. Your standard Continents setup will never give you that long of a flat coastline. Not sure what it means, but something to keep in mind.

Yeah it looks like a heavily modded map.

Quote:2. To spare some strained eyes, 1N of the tundra is ice. 1NW of the tundra is tundra forest I think. Hard to say for sure.

After staring at the screen for 10 seconds I'm almost certain your right on the tundra forest.

Quote:3. I don't think that a path to another player would come through the icy tundra, so I think it's probably a dead end. GES's point was why make that path to a dead end? Only makes sense if it was there naturally, but that sort of flies in the face of my flat coastline comment. Not sure what to make of it other than that Custom Continents as the base script seems like a decent bet at this very early stage of the game.

Well if my response to 1 above holds, I wouldn't be certain about connections not going through Tundra. What's the world wrap as well?
Travelling on a mote of dust, suspended in a sunbeam.
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World wrap is map-maker choice.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Isn't there a way to determine the wrap based on how much maintenance there is? I just thought I remembered seeing a formula that allowed you to figure it out.
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scooter Wrote:Isn't there a way to determine the wrap based on how much maintenance there is? I just thought I remembered seeing a formula that allowed you to figure it out.

Even before you plant city #2?
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Err, yeah you're right, scratch that. I was thinking of palace distance maintenance which obviously is always 0 in the capital.
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If someone edited the coast to make it flat, there's no reason they couldn't have edited in ice also. Or just made a toroidal map with connections over the north and south poles.
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