I made everyone look very silly. The turn players got helmets so they can pick their own face and hair.
The squad gets dropped off near some kind of office with a fountain outside.
Advancing cautiously we spot two sectoids, which run off and hide behind the van in the top left of the screen.
There's no good cover to approach them, so I elect to set an overwatch ambush behind low cover in their general direction of approach. Note that most of this cover except the alien pod Uberfish is hiding behind is low cover. The reason Uberfish gets this spot isn't just because he's my avatar but because he's a Heavy trooper, and Heavies are the guys you don't want to have to move if a fight breaks out; you can't move and fire a rocket in the same turn, and they are also able to use both turns to shoot. So this position behind high cover with a good view of the building to fire a rocket at it if necessary is ideal.
One of the sectoids behind the van immediately decide to change position and run straight into my trap. Dazed misses and Ug scores a kill
the second sectoid runs into line of sight too and eats 5 damage from Uberfish's LMG and dies
resuming the cautious advance another 2-sectoid patrol comes into sight on alien turn and triggers some overwatch fire:
Uberfish picks up another kill, a couple of turns later as I'm slowly advancing towards the side of the building the second sectoid suicides into overwatch too. Hmm this mission is easy.
This was the 3rd group of two sectoids that showed up. They managed to get decent cover on us.
Now, at this point I can just rocket them with Uberfish. But 1) I'm being nice and don't want to steal all the kills, so that people can promote, and 2) after the last mission, I want to try and recover more weapon frags this mission by NOT using explosives if I don't have to, 3) The risk of taking casualties from these guys is fairly low if I manage the situation correctly.
If I just shoot from here I can probably kill the front alien in Low cover. But the guy in the back is in high cover which means I'll miss it a lot and he might get some good shots off on my troops. I decide to reposition set up a flank.
Everyone's back in high cover. Haphazard is holding down the outside. The other three will flank through the building and aren't too worried about running into another 2 sectoid patrol.
Sectoids mind merge, take a pot shot at Ug and miss. the assault team enters the building and moves through a side room.
Alien response:
apparently thinking the coast was clear, this sectoid decided to use its full turn to dash towards Haphazard, allowing Hap to move back to the nearby car and flank. If he misses, I'll just move the assault team to the front room and have them shoot it through the window since it's not in cover
Hap gets the kill though.
the rest of the team sweeps the building and the other sectoid runs into them
Reaction fire misses, alien misses too, but it's easily cleaned up
This has been another easy mission, with aliens only getting to take 2 shots at XCOM, and missing. We get promotions:
We now have 1 of each class + an extra assault in the medbay. Uberfish took the double shot ability. (I want the following build on him please: shredder rockets + danger zone + rocketeer)
Global view. Japan and South Africa are annoyed at us. I don't care.