January 10th, 2013, 15:33
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(January 10th, 2013, 15:20)Sareln Wrote: (January 10th, 2013, 14:55)Qgqqqqq Wrote: Hang on, is that the right pic - I think Commodore wanted to be red (I don't care about colors, just worried if there was a mistake).
It worked out better for differentiation if you guys got red and he kept the dark yellow, you'll note your the correct CIV and Leader.
Cool.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 15:52
(This post was last modified: January 10th, 2013, 20:20 by Cornflakes.)
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We'll here we go! Some initial thoughts from the screenshot:
1) Our request for corn was answered, but I should have been more specific and requested riverside corn.
2) Lots of food .... as soon as we reach Calendar. Until then not quite so good. However those tiles are just as good as floodplain in the short term so it's not too bad.
3) We've got TONS of grassland (yay FIN cottages!) but not much hammer-wise in our current location.
4) Jungle 2S of Bananas, water bleeding through in the northeast also.
5) no plains-hill in sight to get an extra hammer from the city tile. Plus no 3-hammer tiles to allow EXP to get out a worker quick.
Forests if we settle in place: 3
... Hills: 2, with max hammer output 7/turn pre-workshops  This won't do.
... Grassland: Tons
I'm pretty sure our current location is not the best. Any movement south and we'd be settling blind, but the two best places I seen now for the settler are 1NW or 1NE ... But before that we'll obviously move the scout and see what there is to see.
I put a screenshot below with the two alternatives movements for the scout. Are there any better that you see? The NE spot is solid (swaps the 2 water tiles W with two hill tiles in the N), so I vote we move YELLOW. That would reveal everything in the BFC for the 1NW location and then if anything juicy turns up we can go that way. If not we fall back on the solid 1NE location ... Another potential location is the hill 2N, which the yellow path also completely uncovers.
January 10th, 2013, 16:07
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You do realise settling on the sugar gives a 3F 1H 1C city tile?
Thats quite an advantage...
If we do that I'd send the scout somewhere west (your path, but maybe 1NW, 1 N is better), or blue to try to pop something good.
Did you see post 40? I've made a sandbox, with my best guesses at tile bleed included.
We're also not expansive, nor are positions mirrored (IIUC).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 16:14
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(January 10th, 2013, 14:21)Viqsi Wrote: (January 10th, 2013, 13:47)Qgqqqqq Wrote: The problem is, you can't PICK tokugawa of Germany, because then its still your fault
So you end up having to bribe a roller to give you a bad result, and by that time your left wondering if you should just ask for Papal of India. 
Solution! Bribe someone else to join in, pick something crappy, and then "unexpectedly bow out" before the first turn so that you can generously take your patsy's place. That way you're not only able to blame crappy selection, you're helping keep a game alive. ![[Image: mwahaha.gif]](http://e.deviantart.net/emoticons/m/mwahaha.gif)
Viqsi!
My good friend, thank you for volunteering to start PBEM48!
I hear you are fond of Tokugawa of Germany...not what I'd choose but...why yes of course I'd be happy to sub for you!
[loses game due to own  ]
Well I was just stepping in to right the ship after Viqsi's
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 16:15
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As our scouts are going to be ambassadors, maybe we should name them after lurkers?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 16:28
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(January 10th, 2013, 16:07)Qgqqqqq Wrote: You do realise settling on the sugar gives a 3F 1H 1C city tile?
Thats quite an advantage...
True! And for getting our first worker out it's just as good as a 2H tile. The disadvantage is still that longer-term we don't have much hammer potential here. This would mostly be a cottage-crazy capital.
Quote:If we do that I'd send the scout somewhere west (your path, but maybe 1NW, 1 N is better), or blue to try to pop something good.
We can pop the hut with border pop in 5-turns ... no other civ could reach it in that time by beeline anyway. I updated the picture above with purple NW-N for scout, and I think that your right about it being better.
Quote:Did you see post 40? I've made a sandbox, with my best guesses at tile bleed included.
Yeah. It was a crosspost so I had already begun typing my previous post.
Quote:We're also not expansive, nor are positions mirrored (IIUC).
Starts are not mirrored, but that was just one of my observations.
January 10th, 2013, 16:37
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(January 10th, 2013, 16:15)Qgqqqqq Wrote: As our scouts are going to be ambassadors, maybe we should name them after lurkers?
I guess we could do that until we want to say something ... then we'd have to re-name to the message.
About a naming scheme? I haven't given it any though thus far. Cereals is ok, but I personally do not like cereal so what about "Breakfast foods that are more appetizing than cerial"? ... Bacon, French Toast, Pumpkin Pie, Scrambled Eggs, Omelet, Doughnuts, etc.
January 10th, 2013, 16:42
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I think sugar is probably worthwhile.
Theres a chance it will draw in more hills, and capitals generally go the cottage-spam route anyway - and it saves 3T on the worker, as well as all workers/settlers we build here and every growth (paticularly with whipping).
I think this is a situation where Short term>Long term.
(Also at least 5 forests if we go with sugar.)
I don't think popping huts with culture can get techs (unsure, mechanics question for lurkers!).
New point, this may be different with Full_of_resources, but jungle doesn't spawn in capital radius, so either the settlers been moved (away from what?) or edited in.
I also think this is too much grassland for the natual result, so we're probably going with some of the lusher available settings, or the land around us sucked that they edited it (I generally get the feeling they wouldn't have done much/any editing this map).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 16:44
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X-post, whats pumpkin pie?
Like the rest, though I expect we'll run out of names for cities relatively fast.
Do we know when this starts?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 10th, 2013, 16:48
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(January 10th, 2013, 16:44)Qgqqqqq Wrote: X-post, whats pumpkin pie?
Breakfast the day after Thanksgiving. Why? :P
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