MeteorPunch Wrote:Reason for the change? I dunno.
I do. It's pretty simple.
Take a Warrior with 2 Strength and a wounded Modern Armor with 4 Str left (out of 40). The game SAYS the Modern Armor has 4 Str, which players will tend to interpret as the Modern Armor being twice as strong as the ancient Warrior. But in game logic, that was 2 Str with 100 hit points vs 4 Str with only 10 hit points, and in fact the Warrior is heavily favored in that situation.
The change was made so that the Strength value you see is closer to what you get. It's a perception thing.
The potential problem in my mind is that letting what amounts to a display glitch come before THE ACTUAL GAME BALANCE is a cardinal sin. The game balance was in a great location. The interface could be changed, warnings added, or better yet, simply display the REAL COMBAT ODDS.
The fact that the real combat odds are now shown... THAT should be the totality of the fix, in my opinion. One problem got two fixes, and the result is that more advantage is given to any side with higher base Strength values.
I haven't seen enough yet to form a final judgement on the new game balance. No doubt it is different, but that is not automatically bad.
Certainly the story (posted by someone here) of six units being unable to take out two regular Archers in a town with no city defense... That is Exhibit A, but a lot more evidence needs to be gathered.
- Sirian
Fortune favors the bold.