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T53 - Mahabodhi
Haven't built a missionary yet and not planning to.
Here are the demos while we're all at an equal city count (5).
Jury's still out on whether my take on the start was the best or not, but at least it wasn't horrible, which is a relief to see.
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T57 - When you make it to boss rush
Bringing that spear along was a good idea.
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T58 - Don't open it.
Settled Pandora's Box. I'm saving gold for a bit, in case I need to upgrade the warrior to an axe.
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(May 14th, 2016, 06:40)Jowy Wrote: T58 - Don't open it.

Settled Pandora's Box. I'm saving gold for a bit, in case I need to upgrade the warrior to an axe.
You've orphaned your fish!
You've pushed out quite far south too, and this is immortal. How are your expenses looking? I take it the mahobabi or whatever is helping nicely? (actually is it only 4 gpt currently?)
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(May 14th, 2016, 16:58)ReallyEvilMuffin Wrote: You've orphaned your fish!
You've pushed out quite far south too, and this is immortal. How are your expenses looking? I take it the mahobabi or whatever is helping nicely? (actually is it only 4 gpt currently?)
I'd rather take the sheep  Expenses are OK, break-even tech rate is at 60% and we're also running scientists in Brimstone and Dark Bum.
Pickle's power rating is increasing. That's the biggest worry I have at the moment. I'm about to connect horses and build some long overdue War Chariots.
Tech-wise we just finished Currency and Fishing (while at 0% saving gold), will probably get CoL and CS next, possibly slotting in Sailing.
May 16th, 2016, 09:30
(This post was last modified: May 16th, 2016, 09:31 by Jowy.)
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T59 - There's no cure
May 20th, 2016, 08:53
(This post was last modified: May 20th, 2016, 08:54 by Jowy.)
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T62 - Dangerous Foes
We settled Forget Me Now, first of our many fishing villages. Next turn we'll get CoL and might just revolt right away.
Sadly my sandbox ran out of space a while ago so I've had to start playing by ear. Still doing fine though, even if not at maximum efficiency.
We connected horses, both sources on the same turn lol. Getting some War Chariots out now.
After ending turn, two things happened: We got a border pop that revealed the 1-tile islands to have stone on them, and Buddhism spread to Bumbo (Forget Me Now next please!)
Pickle's power is scary. Has to be a stack right? I sent an offer for Open Borders. He wanted em earlier, so if he's got nothing to hide, I'm guessing he'll accept.
I picked a good defensive border city for a reason. However, if an early war happens between us, Sian will easily run away with the game. He recently built The Colossus.
Doing alright, though I've already hit the happy cap in a few cities.
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(May 20th, 2016, 08:53)Jowy Wrote: T62 - Dangerous Foes

We settled Forget Me Now, first of our many fishing villages. Next turn we'll get CoL and might just revolt right away.
Sadly my sandbox ran out of space a while ago so I've had to start playing by ear. Still doing fine though, even if not at maximum efficiency.
We connected horses, both sources on the same turn lol. Getting some War Chariots out now.
After ending turn, two things happened: We got a border pop that revealed the 1-tile islands to have stone on them, and Buddhism spread to Bumbo (Forget Me Now next please!)

Pickle's power is scary. Has to be a stack right? I sent an offer for Open Borders. He wanted em earlier, so if he's got nothing to hide, I'm guessing he'll accept.
I picked a good defensive border city for a reason. However, if an early war happens between us, Sian will easily run away with the game. He recently built The Colossus.

Doing alright, though I've already hit the happy cap in a few cities.
Looking good, although Fin colossus is super nice. Depends how he uses is really.
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I have a question before I play on, was The Great Lighthouse banned?
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(May 22nd, 2016, 13:28)Jowy Wrote: I have a question before I play on, was The Great Lighthouse banned?
Not banned. Build away!
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