October 27th, 2017, 13:02
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Also I did more or less decided to get discipline and god of kings policy card next turn. Discipline (+5 strength against barbs) is obvious one since I don't have any scout for use of other policy card.
I shall however choose God of Kings (1  and 1  per turn in capital) instead Urban Planning (+1  in all cities), I want if possible get early pantheon and with all that hills around Granada, one extra cog don't look appetizing.
Next civic shall be craftsmanship and I shall stop researching it if it reaches 50% threshold and then research Foreign Trade. I shall improve 3 tiles with my 1st builder, so craftsmanship shall be completed sooner.
However I am still unsure what to research next tech, writing for early campus (in this case I need to research pottery firstly) or astrology for early holy site? I think that I can delay mining for little while since I don't plan to mine anything with my first builder, however it leads to bronze working.
For now my feeling says to go for pottery, a prerequisite tech for writing and with writing finished I can toss down early campus to make a shot for Hypatia.
October 27th, 2017, 14:36
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I think the competition for religious beliefs will be stiffer, but you have a good campus location and no great religious sites, plus you're guaranteed a GP anyway so I agree.
October 28th, 2017, 05:48
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Turn 10:
Finished Animal Husbandry and Code of Laws (second player to do after Japper's Rome), start researching Pottery and Craftsmanship. Also first policy card swap of my game:
Scouting for suitable city spot east of Vilnius did deliver me little problem what to do?
Continue scouting to south, it might run in dead end or it might run in another continent. It is a gamble.
But most important news came from slinger scouting NE of my capital:
There was a city state next my capital waiting to be discovered by me whole time at NE! I am going kick myself if I am not first to meet with them.
My capital shall finally grow to size 2 next turn, then I shall finish builder at turn 15. I roughly estimate that I need to stop researching Craftsmanship at turn 15 or 16 and then research Foreign Trade.
International events: Japper did complete tech previous turn, same as Krill, Japper also reached 3 population. Pindicator did finish tech this turn, but not yet population of 3, likely due them settling their capital at turn 2 instead turn 1. CFCJesterfool plays his turn after me and Japper, I expects him also finish tech this turn.
At domination ranking CFCJesterfool did drop under Pindicator, fighting with barbs? More interesting is that he is still at no.1 position at religious ranking, this mean two possible scenarios since he yet has finish Code of Laws for God of Kings policy card. First he is working at tile with faith for example tobacco, second possible scenario is that he met religious city state. I think that the latter is the case since everyone should already have met with at least one city state by now. Also I note that Japper is behind me while he did finish Code of Laws earlier, this implies that he did choose Urban Planning policy card instead God of Kings. Well we shall whether I am right with my reading.
October 28th, 2017, 08:47
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Don't worry overmuch about missing the city state. It was a 50/50 shot on the first warrior, with no way to know which direction was closer.
As for the slinger, I think it was important to defog that cape - if it was a landbridge to another continent/city state you'd be kicking yourself anyways.
October 28th, 2017, 17:11
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Turn 11:
Moved slinger to NE, still no contact, but next turn move slinger NE shall make me in contact with that city state. After that slinger shall scout further at west for possible city spot, I spotted a river over there.
Yellowish lines if my eyes don't betray me, which mean a commercial city state for 4 extra  per turn if I am first to meet with them.
I did ponder what to do with warrior, ultimately I decided to move him north and he shall go to NW.
Also I am starting to get bad feelings about barbs, although I yet have see one. That warrior is going to NW over flat lands but if barb do appear next 3 turns, that warrior is relative close to Granada so he can intercept.
It wouldn't be case if I sent my warrior all way south, so I guess that my slightly paranoia regarding barbs is cause of my decision. I did handle barbs poorly in PBEM 2 and don't want make same mistake here.
I decided upon 2 city spots here, first city 1 tile west of my warrior and other city 1 tile east of horse.
And Granada finally grew to 2 population!
That tile picker is pending between ivory tile and wheat tile, I hope that it picks wheat tile. Otherwise I has to purchase it. I did a little micromanaging here, I initially assumed that I needed have two 1  and 3  tiles to complete builder in 4 turns. However it turned out that just assigning ivory and truffle tiles also allow me to finish builder in 4 turns and moreover I get 3 extra  per turn, so yes please!
Now it is hard beeline for builder without growing my city, however it shall change when I improves two wheat tiles, then I finally can let grow Granada decently.
My score is actually 11, extra population has yet to register at my score. I am bit surprised to see that CFCJesterfool has yet to finish tech, did he swap research to other technology before he finished first tech or did he start researching with one of more expensive tech? I don't know.
October 29th, 2017, 04:37
(This post was last modified: October 29th, 2017, 04:42 by Alhambram.)
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Turn 12:
Previous turn I was paranoia about barbs and this turn they appeared near Granada for first time!
You don't see them at map, it was likely a barb scout who did run into my borders and then retreated to camp in same turn.
My warrior is making a beeline for Granada now, he shall able to defend area west of Granada from turn 15, exactly the turn that my builder is completed and I rather have him improving tiles without barb pest bothering him. It seems that my decision to not further scout with warrior is a correct one.
And at NE I finally made contact with commercial city state and...
Zanzibar and I am first to meet with them!  What a big difference with PBEM 2 and it is worth to note that I am meeting with same city states that I did meet in PBEM 2 till now. It do now feel sort of revenge for my poor start at PBEM 2.
And city request, very doable since I am planning build holy site anyways. Suzeraining Zanzibar results in 2 free unique luxury resources for 6 cities. It location is a terrible snowball location, therefore it is more logical to not capture it, also for trade routes in future.
I might attempt to surround it to block other players from finding Zanzibar early. For that I need further scout east with slinger to see whether land do continue there.
I am confident that I can deal barb with my warrior and also I was planning to build another warrior after builder anyways.
Next turn Granada shall gain new tile, if ivory tile then I need to purchase wheat tile for 2nd farm. Also Pottery and Craftsmanship both one turn less to research, due city growth previous turn but UI didn't update it previous turn.
International news: Japper did complete either slinger or warrior since he did jump over me in domination ranking. CFCJesterfool still has yet to finish a technology, his opening has been a mystery for me.
October 29th, 2017, 07:43
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Good news, though I would have been very surprised if anyone had beaten you to Zanzibar given how deep it is in the tundra.
So the plan is:
Slinger: explore east
Warrior: defend capital
Capital: builder -> warrior -> settler
Builder: improve three tiles at the capital for the eureka
New warrior: defend capital then escort settler
Settler: almost certainly go to the milk-truffle-wheat spot to the SW (though maybe something incredible will show up in the east)
Next priorities:
Explore in two directions (W, SW) for which we'll want units ASAP - are scouts worthwhile here?
More units to take the fight to the barbarians - a couple of slingers?
A builder for the second city? Might want to hold off on this, the payoffs aren't great without a eureka / inspiration.
Getting a campus placed.
One other thought... given that the map may be hand-edited, and given the shape of that possible land-bridge to the SW, I'd be very tempted to send a unit down soonish to confirm that the cape is indeed a cape rather than the start of another land bridge.
October 29th, 2017, 11:31
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We want to confirm that it's a cape at some point, but I don't think it can be a priority. Perhaps once Alhambram cleans out a camp or two he can spare a unit to defog that area.
And wow, that's a terrible location for Zanzibar. I've seen city states spawn in worse spots (once saw a Stockholm that mountains in all six of its first ring tiles), but not many.
October 29th, 2017, 13:54
(This post was last modified: October 29th, 2017, 16:33 by Alhambram.)
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(October 29th, 2017, 07:43)rho21 Wrote: Next priorities:
Explore in two directions (W, SW) for which we'll want units ASAP - are scouts worthwhile here?
More units to take the fight to the barbarians - a couple of slingers?
A builder for the second city? Might want to hold off on this, the payoffs aren't great without a eureka / inspiration.
Getting a campus placed.
For scouting I might consider to create one scout and send him all way the west. For that possible cape locations as Chevalier stated, I can explore them with galleys in future or with land units if barbs have calmed down.
More slingers for barbs, when I am playing, I always build at least 3 slingers to upgrade all of them in archers later for eureka, so when Agoge policy card is set, I shall build two slingers.
I would like builder if I can get at least 2 of 3 eureka's in 2nd city (all three would be ideal): mining resource (copper) for wheel, cow or horse for horseback riding and finally stone, marble or quartz for masonry. But for now concentrate upon building a new settler.
Campus placed, about that I wonder whether I should purchase planned location, now it is still at its cheapest price (50  ). Tile picker shall rather choose tiles with resources (wheat and fish) over resource-less tile.
Turn 13:
Slinger sees a settle able river valley at east, he shall explore a bit more and we shall know whether it is a good location.
Notice that 3 food tile seemingly without marsh, I thought for a little that natural wonder is next that tile, but hovering over that tile reveals that it is still just a marsh tile.
Is it a little bug or a result of a man made map and cornflakes did stir up this area bit? Note that another marsh north over river is looking as normal marsh.
Granada did pick Ivory tile and as result I purchased wheat tile, I chose that one at east over west, so builder don't need cross river (extra movement) to improve second wheat tile.
Next turn I got enough gold to purchase planned campus tile, should I do that or save up gold for other things? When pottery is finished, price of tile shall rise from 50 to 55.
No international news, maybe Krill did complete a scout but with barb activity ongoing here, domination ranking becomes messy and hard to read right now without contact with other players. So I shall stop reading domination ranking for now till I contacts with other players.
October 29th, 2017, 18:00
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Turn 14:
Barb scout located! My warrior is attempting to corner him.
And seems that strange marsh previous turn was sort of graphics bug since it does look as normal marsh now, strange...
It seems that there is some more land over there, so my slinger is scouting further to east.
In end I decided to purchase tile for campus, it also extends range of my view so I can see possible barbs coming from northeast earlier although it is bit unlikely with presence of Zanzibar over there.
Next turn builder finally complete and I shall start with warrior and then settler. Although I rather produce warrior with Agoge policy card, but I shall complete Craftsmanship at turn 20.
At that time I already completed warrior and just started building a settler, so I shall keep Discipline till settler is finished and then review whether I want swap or not. I shall keep God of Kings till I grab pantheon.
With 1 faith per turn I shall grab pantheon at turn 35, after that I don't need God of Kings anymore and I can swap it for Ilkum or possible other economic policy card.
Warrior shall roughly be completed at turn 20 and settler turn 30 or bit earlier. So between completing settler and turn 35 I can possibly producing some slingers with Agoge. After that swap back to Discipline and use Ilkum to produce builders. Just a possible idea that I can follow.
International news: Krill did complete Code of Laws this turn and I didn't check with faith ranking whether he did pick God of King policy card or not. I might do that next turn. CFCJesterfool finished a military unit.
Also everyone except me do have population of 3 in their capitals. CFCJesterfool still not researched any tech.
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