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Turn 229-230 (1600 AD)
We now have 9 factories and 3 coal plants up and running. Corulag is spitting out 1-turn execs, while MonCal needs a grocer to stop starvation before it can join in. Corellia has turned into this monster:
The bad news is that Jowy is going for Physics, so we have to give up on our monasteries to (maybe?) beat him to the free scientist. Coruscant will birth a great person next turn. Fondor has five turns to it's next, so it might be able to squeeze one in before Coruscant births the one after, in 10-ish turns. A look at our demographics before losing monasteries:
Superdeath's navy and one of his stacks has moved, so something might be happening there.
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As many as we can fit! It will take the one SSE later on as well. Plains watermills are pretty nuts.
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They may be a bit overtuned. With State Property those would be 7 yield tiles.(?)
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Watermills were always one of the best tiles, mainly limited by where you can build them and late availability. Mind that these are super-boosted by tech, civic and levees; we're only missing Electricity for the extra commerce. State property isn't as much as an option for us as it would turn off corporations.
Carida is a better example (picture is from 225, before factories); This is really a fishing village with some rivers, and wasn't much good before serfdom and ReplaceableParts.
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Yeah, nvm, I forgot about the levees.
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Turn 231 (1605 AD)
Coruscant birthed a great merchant, which gives us some options. Next great person is fron Fondor in 9 (most likely engineer), and then Coruscant will birth in 10-11. I'd prefer to save the merchant for Sushi, but we'll have to see what happens, especially now that it's apparant that we won't beat Jowy to Physics, but it will be a toin coss for the scientist. A quick look at the demographics shows why we wanted to avoid ScientificMethod:
That's about 800 or so lost GNP (although we're running 60% instead of 70% science)! We haven't lost much production, but that's due to factories completing, we now have 14 of them and 5 coal plants. The good news is we have no shortage on oil, including sources that already have a fort so we just need Combustion to pick it up. Superdeath is the second to AssemblyLine and drafted his first infantry on an island. We also picked up his fleet that went missing some turns ago:
He could be going for round 2 with Jowy, or taking a sneaky route to us, or just moving it around for fun.
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Turn 232-233 (1615 AD)
Physics comes in, and we have good news, good news, and more good news. First off, we won the toin-coss for the scientist. We have three sources of uranium, one under a workshop at Mon Calamari that can be replaced, the others are under windmills I think we'd rather keep. Cairo birthed another engineer; he already has two stored in his capital. Jowy's golden age ended. Superdeath and Jowys fleets are dancing around close to us, but we can finish Combustion and instantly have access to oil when we feel the need for destroyers. Right now we're trying to get Biology in 4, possibly 3 turns.
We now have enough great people to trigger a golden age, but I think we're better off saving that merchant for Sushi, and probably triggering when Fondor births the next one in 7; there's a 72% chance it won't be a duplicate. If it fails, we have another shot in Coruscant a few turns later.
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Jowy and SD seems to be getting ready to declare on us. We could pre-emptively declare this turn and sue for peace, but I'd rather end the turn and upgrade some visible ships to destroyers to try to deter an attack. As we don't actually want a war, I think this would be within the spirit of Rule #4, despite us gaining a slight advantage in upgrade first.
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Turn 234-235 (1625 AD)
War is coming. Superdeath has moved his stack closer to our borders, it has 8 machineguns, 31 cannons, 7 rifles and 6 catapults. Jowy is joining in with 5 pinch knights. We have 16 cannons of our own, as well as cavalry, infantry and even some good old ballistaphants for the knights. On the other side, an airship spotted Jowy's stack in Ruffland, consisting of 9 cannons, 18 catapults, and some rifle/grenadier escorts. He has plenty more of those in the cities, but that's not a stack that scares us. We saved some gold and spent in on ugprading to Ships of the Line to destroyers, and Fondor one-turned another joining the theatre, as well as two airships and more coming in.
This is going to get messy.
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