Is that character a variant? (I just love getting asked that in channel.) - Charis

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Astronaut without sin confounds press, invites trio to control civilization

Gaspar Wrote:We've gotta get you some competition one of these days, Seven. smile

Novice, of course. thumbsup

Oh, did you mean opponents?



I tried again with some different builds up to t73. Turns out research to get alphabet is pretty tight, and I didn't work enough priests/commerce this time, thus had to build about 20h of wealth. Amusingly, I realize that part of my last run involved 6h of wealth building (in southern city #3) while I waited for religion before letting a chop resolve. So we may well need to build wealth a little bit.
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SevenSpirits Wrote:I realize that part of my last run involved 6h of wealth building (in southern city #3) while I waited for religion before letting a chop resolve.

I don't have any long-term plans but my current short term plan down south was to let the chops from the sheep and the plains forest 1S of it go to work boats for southern city #3 (and a granary, I suppose). Europa doesn't have time for workboats, it's building missionaries or military.
I have to run.
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novice Wrote:I don't have any long-term plans but my current short term plan down south was to let the chops from the sheep and the plains forest 1S of it go to work boats for southern city #3 (and a granary, I suppose). Europa doesn't have time for workboats, it's building missionaries or military.

I'd tried to build one of the WBs elsewhere and have one of the two chops go to a lighthouse. That's perhaps a bit greedy in setting up that city quickly, when we have so much to do overall. I'm still not sure where we should build those settlers we want.

I also built monasteries in our four great person cities. They give us a lot of beakers right away due to all the scientists, but are only a good idea if we think we'll get the AP.

One thing that might be good is starting a galley in Triton next turn and 2-whipping it, overflowing to finish the lighthouse, to get a missionary onto that island and let one of the workers leave.
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I suppose we could use the settler finishing in Titan, and delay the gold/clams city.
I have to run.
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Gaspar Wrote:We've gotta get you some competition one of these days, Seven. smile

Yeah I was thinking about putting RB players into tiers (slightly less controversial than outright ranking).

First tier: Sullla, Krill, novice, SevenSpirits, mackoti

Second tier: maybe rego, darrell, Cyneheard, Nicholae, Speaker, Lord Parkin, Lewwyn, etc?

There's maybe 5 or 6 tiers.

Anyway, we should really get the first tier a game!
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Rowain Wrote:I can only say: I'm disappointed that you are only Nr 2 in landarea lol

Better?

[Image: Civ4ScreenShot1716.JPG]

That is after ending turn 68 and completing Priesthood, so no tech selected. Code of Laws next.

We're up to 12 cities. Luddicator and Mackoti have 9 each, Sian has 7 and Yuri has 6.

[Image: Civ4ScreenShot1714.JPG]

Also I spotted iron in Sian's northern jungle:

[Image: Civ4ScreenShot1715.JPG]

In addition, Sian has an iron hooked up, as does Luddicator. I couldn't find these sources.
I have to run.
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Updated sandbox (with Seven's improvements):
http://dl.dropbox.com/u/15215428/PBEM23/...dSwordSave
I have to run.
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SevenSpirits Wrote:I'd tried to build one of the WBs elsewhere and have one of the two chops go to a lighthouse. That's perhaps a bit greedy in setting up that city quickly, when we have so much to do overall.

I simmed a few turns and I think the greedy approach works well, actually. Charon and Oberon can both whip lighthouses on T69 and overflow to work boats for the Iapetus. The chops can go to a granary and then lighthouse in Iapetus. And since the lighthouse gives no benefit until the borders have popped, it can delay the overflow hammers from the granary plus the hammers from the second chop on a wealth build until the missionary built in Europa arrives.

Alphabet eot72 might require a few wealth builds; it's not a problem though.
I have to run.
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With spaceman back to lurking, you guys should really consider a name change while you rolfstomp everyone else. Take out the S, and suddenly...

[Image: commander-shepard-n7.jpg]

Theme anyone?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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As novice is aware I played the turn last night but didn't have time to write it up. He's already posted some pictures from it so here's some other ones:

First one's actually not from this turn, it's from when we were about to finish currency. lol
[Image: pbem23t68_1.jpg]

OK, more seriously: Europa has some hammers, including 25 overflow that we have to decide what to do with. One option is a settler. We could start one next turn, grow the turn after borrowing the fish and putting 11h into something else, then finish the settler t71 with help from the chop which we're getting now that we delayed that clam/gold city.

Unfortunately if we did this, we wouldn't grow even to size 10 before the golden age. (Even with the clam/gold city stealing the gold t73, without the fish we'd be a food short of growing that turn.) I'll think about it some more.
[Image: pbem23t68_2.jpg]

Other thing to consider is which military units to put on the island. I'm thinking t70 we load the jungle axe and the spear from Callisto, which is replaced by the chariot from Gany, which is temporarily replaced if necessary by the chariot hanging out in the middle. This last (no exp) chariot will then go guard Rhea. We need good defenses on the island because it will be hard to reinforce. t71 they can unload and we load up the settler. t72 all three congregate on the grass hill. t73 found? Hey, our WB would get there just in time!
[Image: pbem23t68_3.jpg]
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