Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] scooter's PB53

In the big 'PB88' game with 50 players it is quite normal and I've read some jokes about the mechanic. (e.g. rooting for city founding on the other side of the globe wink)
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Ah now I understand why you already knew this wink
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I hope you're better about remembering your FIN/PRO counter than I am!
Suffer Game Sicko
Dodo Tier Player
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I'm going to try to figure out what other players did. Life is too short for demo-maths, so I'm just going to try to piece it together via PBSpy.


Quote:07/16/2020 07:26:34 0 Cornflakes logged out
07/16/2020 07:00:43 0 Cornflakes score increased to 69 (+8)
07/16/2020 07:00:33 0 Cornflakes score increased to 61 (+7)
07/16/2020 06:59:52 0 Cornflakes score increased to 54 (+6)
07/16/2020 06:59:21 0 Cornflakes score increased to 48 (+6)
07/16/2020 06:58:41 0 Cornflakes score increased to 42 (+8)
07/16/2020 06:54:38 0 Cornflakes score increased to 34 (+23)
07/16/2020 06:54:08 0 Cornflakes logged in


I think this is 3 cities, 1 pop, and 2 techs? +8 is definitely a city (as is the +23 for palace). +7 was population point for me, and +6 being tech is process of elimination. If so, this is a pretty surprising start. Buying techs seemed bad to me every time I tested it


Quote:07/16/2020 08:27:18 0 AT logged out
07/16/2020 08:27:08 0 AT finished turn
07/16/2020 08:23:24 0 AT score increased to 48 (+6)
07/16/2020 08:22:34 0 AT score increased to 42 (+8)
07/16/2020 08:22:03 0 AT score increased to 34 (+23)
07/16/2020 08:21:33 0 AT logged in


He purchased 2 cities, and I believe a tech if I'm fully subscribed to the theory of 6 == tech. I assume he bought some workers and/or tile improvements then, as this would leave him with a fair bit of cash in the bank.


Quote:07/16/2020 08:06:33 0 Commodore logged out
07/16/2020 08:02:30 0 Commodore finished turn
07/16/2020 07:50:50 0 Commodore score increased to 57 (+8)
07/16/2020 07:50:29 0 Commodore score increased to 49 (+7)
07/16/2020 07:50:19 0 Commodore score decreased to 42 (-7)
07/16/2020 07:49:08 0 Commodore score decreased to 49 (-8)
07/16/2020 07:45:35 0 Commodore score increased to 57 (+8)
07/16/2020 07:45:25 0 Commodore score increased to 49 (+7)
07/16/2020 07:44:35 0 Commodore score increased to 42 (+8)
07/16/2020 07:38:30 0 Commodore score increased to 34 (+23)
07/16/2020 07:37:59 0 Commodore logged in


This one is weird. I assume you can un-do city placements in advanced start, because it looks like that's what he did. So it looks like he bought 3 cities, 1 pop, no tech. This is most similar to what I did, so I assume the other cash went to similar things as me.


Quote:07/16/2020 10:38:33 0 Mr. Cairo logged out
07/16/2020 10:38:12 0 Mr. Cairo finished turn
07/16/2020 10:36:01 0 Mr. Cairo score increased to 71 (+31)
07/16/2020 10:35:40 0 Mr. Cairo score increased to 40 (+6)
07/16/2020 10:35:30 0 Mr. Cairo score increased to 34 (+23)
07/16/2020 10:35:10 0 Mr. Cairo logged in

The winner of the weirdest start award. It looks like Cairo placed his capital, bought a tech, and then loaded up on population. 5 to be exact according to the top city screen. I'm deeply skeptical of this plan, but maybe it works with early Bronze Working + Pottery and whipping? He starts Hunting/Mining, so I'm guessing he bought Agriculture, which definitely lets him improve tiles quickly. I suppose he could tech BW first and whip out some settlers, but without a Granary, that sounds awkward. Another possibility is that he chose to use the IMP discount and bought settlers at 66g rather than paying 100g to settle them immediately. The city costs 100, the 5 pop 150, and the tech anywhere from 50-150 depending on what he bought. I'm deeply skeptical this was a good idea, but time will tell.


Quote:07/16/2020 19:07:51 1 TBS finished turn
07/16/2020 19:06:30 1 - a new turn has begun. It is now 3960 BC
07/16/2020 19:02:16 0 TBS logged in
07/16/2020 14:48:30 0 TBS logged out
07/16/2020 14:33:49 0 TBS logged in
07/16/2020 14:01:45 0 TBS logged out
07/16/2020 13:52:06 0 TBS score increased to 55 (+6)
07/16/2020 13:47:11 0 TBS score increased to 49 (+7)
07/16/2020 13:45:19 0 TBS logged in
07/16/2020 13:35:15 0 TBS logged out
07/16/2020 13:34:24 0 TBS logged in
07/16/2020 12:22:04 0 TBS logged out
07/16/2020 12:19:01 0 TBS logged in
07/16/2020 11:09:41 0 TBS logged out
07/16/2020 11:05:27 0 TBS score increased to 42 (+8)
07/16/2020 11:05:07 0 TBS score increased to 34 (+23)
07/16/2020 11:02:45 0 TBS logged in
07/16/2020 10:49:29 0 TBS logged out
07/16/2020 10:45:06 0 TBS logged in


It took some trial and error apparently lol. So, The Black Sword elected to place 2 cities, add a pop, and add a tech I think. That's pretty surprising to me. He has Protective like me, and I assume he has a river like me as well, so I can't imagine less than 3 cities being right because they kind of pay for themselves with the trade routes. That said, that leaves a lot of gold left that he surely spent on something. My best guess is he bought a settler because he was uncomfortable placing into the fog. That makes sense to me.



Nobody went the 4-5 city route sadly, but I'm glad to see somebody going the single super-city route. Should be interesting to compare.
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(July 16th, 2020, 11:38)pindicator Wrote: I hope you're better about remembering your FIN/PRO counter than I am!

I definitely won't be! I did remember to go back and edit the first turn to bring Protective up to 3 on that turn thanks to the trade route recalculation.
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Turns 1-2





This is what the demo screen looked like early on T1 after everyone had completed the Advanced Start. I'm above the average combined foodhammers, but I have no idea how much that means right now. It looks like at least one person purchased 0 warriors/scouts, and possibly more than that. That soldier high of 12k is awfully high, and I'm not quite sure how it was achieved. It kinda looks like someone bought Bronze Working? It's difficult to get there without that. I suppose it could also be someone who has everything I have, but also bought Wheel and Hunting. That could be Cornflakes, for example. No clue. Anyway, this isn't all that interesting, so let's move on.





Now this is interesting. I had a half turn to peek here real quick before making the fishing nets, so I took advantage of it. Tons of luxuries down here. Truly ridiculous amounts of Commerce too. Between these and all the coast, I'm quite happy about choosing Wang Kon. The interesting thing here is this appears to be something unusual. Refer to the normal Wheel script from earlier:


[Image: sample-wheel.jpg]


Normally there's a center island, but it's a frozen tundra. I think we're looking at the opposite here? As in, there's still a central island, but it's lush and valuable instead? That's probably a good call, because the central tundra makes Wheel kinda suck out of the box because it concentrates all the action around the perimeter where there's actual land worth fighting for. I need to figure out where the food is for this stretch of land, but I imagine I'll be settling here soonish.





Of course, the land to the west looks promising too. In my testing I planted a city 1S of the Rice, and in the game, it definitely looks like I'll be sticking with that plan. That gets me a southern coast city that's very defensible from naval attacks, and it picks up two floodplains too apparently in addition to the visible resources. Seems like my early gameplan is going to be to get Currency and Calendar ASAP while expanding as much as possible. Marble and Stone are nice, but I imagine most have access to that, there's two Industrious civs in this game, and they're nerfed in CTH. I don't see myself chasing an early wonder at this point.


I do wish I could remove the "start 3" sign. It looks like I'm just stuck with that for the whole game.


FIN: 0
PRO: 9
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I swear you should be able to remove the sign by using either the Alt X with a right click or trying to make a sign over it, and then removing THAT sign, or something along those lines.. Swear i did when i played in a pb that had the "start X" near the capital.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 16th, 2020, 22:18)superdeath Wrote: I swear you should be able to remove the sign by using either the Alt X with a right click or trying to make a sign over it, and then removing THAT sign, or something along those lines.. Swear i did when i played in a pb that had the "start X" near the capital.

I believe if the sign was made in a worldbuilder save or a save that got turned into a scenario through worldbuilder it cannot be removed by normal means.
Travelling on a mote of dust, suspended in a sunbeam.
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Ramk can remove it, if it's that important.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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(July 17th, 2020, 03:38)Charriu Wrote: Ramk can remove it, if it's that important.

Hmmm. I'd definitely like it gone, but I can't tell if I'm being crazy about it. We can leave it for now I guess and maybe I'll get used to it lol. Unless other players have it and are complaining too.


Turn 3






Early attempt at a dotmap using the dotmap feature that I didn't know was in this mod until just today when I was trying other ways to remove the sign, and I hit the alt-x key combination SD suggested. Neat. I'm guessing this was a BUG thing. I guess I've seen it elsewhere, but I never asked how to use it. I was expecting these to be red and blue based on the color pickers, but they're definitely not. Game-breaking bug.


Orangered has a first ring 5F tile I already have the tech for, plus double floodplains, marble, and a Whales tile that's actually pretty useful as an unimproved 2/0/3. Importantly, it can also help grow cottages for the capital, which I care about a lot here. It can pick up it's 2c trade route with a single road tile, and we should have Wheel right around the time we settle this. Blurple is great too. First ring 5F, able to share a bunch of tiles like sheep and marble, 1 road to hook trade, and it gives me another city on the north waters. Although with recent discoveries, maybe south coast is preferable. Of course, I could just fort the tile 1W of the pigs, and we have a great canal city that way. I'm really happy how these first half-dozen cities will work for FIN because there are a bunch of shareable riverside tiles so I can work cottages like crazy while alternating whips. Riverside tiles are really important for FIN here because it means the bonus kicks in after just 10T at Hamlet, whereas non-riverside tiles take 30T until Village to start benefiting.





Seafood hooked, so 3/4 population is on improved tiles, and the 4th is on a 3/1 tile which is pretty much the S-tier of unimproved tiles. Feels good, but don't expect it to last. This weird start makes you do some things that feel very not right. I need to see what's east, but given that the west has rivers and easily visible food, and the south has luxuries and insane commerce... There's going to have tok be something great in those first few fogged tiles, or else it may be awhile given how insanely good the land is elsewhere.





I'm happy with the start. My one concern may be how thin the military situation may be early on. I don't think I can afford to send this starting warrior very far. I believe barbarians don't shift from animals into units until T25 on Monarch, but because we'll easily be over the city threshold (2 per player I believe), they will enter our lands immediately.


PRO: 3 (12)
FIN: 2 (2)
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