Is that character a variant? (I just love getting asked that in channel.) - Charis

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uSuthu!: A Chevalier Story

I played a second turn and again my screenshots didn't work! How annoying! Nothing much happened, though - I scooched my two warriors along, and found nothing of interest. 

so, couple of things in lieu of a pretty illustrated day from me. 

I. The map

Okay, obviously something screwy is happening with the map. Points of observation:

1)The isolated city-state islands are extremely unnatural.
  • Line of cliffs - makes access difficult and delays conquest.
  • Tiny size - just one city+ring. 
  • Regular shape - no weird peninsulae or bays.
  • Dry start for city states. City-states always start on some form of water in natural map generation.
2)There are strange land formations. 
  • Grassland bananas (4/0 tiles) are unheard of
  • Grassland jungle in general I've never seen before.
3)The map is especially lush.
  • Observe the lake country NE of Chard. Many deer, other high yield tiles. 
  • The amount of jungles, forests, hills, nad rivers compared to flat plains is unusual.
4)Two city states in close proximity, in the only desert I've found on the map. 
  • No random patches of desert anywhere else, then a huge desert near Kumasi and Antioch.
  • Two city states neighboring each other, in stark contrast to isolated Armagh. 
From this, we obviously know the map is super artificial. Now, the real question when exploring maps: Where are your neighbors, and where are the city-states? 

Our northern neighbor is Archduke. He lies roughly NE of us. NW of us we have the sea, which looks like it extends south, so we can assume W and SW is sea as well. Thus, we likely have a SE neighbor, roughly mirrored to Archduke. Maybe slightly further south, about as far south from Antioch as he is north of Kumasi. My next scouting warrior (out turn 31) is headed that way to find him. I see two possibilities for total civilization placement, based on me and Archduke, and assuming Kaiser went for symmetry:

1)A pentagon. In this, I am the NW corner of hte pentagon. Archduke is the apex. Archduke's neighbor is the NE corner, and then two civs are south of the desert in the SW and SE corners. In this, I'd have a neighbor south and just a hair east of me. Each civ has a pet city-state just outside the pentagon, off the coast. In the middle is a small cluster of contestable city-states. 

2)A ring. Civs are equidistant from each other around the ring, but ti's more squished north and south than the pentagon. I'd expect my neighbor to be more southeast than south by east in this scenario. Again, Kaiser fills the middle with an inland sea, or, it seems, a desert.

II. Strategic Outline 
Either way, if Kaiser's playing around with the map, my best bet to meet btoh more city-states and my neighbors is by plowing right through the middle. 

See, we did something like this before, during Kaiser's absence from Realms Beyond. In PBEM 11, we had a dual continent setup - but the twist was, all the city-states were in the middle of each continent: http://www.realmsbeyond.net/forums/showt...p?tid=9276. My thinking, along with Emperor's, was it would prove an interesting bone of contention there. The meta of "eat all the city-states right away" wasn't quite established yet. That game saw a really great Cornflakes Brazil get wiped away when Archduke's Russia conquered Banzailizard's Germany; however, Rho21's Rome overran his city-states, pindicator's Aztecs, and Rowain's Spartans to dominate his continent first. Rho won control of hte seas and thereby the game. 

If that's what's going on here, too, then I'm going to follow Rho's gameplan: Eat the cetner mass of city-states and supercharge myself. Use cheap corps to defend cities and hold off Archduke and my other neighbors, send hte bulk of my army at my last neighbor and eat him, using my superior production base. 

Production-wise, then, I'm thinking about skipping campuses and going heavy early military, to take advantage of the vulnerable city-states in the middle. The earlier I go, the more likely I catch everyone else with their pants down. I'll also need a way to hold the city-states with a limited force until I can get all of Zulu online around turn 70. 

So, we're going all military techs early here. I'm going to research archery up to the boost, then swap to masonry of all things, leaving Pottery and Irrigation! That lets me build early walls and rams before anyone else - I can throw up walls at Kumasi to hold off Archduke while racing to Mercenaries. By the time he gets rams, I'll have Corps to slow down his immortals, and corps+a ram of my own to go hard at Rome/Nubia/Russia to my south. We'll pick up Irrigation when we can, because I'll want the amenities, but I want the option of rams quick - I think I can steal a march on my foes here and catch them off guard. I've no need of early granaries with so much food and water on the map, nor do I need my plantations up now that I am going with camps instead. :o We'll see how this goes. 

III. Micro???

To try to get my feet wet into detailed micromanagement, I started tentatively filling in williams' micro sheets on my big scoretracker spreadsheet. Here's my attempts at Chard, while everything is simple:




I don't know every category that williams uses, although I'm trying to reverse it from the PBEM18 sheet (Kaiser/sub/Woden/Ichabod, sorry, can't show you. Canadian state secrets. :o). I would ask him, but unfortunately the traitorous cur is dedlurking ljub or thrawn or something. So that's out. But I think I worked out most of it. I track food until growth, and I know what tiles the city will be working. Then I add in improvements, which I know will be worked, and account for htem. Finally there's production cards and amenities, which I don't have tracked yet, because I don't quite grasp all the nuances of amenities beyond the basics - I know you get 4 copies per unique resource, spread amongst your cities, I know happy+ecstatic cities (+1, +2?) get bonuses to research, growth, and production, though I don't know how much, and I know unhappy cities take penalties, although again, I don't know how much, nor do I know what the population thresholds are for each required amenity. I'll work that out. 

Anyway, my tentative planning with Chard and Bromhead suggests I can have 3 warriors and 2 slingers out by turn 31, 8 turns from now, which seems good, with HBR, the Wheel, and Masonry all inspired. I need a second builder to nab Irrigation with a farm, then go for the camp and plantation. That might be builder #2, meaning pottery needs to come after Masonry or even before to get the timings worked out. But up through 31 was a lot of work for one afternoon, so I'll figure that out later!

There, how's that for a report with 0 screenshots?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Are you aware that you can use Print Screen to take screenshots directly to the game's folder in your user documents (Documents -> My Games -> Sid Meier's Civilization VI -> Screenshots)? I figured I'd ask as it seems like your using a utility program (fraps?) to take screenies.

Regarding amenities, things were changed with the last patch. Thresholds and bonus/malus amount are as follows:

Ecstatic: 5+ amenities, +20% pop growth, +10% all other yields
Happy: 3-4 amenities,+10%/+5%
Content: -1 to 2 amenities, no bonuses
Displeased: -2 to -3 amenities, -10% pop growth and yields
Unhappy: -4 to -5 amenities, -20% pop growth and yields
Unrest: -6 to -7 amenities, -30% pop growth and yields
Revolt: -8 or worse, no pop growth, -40% all other yields

There's a small chance of having rebels show up at Unrest, there's a good chance of having them show up at Revolt.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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When you say 5+ amenities, is that per city? Per population point? I don't quite follow.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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(September 23rd, 2020, 21:55)Chevalier Mal Fet Wrote: When you say 5+ amenities, is that per city? Per population point? I don't quite follow.

Sorry, that should have been clearer - it's on a per city basis. 

One of the other things they patched is that a 1 pop city now requires an amenity.  Before the patch you didn't need an amenity in a city until it reached 3 population.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Turn 24




My worker pops out and immediately pastures the horses, giving me a 3/2 tile to work. I get a little thrill of pleasure when I note that this was exactly as predicted by my new microspreadsheet, which I created, uh, one turn ago. Clearly I am a master of Civilization VI! 

Anyway, that'll be fun. I'll mine the Copper, giving me a 1/3/2 tile to work instead of the PFH, bringing GPT to 11. The capital starts on a slinger, which just as I predicted is due in 3 turns! 

[Image: NaiveSimilarHairstreak-size_restricted.gif]

This micro might be fun. We can think about longer time horizons soon! Maybe push it out to turn 40 or even 50! That's way in the future, though.

Let's see...Oh, I meet another CS, not quite where I was expecting:




I'm cutting across the center of the desert and I meet another Culture State warrior. Buuuuuut the really interesting thing is the settler map:

...which I, uh, forgot to take a screenshot of. Oops.

Anyway, the tile NORTH of my warrior is red. That's well out of range of Kumasi and Antananarivo, meaning there's a 4th city state up there! Kaiser stuffed 'em all in the middle, sure enough, and no one else has cottoned on yet. I started at the perfect latitude - bouncing off the coast and heading more or less due east from the capital took me straight into the CS desert, while Archduke went straight west and passed totally by to the north. I bet my southern neighbors did the same thing. Lucky me, I think. 

OR WAS IT ALL SKILL? 

...mostly it was luck. 

Overview of Zululand, turn 24:




I don't note international developments every turn, since they're clearly visible in the graphs on my scoresheet if you're interested, but last turn Archduke popped a settler, nothing from Ioan or Thrawn yet. Ljub finished a Lavra this turn, jumping 4 empire/4 era points in one turn. Ioan finished both Craftsmanship and Foreign trade. He went builder first, clearly, which I think might be a mistake almost always as Rome - every city you found is a free monument, so you double up your production when you build settlers. Maybe he felt he HAD to in order to get the Craftsmanship Eureka? I dunno. I'd've gone settler first myself. 

Thrawn has lots of era score lately. Need to consult the chart to work out what he's been up to.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I somehow meet another city-state, Rapa Nui, NOT the one to the north still! >frown 

Also get eyes on Arrakeen, Archduke's capital. The spice must flow. o_o 

(I guess he has lots of spice in his area)
I Think I'm Gwangju Like It Here

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Neato! We are second to complete our second civic, which, well, yeah, I have fully twice the culture of even Rome at this point (until Ioan founds his second city, which he does...this turn. Oh, nuts, now I only have 133% of Rome's culture). 

Mostly this high culture is due to nothing at all that I've done, it's instead a product of our lucky scouting. Kaiser stuffed all the city-states into hte middle, as we suspected back when we found Antioch next door to Kumasi. No one else has worked it out yet, though, so I scoop up a bevy of first-to-meet envoys:




Rapa Nui and Antananarivo sent warriors to meet me - Rapa Nui I shouldn't have met for another few turns, but I'm lucky. Cardiff was hidden behind a hill last turn, but we picked it up this turn. I haven't attempted any buildings yet, but the +2 will be handy when I do.

On the whole, very satisfied, obviously. I picked up a really solid boost to culture, which speeds me to the big box ticket of Mercenaries all the faster. I dump culture into Early Empire since I need to make one more improvement for Craftsmanship, then we'll swap into agoge in approximately 2 turns, with some overflow. In 3 turns, we'll inspire Early Empire when Chard hits size 4, 2 turns after Bromhead grows to size 2. 

Side note: note that Antioch is apparently a Byzantine city name, as it's been replaced by Venice, same suzerain bonus. 

Now, the question is, what next on research? I have three tickets: 

1)Conventional route - go Pottery -> Irrigation first to unlock my builder improvements, then grab Writing and lay down some campuses. 
2)Zulu route - Go for Bronze Working next, find Iron, lay down Ikandas and go smash Kumasi (and all of Kumasi's friends). This way I'm tempted, but I don't have the Bronze Working boost yet. 
3)Zany idea - grab Masonry first, smash Kumasi, then throw up walls (and Pyramids, lol) and have ages to smash my southern neighbor before Archduke can get a ram down here. 

Downside is I can't build an encampment for a while. So I think in the end I do want Bronze Working first, then we can scoop up Pottery/Irrigation quickly. Masonry we don't actually need until Kumasi falls, so I might leave it for a bit. It's what I have slotted in now because I'm short-sighted and do my planning AFTER I play the turn, not before. 

In the north, we found Arrakeen, as stated:





Archduke has a settler out on the map and I thiiink he founded a city this turn - oh, yes, yes he did. He didn't go towards me with it, which is a bit nice, unless it's in the north in the fog somewhere. Anyway, we can tell he doesn't have Animal Husbandry yet, and probably has lots of spices in his area. We spotted one on our way up, and his thread name/capital city are both pretty suggestive. Eyes on the capital mean we'll always have an exact count of his population available to us, except for the 10 turns after war, and a pretty good estimate of buildings and districts. 

Next target: Find his pocket city-state, somewhere in an arc from NW to NE of his capital.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Weird to find my name on the bottom of the list, after so many games where I was the only one reporting (coughPBEM12cough) regularly.




I spend my last charge on the quarry to boost both Masonry and Craftsmanship and...

wait...

Why isn't Craftsmanship complete, as planned? 

...why is my worker still there? 

...

I forgot to place the mine before stepping off the copper hill. smile)))

Chevalier: Master of Civilization

Anyway, the Masonry plan is dumb and idiotic. I'll be in position to want those sugar plantations WAY before I need walls at Kumasi to keep off Archduke. I'm swapping off it next turn to go work on Pottery -> Irrigation -> Bronze Working LIKE I SHOULD HAVE BEEN DOING ALL ALONG YOU DUMMY

In the meantime I'll kick out some slingers and warriors for home defense, find the Bronze Working eureka, then slap down an Ikanda and get ready to go to work.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Once again goofed with screenshots, which is a problem with playing my turns first thing in the morning. 

Quick notes, I'll hopefully get a second turn later today, if not, wait until tomorrow for screenies:

* Big news of the day is contact with Rome. Full details on the spreadsheet, but Ioan has 5 science, 7 culture, and 9 gpt. His second city, a few turns behind mine, is also size 2. He's basically neck and neck with me at the moment, EXCEPT that I have a bunch of first-meets that he doesn't. Since he has the same GPT as me, either he's working gold tiles at home or he met a Gold city-state on his personal island.

* Archduke purchased and bought a trader at his second city (Carthag), which makes sense as Persia, giving him +2 gold and +1 culture, very nice at this stage of the game. No sign of his island state yet, but I think I see coast.

* At home, my worker sheepishly heads for the copper again. We lose out on some GPT, about 10 gold total, from the delay, and of course the Agoge hammers that I would have been getting at this point. Again, a few hammers in the end. Nothing too great, but these little losses pile up if you let 'em stick around. 

*Smack a scout with my slinger. One more shot will finish him off, giving me the archery boost (bringing me to 1t on Archery) and 1/3 of Bronze Working. Need two more barbs. That's the new warrior's job. I'm also swinging the desert warrior home via the south. There might be a CS between Venice and Antanannarivo if Kaiser was fully symmetrical. Met a Persian warrior in the desert so the Duke also knows what's up. 

*Thrawn gained a tech and 4 era score last turn = archery + pitati. I wonder if he's met the CSes in the middle and is planning to come wreck them? That'd be annoying, but not insurmountable, I think, since he'll draw heat from everyone and that gives me time to get Corps up to come and take his conquests.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Had a good post, but the forum ate it. :frown

Too dispirited to rewrite the whole thing.

Quick hits: 

1)Archery Eureka.
2)Building farm to eureka irrigation instead of mine. Mine can come later.
3)Finishing Craftsmanship next turn, going double builder -> then finishing EE to go double settler right after if I can get away with it.
4)Met Preslav. Want me to build an Ikanda.
5)Russia finished lavra #2. 








I Think I'm Gwangju Like It Here

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