turn 85:
In turn 85 arrived a second galley on the island and Mjmd whipped again. Here I was not sure if he had enough overflow from the previous projects for another ship.
This would give him reasonable chances to trap my ships.
In the current position I can load three units and hold the blockade. (One chariot can directly reach a ship on the fish. Two needs to be loaded 3 of fish)
I decided to go one field forward, allowing him to move his ships 9-9.
With bad luck his ships are loaded and he puts an axe on the fur, too. Then I could try to sail clockwise around the island. Maybe I can treat two target at the same time.
turn 86:
Ok, he didn't build a galley and placed this ships between the two cities, allowing unit movements in one turn. So I can easily shift a spearman on the island and I decided not to land on it.
My stack between Whiskey and Donkey is currently spited into two parts. If I move both parts '1' the rear guard maybe could be attacked over the corn plot.
So I choice the secure way and move the units '2-1' on the pigs. This weakens my thread again Whiskey but due his amount of units I need to destroy the street between both cities as first.
Otherwise it's not possible to split his units and maybe generate a local majority.
turn 87:
In the next turn Mjmd joins his galleys again. So unless there are hidden units on the ships he can not directly shift units between both cities.
So I unload my units now and lifted the blockade to converting any hammers from a potential warrior build into a spearman build. If I re-establish the blockade next round the hammers will be 'lost'!
Try to build an unit if you had copper in every even round...
This was a stupid idea because this allows him to upgrade the warrior. :-( The trick had to be start one round earlier!
It would also be nice to directly load more units on the ship, but I stopped to build more attacking units ATM. The cities build archers as city guards, a galley and two settlers.
In turn 85 arrived a second galley on the island and Mjmd whipped again. Here I was not sure if he had enough overflow from the previous projects for another ship.
This would give him reasonable chances to trap my ships.
In the current position I can load three units and hold the blockade. (One chariot can directly reach a ship on the fish. Two needs to be loaded 3 of fish)
I decided to go one field forward, allowing him to move his ships 9-9.
With bad luck his ships are loaded and he puts an axe on the fur, too. Then I could try to sail clockwise around the island. Maybe I can treat two target at the same time.
turn 86:
Ok, he didn't build a galley and placed this ships between the two cities, allowing unit movements in one turn. So I can easily shift a spearman on the island and I decided not to land on it.
My stack between Whiskey and Donkey is currently spited into two parts. If I move both parts '1' the rear guard maybe could be attacked over the corn plot.
So I choice the secure way and move the units '2-1' on the pigs. This weakens my thread again Whiskey but due his amount of units I need to destroy the street between both cities as first.
Otherwise it's not possible to split his units and maybe generate a local majority.
turn 87:
In the next turn Mjmd joins his galleys again. So unless there are hidden units on the ships he can not directly shift units between both cities.
So I unload my units now and lifted the blockade to converting any hammers from a potential warrior build into a spearman build. If I re-establish the blockade next round the hammers will be 'lost'!
Try to build an unit if you had copper in every even round...

This was a stupid idea because this allows him to upgrade the warrior. :-( The trick had to be start one round earlier!
It would also be nice to directly load more units on the ship, but I stopped to build more attacking units ATM. The cities build archers as city guards, a galley and two settlers.

. He made an excellent job! Just some new contacts by finding scouting workboats was missed.
![[Image: ueberleg.gif]](https://www.civforum.de/images/smilies/ueberleg.gif)
![[Image: troet.gif]](https://www.civforum.de/images/smilies/troet.gif)
The war ended in a stalemate.
Next improvement has to be the iron mine at the border.![[Image: picard.gif]](https://www.civforum.de/images/emo/i/picard.gif)