(November 5th, 2024, 10:39)zuzzu Wrote: When I download the patch, I am not sure whether the files need to be overwritten in the main folder, or in the sub-folder "data".
There seems to be some of the same files in both folders.
Can anyone clarify?
Thanks!
Overwrite the same folder as one that has caster.exe. This will also overwrite content in subfolder and subfolder CasApi too.
Next update was uploaded. If you find a bug, report is as soon as possible as I'm probably going to only check the forum for a few days after the update then take a few months of break as usual.
(January 7th, 2025, 15:04)Seravy Wrote: Next update was uploaded. If you find a bug, report is as soon as possible as I'm probably going to only check the forum for a few days after the update then take a few months of break as usual.
Thank you for a great update that comes like a belated Christmas present. Good luck on your new adventures too!
Have seen change log of version 1.5.8. Is there any way to create spell that could only be casted by unit only? For disabled spell feature to included ability of fantastic creature to cast disabled spell have broken some feature of Warlord mod.
Also, Thank you for "GoTo" script feature.
And may I ask you to add ability to give "long range" by script and increase slot of custom attributes of units?
Edited: May I request tile and resources modding too? I currently using custom tile (above 12 combat tile type ID) to represent trap tile but their appearance and stats would become grassland upon tile modification until I changed back.
Quote:Is there any way to create spell that could only be casted by unit only? For disabled spell feature to included ability of fantastic creature to cast disabled spell have broken some feature of Warlord mod.
If you add the spell as an ability it can still be used (for free without MP, like Web on spiders).
Quote:Is there any way to create spell that could only be casted by unit only? For disabled spell feature to included ability of fantastic creature to cast disabled spell have broken some feature of Warlord mod.
If you add the spell as an ability it can still be used (for free without MP, like Web on spiders).
Thank you. Although it is not in the way I want to use it due to each unit could only have 1 type of spells ability. In my case, I add many spells that available for life creature to cast but I don't want Wizard to cast it dues to they are not good enough for slot of researchable spells that I want every realm to have same number. Look like it is already time for me to add another batch of researchable spells to remedy these.
(January 7th, 2025, 15:04)Seravy Wrote: Next update was uploaded. If you find a bug, report is as soon as possible as I'm probably going to only check the forum for a few days after the update then take a few months of break as usual.
New version (1.5.8), game crash after using spell that use custom animation from anim.cas.