Really hard to find time to update but here's some from T126 - T131.
Lost Urslo (and one Mage) because I miscounted how far Ghosts can reach. Not a big deal but annoying still.
coldrain's best Ghosts has Commando, only noticed this for now.
I think it would've been more useful for him to save the promotion and not reveal it to me.
T129 I saw coldrain coming.
I left these Summons in the city. The Earth Elemental would be tough nut to crack.
Counterattack swordstack. My main stack (Mages + Chariots) are sitting in Eclipse.
I've built some Forts near Eclipse, the act as cities so are perfect against Ghosts.
Bat was razed T130.
Earth Elemental killed 3 fireballs flawlessly but the 4th got so many hits in that it was over.
coldrain moved his Ghosts and Mages back to safety but I was able to snipe the workers with 5 move scout. He cannot really push forward without risking his Mages.
I went for a pillage mission from boat.
Chariots in the boat, land, use haste, promote to mobility II -> pillage -> back to ship -> sail away. Gained about 180 gold.
xist has so many workers.
For comparison I've only built 7 workers all game. Yeah I can use a lot of water tiles but still.
First Pirates are now in the sea.
ToD plan has been activated.
I decided to build it normally. I could also cash rush it if I saved gold for 2-3 more turns but decided to burn my gold on Engineering. +1 road movement is so good and also I plan to go after Mithril Working. I don't need Archmages that fast anyway. Workers are building w-shops at the moment and it'll help to finish ToD 1t faster (compared to current rate).
I will soon get the 3rd GP. I have changed my mind from using GE for ToD (like I said before). GA will be very good for me as it'll boost everything in my huge empire and so I can tech faster to Military Working and Warhorses.
T131 coldrain is now sitting in Avelorn, some workers (Cairo's) could road towards me but as I play before coldrain it's not going to help much.
xist front things could get dicey, they are planning to ruin my ToD idea by getting to my manas. It's very difficult to get to any of the other manas than the one that is close to Idul (Syratethe's Stand, which is now Mind).
xist has about 20 Mages in the stack (all with Fire II) which of course is really scary if he pushed forward with full force. The problem for him is that it's very difficult to move forward as he doesn't have very good stack defenders. He has 10 Fawns and few PoLs but that's it pretty much. Also couple Swords and some Horsemen.
He could move to this tile in theory...
... and throw 20 fireballs at Seroe Vakas but I don't think he would kill that many units. If he moved close enough I can hit his stack with a lot of units. He can of course take Idul (which I have left empty), I scorched one tile to desert in case he foolishly leaves some units there. I also noticed that he has Great Bard in his stack. Is he really planning on taking Idul and using Great Bard for a culture bomb? That would be awesome move (but annoying). I have no idea how much of my culture it eats but that could be something. Even with the Bard he can't reach my city with any Fawns for example.
But he certainly would take the Syraethe's Stand away from my culture and thus ruin ToD plan for a moment at least. Will he do it?
My prediction is that he'll go in, put all his units in Idul. Culture bomb and throw 20 fireballs at me from safety. Not a bad idea (thinking from his side). If the culture bomb takes enough space I can't attack back immediately.