Emperor is my preference. Choices sent.
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Fall From Heaven II PBEM?
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pocketbeetle Wrote:You got Decius (Org/Raider) of Bannor btw. I picked it for you. Dude, Decius is awesome. He's like the angsty prince of righteous self-pity; "IN MY SAD LIFE OF BETRAYAL THERE ARE TRULY NONE WHOM I MIGHT CALL 'FRIEND'. " And just wait till' you see the hardcore tactics I pull off with my hero's "empty Brier"! But wait- which alignment did you select ![]() -------------- It's going to have to be restricted leaders, because some civs have their special, exclusive traits attached to their rulers. Contact only with people whom you've met works for me. Bobchillingworth Wrote:But wait- which alignment did you selectHehe, whichever alignment gives you the Malakim as civ. +1 gold on desert tiles ftw! Good point about the leaders.
Hmm, I seem to be having some issues with the Erebus Continent mapscript; besides even standard size maps taking like ten minutes to load, there are some weird graphical issues- the landscape and resources aren't animated (trees don't sway, fish don't leap, etc.) and skeletons show up as vanilla barbarian swordsmen who lack animations.
Anyone have any idea what's going on? I'd rather use a default script if I've installed the map correctly (I followed the instructions, but my game is through Steam, so perhaps that had some affect?) and the aforementioned problems are going to persist. Edit: I also note that the map seems to do strange "flavor" things, like stick the Lanun in jungle starts and the Dovello in the frozen tundra. Apparently this was by design because the Lanun "don't care about land", and the Dovello have fur coats on their units or something... which makes lore sense I guess, but doesn't seem like a great fit for MP play. I'm far more interested in having fun with this game than competing for #1, but some of the starts I've been generating as tests would need a lot of work to balance. Quote: Hmm, I seem to be having some issues with the Erebus Continent mapscript; besides even standard size maps taking like ten minutes to load, there are some weird graphical issues- the landscape and resources aren't animated (trees don't sway, fish don't leap, etc.) and skeletons show up as vanilla barbarian swordsmen who lack animations. I'm guessing you don't have animations disabled? I've not had that issue. Quote:I also note that the map seems to do strange "flavor" things, like stick the Lanun in jungle starts and the Dovello in the frozen tundra. Apparently this was by design because the Lanun "don't care about land", and the Dovello have fur coats on their units or something... which makes lore sense I guess, but doesn't seem like a great fit for MP play. I'm far more interested in having fun with this game than competing for #1, but some of the starts I've been generating as tests would need a lot of work to balance. Turn off flavour start?
Yeah graphical problems seem to be because my computer randomly switched everything to low... not sure why that made the skeleton graphic change, or what caused the switch, but whatever. Fixed.
As for flavor starts, we could turn those off of course, but I thought the point of using the script is to make sure that elves got wooded starts, Illians icy, etc? Edit: Okay, "minimal flavor" fixes the strange start locations- and seems render over the half the starts missing any food resources. But I supposed our intrepid map-editor can fix that, so -whatever- :P Bobchillingworth Wrote:Yeah graphical problems seem to be because my computer randomly switched everything to low... not sure why that made the skeleton graphic change, or what caused the switch, but whatever. Fixed.If the options went to low, the animations would have been disabled, which is why the skeleton graphic disappeared. The script messed with my graphics settings the first time I used it also (went to default), I suspect it's to do with the 'Advanced terrain: Kelp/Haunted forest' option. I haven't had any problems since however, so let us know if your settings keep reverting. Bobchillingworth Wrote:As for flavor starts, we could turn those off of course, but I thought the point of using the script is to make sure that elves got wooded starts, Illians icy, etc?I've been playing around with it a touch today. The Lanun tend to do fine, and generally end up in a very green equatorial region, not too far from the sea; while Doviello/Illians end up closer to the poles. Definitely keep flavour on, and remember darrell will make sure we don't end up anywhere horrific. (That is, if you've remembered to send him his bribe...which everyone did didn't they? )Generating a new map tends to take ~1 min each time. Not exactly speedy, but they do say that on their page http://forums.civfanatics.com/showthread.php?t=308590 And once the game is going, I doubt we'll have to worry about any of the above. pocketbeetle Wrote:The script messed with my graphics settings the first time I used it also (went to default), I suspect it's to do with the 'Advanced terrain: Kelp/Haunted forest' option. Ah perfect, that explains it- thanks =) I can't deny that this map makes for some really cool shapes; hopefully it doesn't take too long to load each turn, but yeah it's not insufferable. I think I'll tinker around some more with test games- never tried playing around with this many options before- but I withdraw my previous hesitation about the script. Although if anyone does pick Dovello, I note that they don't actually get any sort of advantage from tundara besides the "winterborn" unit trait thing, which doesn't make up for the crappy land. |


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