October 24th, 2012, 01:58
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re:writeups - mods should lock the thread at deadline. I know you should have this power as thread mod, right?
then take your time
also - told you 21:00 was hell
that is something that really annoyed me though - i think i gave lewwyn and matt some free passage because they weren't arround at deadline. THe global nature of this forum is awesome, but wish there was some way to work deadlines on games like this better.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
October 24th, 2012, 02:04
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(October 24th, 2012, 01:58)waterbat Wrote: that is something that really annoyed me though - i think i gave lewwyn and matt some free passage because they weren't arround at deadline. THe global nature of this forum is awesome, but wish there was some way to work deadlines on games like this better.
I consistently logged out earlier than I actually went to bed so that A) I didn't have to post more and B) I could play up the frustration of not being around. You were supposed to give me some free passage, that was the psychological goal.
And you'll want to play again once you've had some time to wipe off the sting.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 24th, 2012, 02:12
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(October 23rd, 2012, 16:48)uberfish Wrote: GG.
I figured Gaspar was probably mafia, but didn't really suspect Meiz much beyond the suspicious post restriction thing so WP Meiz.
Agreed I had Gaspar (and Lewwyn and Molach) but Meiz completly failed to trigger wolf-alarms for me.
Gratulation wolves for winning this marathon especially after that (for you) awfull day 1.
October 24th, 2012, 05:37
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@waterbat: I wouldn't beat yourself up too much re: me and Lewwyn - buddying from scum is always a tough thing not to fall prey to, we all do it to some extent. Its just a matter finding who resonates with you. I think everyone has a few people who think like them that they tend to see as innocent regardless.
@Lewwyn/Rowain: I think the fact that we had 4 very experienced players was pretty much the only reason we were relatively able to keep our confidence after a pretty awful first day and a generally weak start to the game.
Bottom line for me, I think the game was really more like a draw - if Pin hangs me last day which was very conceivable then the Meiz, Pin, Waterbat last day could swing on anything - but 6 scum is a lot to catch, even with a ton of mislynches. When you don't get any from a smoking gun, that's really asking a lot unless the scum are completely inept.
Not that I won't take a win, of course.
October 24th, 2012, 06:10
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The augmented baner was powerful but wolves had a lot of tricks in the bag, however I think "kill all the strong town players early" is just too good a wolf strategy without counters built into the game. Baners don't need to be shot limited. Scum have to accept that getting kills saved is a risk they take if they go for predictable targets. and Ichabod played it well.
Catwalk gets a lot of stick but I think he was actually pretty good this game.
October 24th, 2012, 06:19
(This post was last modified: October 24th, 2012, 06:22 by Meiz.)
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I think it was very lucky to get the wolf win, there were several moments where our loss was hanging on a thread and was decided by villagers hands. But I do agree things could have been way better, if not for the horrendous day 1. All in all, I think the game was well balanced, with Ichabod's super baner powers (could have been 1 save less though) and villager having two trackers to catch scum. I think job well done by BRick. The end couldn't be closer than that!
Day 1 was horrible and I wish I'd have had more time to influence how it went. I regret suggesting the 2-shot limitation for thestick... At the time I though he needs to have an excuse to survive until the end game, hence the limitation. Inexperience by me, I probably should have just aimed for him to take one or two mislynches before going down.
We were quite uncoordinated and it fit well with me. We probably could have done even better with a lot of advance planning, but I personally enjoyed going with the flow. Following the main thread was cumbersome enough, not sure I could have dealed with a massive wolf thread as well. I think it somewhat worked in our favor, as the expectation always seems to be super coordinated wolves. There had to be several wolves trying to desperately save thestick, right?
Surprisingly I never was stressed when being near the block, all of the stress was for my wolf colleagues. Probably worked in my favor, there never was any visible wolf saving attempts for me, and I didn't want there to be. I felt like total shit bussing Matt, but I couldn't see any way he'd survive until the end and I think that day is what allowed me to survive. Wolf bussing is always expected, I don't think anyone gained major villager creds for voting Lewwyn or Molach off. But wolves had a lot of motivation to keep Matt alive, so that's where the real credit comes from.
Last day was hard, as everyone had reasons to put Gaspar as the wolf-pair for someone, but I had to force reasons for wolf pairs not including him. He couldn't be my fallback target of the day, or I'd have no excuse to not vote with Catwalk, who I trusted. I started a big response for waterbat's self defense post, noticed that I agreed many of his points that made him look villager and finally just threw away couple of hours of typing and ignored his defense :D As both Catwalk and Pind had waterbat as the secondary target, I just decided to go all out. Figured that even if Gaspar would die in the end, there would still be a slight chance that people would think wolf playing more conservatively at this point. Probably would have not worked, but you never know...
The game was full of total desperation and great feelings of success, I enjoyed it a lot, but there's probably going to be a long break from WW for me now.
Edit: Zak, novice and Ichabod really are scary villagers. It's going to be hard for you guys to pull wolf games credibly in the future
October 24th, 2012, 07:40
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(October 24th, 2012, 06:10)uberfish Wrote: The augmented baner was powerful but wolves had a lot of tricks in the bag, however I think "kill all the strong town players early" is just too good a wolf strategy without counters built into the game. Baners don't need to be shot limited. Scum have to accept that getting kills saved is a risk they take if they go for predictable targets. and Ichabod played it well.
Uberfish I don't disagree with you about the unlimited baner. I'm more concerned with the idea that the wolves simply didn't have as much of a chance to counter it. I'm fine with a limited number of shots but we needed at least one more. One more and we could have gotten Ichabod on Night 7 I think it was. Ichabod would still have gotten at least one block in on us. But usually to counter a baner you have a roleblocker and the wolves have to guess who the baner is to block or take on that risk. I'm fine with the chance of being blocked. I'm not with having limited recourse. Eh, in any case its a theoretical debate because anything can be balanced with the right amount of luck or balancing player skill.
(October 24th, 2012, 06:10)uberfish Wrote: Catwalk gets a lot of stick but I think he was actually pretty good this game.
I actually agree, which was one reason I went after him early and I kept badgering, shoveling dirt on him. On day 3 I knew it was now or never to lynch Catwalk and when he survived I knew he wasn't going to be lynched so I started to switch it up. But yeah, I agree with you Uberfish, I just couldn't give him any credit while we were playing.
(October 24th, 2012, 06:19)Meiz Wrote: Day 1 was horrible and I wish I'd have had more time to influence how it went. I regret suggesting the 2-shot limitation for thestick... At the time I though he needs to have an excuse to survive until the end game, hence the limitation. Inexperience by me, I probably should have just aimed for him to take one or two mislynches before going down.
Yeah I think we all felt pretty bad after Day 1, but we held it together.
(October 24th, 2012, 06:19)Meiz Wrote: We were quite uncoordinated and it fit well with me. We probably could have done even better with a lot of advance planning, but I personally enjoyed going with the flow. Following the main thread was cumbersome enough, not sure I could have dealed with a massive wolf thread as well. I think it somewhat worked in our favor, as the expectation always seems to be super coordinated wolves. There had to be several wolves trying to desperately save thestick, right? 
This. Very true. We all simply did what we had to do. I don't think any super coordinated strategy would hav worked very well. We had an overall goal, but we didn't press the issue and in the end that helped to disguise us better from the village. Though I will say that this strategy probably only works with a group of experienced players confident that they can handle an individual load.
(October 24th, 2012, 06:19)Meiz Wrote: The game was full of total desperation and great feelings of success, I enjoyed it a lot, but there's probably going to be a long break from WW for me now.
Edit: Zak, novice and Ichabod really are scary villagers. It's going to be hard for you guys to pull wolf games credibly in the future 
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 24th, 2012, 08:14
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from the QT:
(Molach):
Quote:Hm.
There should, for next game, be a "players may not post in the nighttime"-rule. Because they are sleeping. This will help take the strain off ppl, need a day 'off' every now and then and not wake up and face 3 pages of posts.
agreed with this heavily and was suprised to see it was allowed when first reading up on the game and how it worked. Lock the thread as i suggested before at deadline, unlock it during daytime.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
October 24th, 2012, 10:57
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Joined: Mar 2012
2 other good ones from the QT:
Molach: Quote:I'm like almost completely forgotten in thread, only my old enemy waterbat remembers me now and then... 
damn you molach!
Lewwyn: Quote:I think TT finally believes novice is innocent. That's the death knell. If only we had gotten ichabod. Then we could have killed Novice tonight. now the two are going to sync up their period cycles and fuck us.
period cycles - that's just awesome.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
October 24th, 2012, 17:03
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Well played, wolves.
@waterbat. That one defense post you mentioned was in fact pretty good. You should have looked for more stuff like that and spammed less.
It was a pretty close race, so I don't think the village needs to feel bad. Day one was fun... or so I seem to vaguely recall.
If you know what I mean.
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