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Intersite Game - Turn Discussion Thread

Ah, if the tactics of the situation mean that destroying Poly's 3 rifle stack buys us a significant number of keep-a-city-turns, then it might be worth it, depending on how many units we can get out of those city-turns and how many units we'd need to spend to kill the mini-stack.

Similarly, I suppose cash upgrading might be acceptable if it buys us many keep-a-city-turns. But in my mind, the bar is so high I doubt it will ever be worth it. Like, somehow upgrading a rifle lets us keep Mansa's Muse for 2 extra turns, or something similarly amazing. I think it's already unclear whether we'll be able to pay back UCiv what we owe, nevermind the 50% interest, because our gpt is only generally going to go down from here.
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At size 5, you can 5/3 whip the spy, swap production, and 3/2 whip a scout. Then switch back to the spy and let the scout whip die in the production queue when the city is captured. We see no benefit to this, other than denying our opponent free population. The point of this is to use up as much population as possible before the city is captured.
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To add on, the point is not just to be assholes although I relish the thought, we should deny population because who is to say they won't just whip units to kill us with as soon as the cities come out of revolt? Leave nothing the enemy can use.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(September 9th, 2013, 14:17)Boldly Going Nowhere Wrote: At size 5, you can 5/3 whip the spy, swap production, and 3/2 whip a scout. Then switch back to the spy and let the scout whip die in the production queue when the city is captured. We see no benefit to this, other than denying our opponent free population. The point of this is to use up as much population as possible before the city is captured.
I rather work a town to get UCiv some more gold back to be honest.

T175 late:
Attacked the Apolyton min stack (3 Rifles, 1 Cat) outside PETA Crusaders.
Suicided 5 cats, lost one Mace, but killed all three enemies with Maces.
The wounded units sit in PETA now and all gained lots of XP.
Seeing how they split their stack, I think they just wanted to test the waters at PEAT, to see whether we would give it up without defense. I hope they got the message and are more interested in the German lands anyway.

Civplayers units are still mostly wounded, but probably ready to move towards Frozen Jungle in 2 turns.
I shifted most of the units eastwards as Speed Racer is potentially being threatened on T177 by Apolyton. Alot of the units are still in range to defend PEAT and Frozen Jungle, though.

Eastern Dealers will be ok (they have 8 Knights in range, we have 9 defenders) and we should get our Great Person there next turn and then retreat in orderly fashion, I guess. Or stay to delay them. Ater al Eastern is still a size 8 city next turn on a hill with 60% culture defense.

Starfall's troops have retreated and left only one token axe to fart in the general CFC direction.
I am slowly assembling an army to hold the Forbidden Fruit - Focal Point line.

The first 175 gold have been offered back to UniversCiv.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(September 9th, 2013, 14:53)spacetyrantxenu Wrote: To add on, the point is not just to be assholes although I relish the thought, we should deny population because who is to say they won't just whip units to kill us with as soon as the cities come out of revolt? Leave nothing the enemy can use.
If we have nothing useful we can whip, then they won't have anything useful to whip for a long time either. Plus by the time those cities come out of revolt, it won't matter anymore. I am doing what I can to get anything useful out of doomed population, i.e. last minute drafts and Spy whips and then max out the gpt for example.

Just to be clear, we will be defeated unless one of the dogpilers signs peace in the next 3-4 turns. And that's just not going to happen.
It all depends on how quickly CFC and Apolyton realize, that CivFr is going to win this game.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Kudos to whoever (probably MH) who suggested that we basically pulled back to where we are now. I wonder how well it would have played out if we had did that instead of defending that massive cuirs stack.

I actually would like CivFR to win. Do I think it will happen? Probably not, but it would be hilarious if only for the fact that they would win in a diplo game by doing the bare minimum. The only way to win is not to play indeed.lol
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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A few random ideas :

- Eastern dealers could be building a rifle instead of pike to whip next turn after the GP is born (or do we have enough to dry-whip it ?)

- At Eastern Dealers, isn't it any chance that we can punish them for bringing 'only' 7 cannons.
What are the odds for a green rifle vs green cannon and C1 rifle vs green cannon ?
Looking at their stack, cannon will be the top defender against riflemen, and I wonder how many rifle we can get in position to attack next turn (minimum should be 2 drafted inside, 2drafted from Forbidden Fruit, 1 upgraded unit from Great General (giving XP to several rifle for improving odds). Any magical way to get 2/3 more, please (upgrading musket would have worked, but too late now). Without cannon (and with our surviving units auto-promoted, they would face our 60% cultural defence and it could be a good way to make them pay highly for the capture) .

- Could the GG be used for a highly promoted 2-moves rifle to harass and kill a cannon each turn (and retreat to safety using our network).

- On the Western front, what are our forces and what kind of stack could we expect to be able to kill [would a 10 rifles stack be unkillable]
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A tad bit late, Jabah. wink
I had not ended turn yet, but finished all units movement.

After your comments I was reconsidering the Eastern Dealers situation.
No, we cannot dry whip a Rifle. Eastern Dealers will starve to size 7 next turn. We can then draft a Rifle and can 3pop whip a rifle (which I switched to now).
I also upgraded one Musket in Eastern Dealers to a Rifle now. I think this is a case where a Rifle will do a lot of good. Together with the drafted Rifle next turn and one GG merged Archer (C2) we will have 4 Rifles with promotions to hit their cannons. Taking out 4 of the 7 possibly. I mean there are still a ton of Knights and Muskets in that stack, but we can make them pay for taking Eastern Dealers.

Out road network around Eastern Dealers is pretty shitty.

On the western front: if a 10 Rifle stack gets into the right position, we could probably take it out with tons of cats and committing like 20 maces/muskets. The problem is that Apolyton has various options to move their stack and we cannot cover them all.

Ended turn btw.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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We got a Great Spy, which CFC would not have been able to capture anyway, I think.
So what do we do with him?
Some tech stealing on our own?

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(September 10th, 2013, 00:50)mostly_harmless Wrote: We got a Great Spy, which CFC would not have been able to capture anyway, I think.
So what do we do with him?
Some tech stealing on our own?

Depending on how things go, consider donating to UCiv.
Kalin
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