And Serdoa got 16-17 cities like us near all peaceful, well beside the one he halted from Ch and Elkad same with one from REM , commodore feud, so is fair to say some people realy got far more land to near 50% more then we got.After completly conquering DZ and with some very agresiv setlements we have near same area like Serdoa, if wasnt for this conquest we would have been doomed.
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This is gonna be good: von Adlercreutz and Taotao
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I think is safe to say other people finished theyr golden age's because the second MFG is down by 40 MFg and average is lower then last turn, well happily for us we have stillmore 7 turn of GA, thanks to our invest in MoM.
Hi there,
I see you've changed quite a few builds this turn. A few questions: You're starting 4 settlers. Now, if we were sure where the islands are, we were sure that we'll get astro in 5t (in other words sure we'd get 2 GSc), sure we have enough transport capacity (only one galley started and many coastal cities on settler duty, but I guess you've got this covered) and enough units to defend (guess we could use some of the old army, but that means an extra cargo later on with longbows) then I'd be thrilled by this fact, as it is, I wonder if we'd manage with 2 or 3 for the moment? One of those cities are Revolahti. That city started a market a loong time ago. It doesn't need the happiness right now, so in a way other projects aren't that bad. However, you're used to working with Seven and I bet he would point out something about the rate of return of the 92h we've invested in the build so far being extremely poor if we don't finish the market in due course. It's also our 4th best commerce city or something and might want to start a 75h observatory quite soon after astro. 2 spies are started. From the cities they're built in I guess they might be destined for Serdoa? Hope they survive long enough to be of real use if that's the case. (In other words, the moment our spy is caught might be the moment its terminally decided that our two nations will take a hostile stance against each other). Though I think spies have been nerfed beyond recognition I'm not against this per se, just pointing out that it is an active decision we're making here. One of those is Svartholm. This is fine, but I'm just gonna point out that if we want to attack REM we really could use a few EIs built in this city. We might also find some uses for an EI or two against Serdoa. If we do build them though we could also have troubles keeping them out of sight so that's something to consider. We're not building any CGII/GII longbows yet (totally fine considering the situation on our continent, possibly less so regarding island settlements). Nor are we building CRII swords. Cost-effectivness wise they're better than amphibious knights I'd say. We're also not that far from obsoleting our ability to build them. Speaking of which. Surprisingly, nobody has yet founded taoism. If we had gone sooner towards this we could've gotten it easily. If it's still available after astro I think we should go this way towards nationalism. Cheater Hater got his Great Engineer from the Hanging gardens. He used it on... a golden age? So, not an extra wonder that we could potentially conquer. He's dropped behind Serdoa a bit on the soldier count lately, but he revolted into vassalage and caste so he might have another GA coming up soon, he's showing us that he can build CGII longbows and he's not far from getting knights online. Quote:First time after 20 turns or so we are no more first in power...Yeah, actually 2 civs have passed us. I wonder if it might be AT and Molach? Those two seems to have a proper go at each other? Or perhaps dtay in serfdom preparing his knights rush?? Have you seen Borsches power rating though? Talk about farmers gambit. Oh, and NS seems to have been at war at some point, but I don't think it's with anyone we know yet, plako perhaps?
Played in PB27
First the market will hardly return the investment was started for happines and we will finish it, a setler is far more important, and like defence will ferry for now 1-2 chariots as I remeber (you said??) there are no barbs on islands or city barbs so we will have 2 eis , which i was considering transporting 4 setlers,2 workers and 2 military units.as improvement there must be some seafood so there will be workboats builded(yes they can enter ocean after astro)
About atacking Rem we need to prepare serious for that , we need large fleet and getting the islands is far more important right now then atacking any neighbour as we want well established cities on islands before anyone else gets astro and after we can go to conquer so more on main continenet with rifles maybe or even knigs if we will finish preparation in time,but from my point of view gett as many land we can from islands and take care about continent latter. I realy want those spies on serdoa , as we dont have OB and i want to know if they prepare something espionage is on them as i hope at some point will get city visibility and research and we are in cold war with them so if they caugh a spy whatver??
because we couldnt get optics in 1 turn i put some stuff on wealth.Btw we got a scientist so lets see the other one, if is GE astro will be delayed just 2-3 turns so still good.
Cheerio
![]() (December 18th, 2015, 01:27)mackoti Wrote: First the market will hardly return the investment was started for happines and we will finish it, a setler is far more importantA 150h market doesn't return the investment in a decent time frame with our current happiness. A 58h market could well do (depending on how you value gold vs hammers). I'm totally fine with the settler first though if we think we want it. Quote: and like defence will ferry for now 1-2 chariots as I remeber (you said??) there are no barbs on islands or city barbs so we will have 2 eis , which i was considering transporting 4 setlers,2 workers and 2 military units.as improvement there must be some seafood so there will be workboats builded(yes they can enter ocean after astro)I actually said that I didn't know. (I remember someone explaining how barbs spawn and I remember someone saying something about having needlessly worried about barbs under certain conditions, but I don't remember what those conditions were and I don't remember where to look it up). I agree about the workboat started (at least if we're sending one settling party south). Personally I think I'd prefer one worker for each settler. We don't know for sure where the islands are, we don't know for sure there'll be seafood. Or if there is, that it'll be first ring. We don't know that we'll be able to build 2 cities on the same island (sharing a worker). None of your assumptions are unlikely, it's just that we're taking quite a risk that it'll all hold true. I'm not sure I'd like to settle an expensive off shore settlement and then have it do basically nothing for 10ish turns. Quote:About atacking Rem we need to prepare serious for that , we need large fleet and getting the islands is far more important right now then atacking any neighbour as we want well established cities on islands before anyone else gets astro and after we can go to conquer so more on main continenet with rifles maybe or even knigs if we will finish preparation in time,but from my point of view gett as many land we can from islands and take care about continent latter.That comment I made was more intended for future use, pointing out that we only have one coastal town on the inner sea that'll have to produce all our navy on that sea. I also haven't been entirely sure of your future plans as you at times have seemed to consider further conquest soon and you can change your mind very rapidly. As you said, IF we were to attack REM it needs to be well prepared and then we should at least consider whether we want (and have the means to) drop 4 1-movers next to Novgorod on the first turn of war. Quote:I realy want those spies on serdoa , as we dont have OB and i want to know if they prepare something espionage is on them as i hope at some point will get city visibility and research and we are in cold war with them so if they caugh a spy whatver??As I said, I'm fine with this. Perhaps it's just me, but personally I consider someone sending a spy into our lands as equivalent to someone at the start of the game declaring on us with a scout (or even warrior) to have a look at our cap. It's not a huge deal, but it does tell me that the other party is considering me as a potential victim much more than a friend (of convenience). Our interpretation of the situation is that we're in a cold war, but we don't know for sure how Serdoble sees things. Perhaps he just sees things as us sharing a border and keeping each other honest with troops while competing for taking out common neighbours?
Played in PB27
Quote:Personally I think I'd prefer one worker for each settler. We don't know for sure where the islands are, we don't know for sure there'll be seafood. Or if there is, that it'll be first ring. We don't know that we'll be able to build 2 cities on the same island (sharing a worker). We can pop borders in 2 turns so any food is good. Quote:erhaps it's just me, but personally I consider someone sending a spy into our lands as equivalent to someone at the start of the game declaring on us with a scout (or even warrior) to have a look at our cap. It's not a huge deal, but it does tell me that the other party is considering me as a potential victim much more than a friend (of convenience). We are in cold war with serdoa and if caugh the spy even better perhaps he will not consider atacking because you know , we are watching him. And btw one of setlers can be ferrie later is not a must asap , but if there are loads of land and i am 100% it is I want all that land , and from i seen i think land is between continents so very close so our ei's will return in no time to get a new cargo and beter to be prepared and more than that we can use any time one of setler to setle our last spot on main continent. Atacking anyone now is a big no no as CH has Lbs serdoa very hard to atach , rem has police state and we need a serious build up , so Knigs are far better to produce becaue are cheap to upgrade to cavalry for example and are very good in defensive right now if for example CH decide he doesnt have enough space and invade us.
Serdoa declared war to us, well not a real war but a cultural one , Mogor the ocre poped 40% and now is getting more and more and more culture on our tiles.Question , how much culture puts a city on second ring if has the thethird ring poped?
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