September 20th, 2012, 02:22
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Map comments and the next moves
The fish is in fresh water.
The area around Agn (the southern warrior) looks suspiciously symmetric, which is confirmed by tile-gazing. Ie, I think I have an excellent chance to choke someone.
I'm thinking of moving Stark (the CG3 warrior) SE next turn, and then back to the capital. My next warrior will probably go around the lake and visit the hills around Silverdalen (1S and 1N of deer, and the silver).
City planning
The unforested tundra deer is no better than a farmed flood plains, but it will allow Silverdalen to reach +7F, +5F while working the silver. However, I have two options on where to place the city:
1E of deer (south)
1W of silver (north)
The northern spot would reclaim a tundra tile (though plains tiles are only a little better), delay founding the city with 1t, waste a forest, and make it harder to move units between Ryd and Silverdalen. However, there might be a resource in the fog that makes it worthwhile.
Another possible city spot is 1NE of fish. Fish and plains cow, and plenty of hills for basic production.
The plains hill 1N of sugar also looks like a good spot, and so is possibly 1NW of banana. But those will have to wait until we get more exploration going.
Scoring
Here's the score calculation, notice something odd?
There are 509 land tiles on the map, but we are four players on a mirrored/rotated map, so there should be 508 or 512 land tiles (out of 576 total tiles).
September 20th, 2012, 05:01
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Hmmm... I think I spot flood plains to the north. Maybe Stark should go NW instead of SE on T4? He'll be back at Ryd on T8 in either case. What do you think, Waterbat?
September 20th, 2012, 05:38
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With 144 total tiles per player, and circa 127 of them land, that leaves 17 for water in a 12x12 grid. I've uncovered 7 water tiles so far, and I know of another 6 via tile-gazing.
I wonder if Commodore has placed us as two pairs, one at each "pole"? Oh well, I'll know much next turn, when Agn moves SE.
September 20th, 2012, 10:03
(This post was last modified: October 20th, 2012, 10:40 by kjn.)
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T3 - 3700 BC
Seems we can manage to get 1.5 turn per day or so right now. Not too shabby.
I sent Stark NW in the end, onto the hill. I will reveal far more tiles that way. Agn went SW, and we have contact with the Zulus!
(Note that west is north in this picture, north is east, east is south, and south is west, so I'm more confused than usual  This was the only way I could get the entire map visible and without clouds.)
Stark will go SW and back to the capital. The land to our north and northwest is nice but unspectactular. With Agn there are two options:
South onto the forested plains hill: excellent defensive tile, and will be quite hard to dislodge.
Southeast to the rice: on flat land, with two unfogged tiles nearby, but will threaten the capital by crossing the river onto the hill.
I'm included to the more aggressive option to the rice. What say you, Waterbat? After all, the best answer to impis choking you is to choke them before they get copper!
Demos
These are the demos after I ended turn.
Bigger Stick & Brick researched researched a tech in 4t, and there were no increase in soldier points. They start with Agri&Hunting, so the possibilities are:
ETA: Not paying attention to details hurt. It's AT who researched a tech in 4t, and they're Egypt. Thus Fishing or Mysticism, and Hunting which has soldier points.
Fishing
Archery
Mysticism
Archery carries soldier points, so it's not that. That leaves Fishing and Mysticism, and Fishing makes far more sense there.
BTW - I realised my opening will probably confuse the other C&D departments a lot, if they do it. I'll get a 2000 power increase and a tech at the same turn! Will be interesting to see if and when they manage to figure out what I'm doing.
September 20th, 2012, 12:49
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yes very interesting here your choice diverging from theirs immediately - that's why i think mirrored starts aren't all that dull. it makes the other decisions more important.
Will meeting Zulu impact our tech rates at all?
Did you set up a google doc for C&D like we have for the ISDG game?
It is hosted on my GMAIL, so I could just copy that one and wipe it clean.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
September 20th, 2012, 13:45
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waterbat Wrote:Will meeting Zulu impact our tech rates at all?
Did you set up a google doc for C&D like we have for the ISDG game?
It is hosted on my GMAIL, so I could just copy that one and wipe it clean.
We'll get a 7.5% bonus on any tech that they know. It appears to be multiplicative with the prerequisite bonus, but has to kick in first. So 14 raw beakers required - we won't hit that until we've improved the ivory or sheep, and will lose a couple beakers in overflow that way.
Feel free to set up a C&D department! I haven't had time or the inclination to do all that work again.
September 20th, 2012, 17:27
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I dont really have the time either
as for the known tech bonus - it is not multiplicative as you may have seen on CFC. it is additive. that technology research explained article is a rathole. i was stuck in that rathole for a week.
its still 14 beakers for it to add an additional 1 as you said. if we meet a second civ though that has the tech, we should see an extra beaker right away as we only need 7 raw beakers then.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
September 20th, 2012, 19:31
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Looked in at the new save. Didn't move the warriors (as discussed don't want to uncover map area)
As expected, all demos indicate that noone is working that clam. Everyone still on ivory.
I'd be tempted to move stark 2 more tiles NW before turning back to the cap. That is pressing our luck a bit much - would be 8t to get back!
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
September 21st, 2012, 01:20
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T4 - 3760 BC
I thought some more about the situation with the Zulu, and realised they start with Hunting, so they only have their CG3 warrior. Thus, I decided to move onto the rice.
Ie, no early capital sniping against them, and no disrupted worker build. On the other hand, they won't have as much scouting data as me - their warrior has a 20% fortify bonus. But I can probably stop them from improving any tiles for a long time.
EP spending shows that they only added 2 EP on us, so they've met another team, which means they've done far scouting with their scout, and won't know that much about their immediate neighbourhood.
Work boat started, Agriculture research on. Thanks to 8b overflow from Fishing, we'll get Agri in 4t with zero overflow - so no loss from stupid rounding! Sometimes it's better to be good and lucky!
Start went SW towards the capital, and Blom (the new warrior) also went SW, to scout out the area around Silverdalen. Might have time to check the fish location properly, too - need to do a scouting plan.
C&D and analysis of the espionage screen to come after breakfast.
September 21st, 2012, 03:48
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Some C&D work from T4
Demos and espionage screens:
These are demos after ending turn, BTW.
No changes in demos. AT has gone on to a discounted tech after Fishing, but not a double-discounted one (then rival average would be 20), probably AH. They're not working their clams, since they'd have 5F in that case. SBB are on AH and the top rival in GNP: 22 requires CRE and a double-discounted tech.
Putting in the numbers for the number of hammers invested (where I have to use the original version, since we can't influence their civics yet) tells us they have 28H invested in a build (well, the numeric version gives slightly under 28H, but this is likely rounding differences). Ie, they're on a worker (or a settler, but that would make no sense). They've put in 2 turns at 5H and 3 turns with 6H (since they're CRE), and will have their worker at the start of T7.
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