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(June 26th, 2016, 22:29)Fenn Wrote: Lots of lakes on this map - even one 2W of the Scout. Canals!
bandit: S-SW is good
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Hey y'all,
Here's your sim. Sorry it took so long; I got very sick and then had to travel, so I sorta forgot.  Anyways, good luck!
http://media.rhizzone.net/civ/map_fixed....wordWBSave
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(June 27th, 2016, 13:29)GermanJoey Wrote: Hey y'all,
Here's your sim. Sorry it took so long; I got very sick and then had to travel, so I sorta forgot. Anyways, good luck!
http://media.rhizzone.net/civ/map_fixed....wordWBSave
Thanks GJ.
In other news, is that a political discussion with meaningful respectful discourse I see? On the internet?
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(June 27th, 2016, 13:29)GermanJoey Wrote: Hey y'all,
Here's your sim. Sorry it took so long; I got very sick and then had to travel, so I sorta forgot. Anyways, good luck!
http://media.rhizzone.net/civ/map_fixed....wordWBSave
Thank you!
bandit:
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That thread is like a game of Jenga.
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(June 27th, 2016, 21:09)ipecac Wrote: That thread is like a game of Jenga.
Perfect!
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(June 27th, 2016, 21:15)Fenn Wrote: (June 27th, 2016, 21:09)ipecac Wrote: That thread is like a game of Jenga.
Perfect! 
One...more...move...
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(June 28th, 2016, 07:24)ipecac Wrote: (June 27th, 2016, 21:15)Fenn Wrote: (June 27th, 2016, 21:09)ipecac Wrote: That thread is like a game of Jenga.
Perfect! 
One...more...move...
Slowly teetering...
(damnit borsche stop drinking and play)
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June 28th, 2016, 20:37
(This post was last modified: June 28th, 2016, 20:37 by wetbandit.)
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T2
demos
Someone has to be working only 6f/h and I will guess that is probably elkad given that he moved.
A fun fact about hill cows is that they have shorter legs on one side than plains cows to help with their balance.
(move to hill cows next to see the water for seafood? fog gazing it looks like each of the 4 tiles to the west that the scout can reach is bordered by hill and/or forest, so the scout is 1-moving for a bit  )
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