Thoughts after reading through this thread:
* Well, you probably don't need me to tell you this, but founding on the coastal starting tile looks like a mistake. One of the things that I try to keep in mind when placing cities in Civ6 is that it's not just what gets grabbed by the initial ring of tiles but also what ends up in the second ring as well. Unlike Civ5, the cultural tile picker will grab every single tile in the second ring before picking anything in the third ring in this game, which means that anything in the third ring is effectively useless without spending gold to purchase a tile. The coastal location put most of the hill tiles at this start into the second or third rings, leaving the capital without any production to work with. Even worse, it brought the fish and crabs tiles into the second ring as well, which meant that the crucial horses resource only had a 1 in 3 chance of being grabbed on first cultural expansion. I see that your city ended up picking the crabs for that first border pop, leaving your city working the rice + crabs combination instead of the potential rice + horses combination:
I actually think you managed the capital well after that. In particular, purchasing the plains hill tile in the third ring to get some production going was a great decision. Unfortunately, you were already behind the curve due to missing out on a lot of hill tiles.
* You were the only one who opened with a scout instead of a builder. How did you think that decision worked out? I probably would have opened with a scout as well if this had been a random map and not a highly formulaic script.
* I would love to know why you picked the location near the bananas for Mediolanum. Was the idea to put the city on the southern coast to open up the Durocortorum spot on the northern coast later on (?) I think that your plan ended up with more total cities but also arguably weaker cities overall. I have no idea whether that would come out ahead in the long run.
* One thing that I found curious was the lack of builders that your produced; your capital was sitting under the unhappiness penalty for a long period of time, and there was generally a lack of improved tiles in your territory. You seemed to be favoring getting more settlers out over training builders to improve tiles. I wonder if you had any thoughts on how this seemed to work out. The relative values of builders is tricky for me to determine, since they do require more of an investment than the workers in past Civ games.
* Regarding the purchase of the copper tile, you wrote at the time: "I bought an overpriced copper to make sure and make a point to Sullla that I won´t tolerate further encroachment". Mostly I was just confused by this move, for what it's worth.

The one place where you did have an advantage over me was in gold/turn income from working those seafood tiles, and investing 180 gold to purchase those two tiles likely wasn't the most efficient way to spend it.
* Aha, so my guess was correct: you did cash-rush a warrior in your capital right before I attacked it. And then the gold for those warrior -> legion upgrades came from teh?! Argh, what a clever move on his part. Every additional turn of delay on when your legions appeared was hugely important. That one upgrade slowed me down considerably.
* One tactical comment to make around the time that this picture was taken. You moved this legion and archers down to the south to invade across the river against Arretium instead of holding back to defend Mediolanum. While I understand the desire to strike back - and you did pillage the Commercial district at Arretium which I never managed to repair before the end of the game - by holding the legion and archers in this position it would have been difficult for me to attack Mediolanum. Between the river and all those jungle tiles, movement here was very tricky. Keeping the legion northeast of the city would have made it very hard to surround Mediolanum and get a proper siege invested. Overall, while I doubt you could have won the war here, I think you could have stalled it out longer and made the invasion more painful for me.
* If there's a suggestion I would offer for the PBEM2 game that's starting up now, it would be to try and focus more attention on what the other players are doing in the game. I don't mean that this has to involve obsessive tracking numbers in spreadsheets or anything, just having a better sense of what techs/civics the other players are likely researching, the size of their military on the Demographics screen, what Great People everyone is chasing after, and so on. You had really good map information in this game from that early scout, better than anyone else, and I think a lot of that potential went to waste.
On a closing note, I'm going to repeat what I posted in my thread at the end of our war:
Quote:I wanted to thank TheArchduke for joining the rest of us in this PBEM game. He's been speedy at playing the turns, polite without fail in our forum interactions planning this game, and he was an excellent neighbor in-game. I genuinely feel bad at having to attack someone who is such a pleasant individual, and I very much doubt that he had any plans to attack me. So cheers to you TheArchduke, and thanks again for taking part in this endeavor. Good luck and best wishes!
Best of luck in the new PBEM2 game!