Is that character a variant? (I just love getting asked that in channel.) - Charis

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TBS moves 1UPT

Also, what happens if I put an Envoy into Seoul, tying Rome at 4 envoys each? I assume he loses Suzerainship, but will the city state accept peace with me immediately?

I'm thinking I'll probably get a Quad kill vs Buenos Aires, so I could research Naval Tradition just for the envoy.
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(January 27th, 2019, 07:24)The Black Sword Wrote: Also, what happens if I put an Envoy into Seoul, tying Rome at 4 envoys each? I assume he loses Suzerainship, but will the city state accept peace with me immediately?

I'm thinking I'll probably get a Quad kill vs Buenos Aires, so I could research Naval Tradition just for the envoy.
Peace will be automatic (no action required on your part besides the envoy sent.)
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Nice, thanks!

Also nice was getting 2t in today. Not so nice was seeing the first Arabian city of Medina fall. 

Currently me and Rome have 8 cities each, England has 9, while Arabia and Greece had 6 each at the start of the war. Even in the worst case scenario and all of Arabia falls quickly, I should be able to burn 2 of the coastal cities putting Greece only at 10. Not the end of the world.

I also had a look at my filler sites:

[Image: oYGMb1l.jpg]

This iceball is probably worth settling when we hit Cossacks for that crab gold. We can harvest the fish to size 3, run a trade route through the city for food and work 3 ice mines. At that stage Industrialisation will not be too far away making those 4 yield mines.
[Image: J7weNWZ.jpg]

The northern spot in this picture is even better to settle, since it adds a choppable forest and some border pops in Novgo. It has almost no workable tiles, but who cares?

The southern spot has no non-food choppables though. After the other 2 cities, the next settler will be a whopping 350h and a builder charge to improve a tile will probably be about 30h. We'll see what the opportunity cost looks like at the time but the payback sounds far too long. Perfect for Arabia maybe?
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Anyone able to tell me exactly how much a Frigate upgrade is?

I reckon I can have 7 Quads, 1 galley on the inner sea and 3 quads, 1 galley on the outer sea by the time Square Rigging comes in. One of those galleys needs to complete circumnavigation:
[Image: OJpAu5A.jpg]

I need to upgrade him to get a 2nd Caravel for the Exploration Eureka. That civic gives me +100% hammers into frigate builds and will be necessary to keep supplementing the Navy. I hadn't realised the importance of this and now the fastest way to get him home is to keep going and pass by English waters. Our culture is going too fast at the minute and it's getting hard to complete the inspirations before we have to finish the civics anyway.
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If my own tracking spreadsheet is right it's 250Icon_Gold for one quad->frigate upgrade. I've got the upgrade cost formula as:

( 2 * [new unit production cost] - [old unit production cost] + 10 ) * 0.75, rounded to the nearest increment of 10, with a minimum cost of 30Icon_Gold.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Thanks, sounds pretty doable while saving my harvesting for the Cossack era.
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Anybody got a good link for war weariness information? Is it just single player diplo stuff or does it affect amenity levels?
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Here's the CivFanatics reference:

https://forums.civfanatics.com/threads/h...ip.623207/

TL;DR: you gain war weariness points for combat and any unit losses, with the base amount dependent upon the type of war (formal/surprise) and the era. Every 400 points you get a city loses on amenity. A self-founded city will only lose a number of amenities equal to its amenity requirement; a conquered city can lose up to 4x the amount. Cities seem to be picked in the order of foreign -> largest city -> city closest to combat. You lose 50 points per turn while at war, 200 while at peace, a bulk of 2000 when peace with a civ or city-state is declared.

Basically, the later in the game you fight a war the faster and worse the weariness becomes.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Thanks, so I guess I should denounce everybody, just in case.
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(February 1st, 2019, 18:13)The Black Sword Wrote: Thanks, so I guess I should denounce everybody, just in case.

Yes and no.  Victoria's reference notes that the defender accumulates war weariness depending on the manner that the attacker declared war.  If you are defending a surprise war you'll accumulate the war weariness at the higher rate.  A bit dumb, for sure, but that's how it appears to be set up.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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