Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Giraflorens and Naufragar [UNCONFINED]

"6-6-6" is another way of saying "3E" or "3-east" ... it is referencing the direction based on the keyboard number pad, as if you were moving a unit with the number pad.
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I see. 3E is shorter, but I understand that for some people its difficult to figure out where the east is.
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What are your next planned moves?
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(June 4th, 2020, 17:52)Raskolnikov Wrote: What are your next planned moves?


Placing next city.  I am doubting about this 4 positions in the picture.
A,C,D can share food and hills from Persepolis
B can use more food hills
A is the best food city I never saw!! But will lack some hills and shares 6 tiles with Persepolis.
C and D has something of everything

The most I think the lest clear I see it.
About Research I am thinking about going for maths after writing, and making the library in Persepolis.
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I would still go for A among the sites you propose. It can borrow the clams or the wheat while you are pasturing the pig. Has a 2f2h1c central tile, and can work up to 4 food ressources (while stagnating the capital on cottages, you might want to give all the food to that satellite and run specialists in it, for instance). It has the best food long term too, and can help mature the 3 eastern cottages of your capital. Short term, it will be an awesome worker/settler/axe pump. It can also build you a scientist, etc...
You may want to road that silk tile to have it connected instantly, and gain 1 turn while moving the settler.

Speaking of which, if you plan on going there next, you should have cottaged the riverside grassland your warrior is standing on, rather than the one south of Persopolis: that way you can work that cottage earlier, by switching it among two cities. Once it is a town, you can give it to the city which has the best commerce multiplier (you can also factor in slider position). No big deal though, just mentionning it.

It would be usefull to have a larger pic since I really do not know if going for this site is the best move right now. It is a quality site and would have been an awesome city #2, but now you may want to acquire other ressources (luxuries), or claim some land toward opponents.

Final tip: green tiles always first. You should really not be working (and first and foremost improving) all those brown hills, which are rather terrible tiles (think slavery, hammer for food conversion ratio, later growth, etc...).

Cheers

edit: and please farm that damn rice! please lol
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(June 5th, 2020, 01:02)Raskolnikov Wrote: I would still go for A among the sites you propose. It can borrow the clams or the wheat while you are pasturing the pig. Has a 2f2h1c central tile, and can work up to 4 food ressources (while stagnating the capital on cottages, you might want to give all the food to that satellite and run specialists in it, for instance). It has the best food long term too, and can help mature the 3 eastern cottages of your capital. Short term, it will be an awesome worker/settler/axe pump. It can also build you a scientist, etc...
You may want to road that silk tile to have it connected instantly, and gain 1 turn while moving the settler.

Speaking of which, if you plan on going there next, you should have cottaged the riverside grassland your warrior is standing on, rather than the one south of Persopolis: that way you can work that cottage earlier, by switching it among two cities. Once it is a town, you can give it to the city which has the best commerce multiplier (you can also factor in slider position). No big deal though, just mentionning it.

It would be usefull to have a larger pic since I really do not know if going for this site is the best move right now. It is a quality site and would have been an awesome city #2, but now you may want to acquire other ressources (luxuries), or claim some land toward opponents.

Yes, I agree what you're saying and that's what I've been thinking. Your last idea:  since 20 turns I've been thinking about setting a city on the north (city5).  This city will give 1 happy and 12 coins, for working the furs. But on the other side, placing 3W of Persepolis makes me work cottages bw both cities, which is important in a mid-late term.  Another option is on the west, towards Lazteuq. Fill up the space on the west, or on the east... there is so much space!!



(June 5th, 2020, 01:02)Raskolnikov Wrote: Final tip: green tiles always first. You should really not be working (and first and foremost improving) all those brown hills, which are rather terrible tiles (think slavery, hammer for food conversion ratio, later growth, etc...).

You mean the Hill-plain tile in 2SE Persepolis?  I found it very useful, fast mining and as this city has excess of food, it can be worked without stagnation.


(June 5th, 2020, 01:02)Raskolnikov Wrote: Cheers
edit: and please farm that damn rice! please lol

Here you have a pic of your loving rice!! hahaha.  I didn't farm it yet cause I went to work in Equuspolis. Besides that, this city is producing combat units and barracks, and can't grow much until I have one more resource of happiness.
Thanks a lot man. You're making me to review my plans, which is very stimulating.
   
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(June 5th, 2020, 03:44)giraflorens Wrote:
(June 5th, 2020, 01:02)Raskolnikov Wrote: Final tip: green tiles always first. You should really not be working (and first and foremost improving) all those brown hills, which are rather terrible tiles (think slavery, hammer for food conversion ratio, later growth, etc...).
You mean the Hill-plain tile in 2SE Persepolis?  I found it very useful, fast mining and as this city has excess of food, it can be worked without stagnation.

In general, plains hill mines are bad because slavery and the granary are so good. Imagine we have a size 4 city and we’re trying to decide if we should work a grassland cottage or a plains hill mine. Let’s assume that no matter which we work, the city won’t starve. With slavery and a granary, that grassland cottage is actually a better hammer tile than the plains hill mine:

To grow from size 4 to 5 takes 28 food. To grow from size 5 to 6 takes 30 food. So growing from 4->6 takes 58 food. A granary will store half the food required to grow. It stores 13 food growing from size 3 to 4 and then 14 food growing from 4 to 5, for a total of 27 free food. So our granary city only needs (58-27)=31 food to grow from size 4 to 6. If that grassland cottage is our only food surplus, this will take 16 turns. Once we’re at size 6, we can whip two pop points away for 60 hammers. Since our time to grow (16 turns) is longer than the whip anger (10 turns) we can do this forever. While we’re growing, we’re also working cottages for commerce.

Compare this to the plains hill mine instead of the cottage. At size 4, we work the mine for 4 hammers per turn. After 16 turns (our standard set by the cottage whip), we’ll have 64 hammers, so only 4 hammers more at the cost of at least 30 commerce. And the scenario I’ve set up is the best possible scenario for the plains hill mine, even unrealistically so. Pretty much any city should have better than +2 food at size 3, which will cut down that 16 turn timer for the whip and make the whip hammers even better.

This is what Raskolnikov means by “hammer for food conversion ratio.” A rule of thumb is “plains mines are bad, grass mines are ok, grass cottages are best.” I’m feeling lazy, so I don’t want to do the math lol but grassland mines aren’t as bas as plains mines because that 1 food tends to equal roughly 2 hammers. (Very roughly. More savvy players than me can chime in with details.) Chumchu, if he’s reading this, has written a very good analysis of various improvements and how they relate to slavery. I’ll see if I can find it.

I don’t like getting bogged down in theory and hate to bog someone else in it, but since it was mentioned. smile Speaking of details instead wink , how many workers do we have? I can see 2 in the previous screen. I assume 3?

Edit: Something I should mention about whipping: in my opinion, the best way to whip is 2 pop points immediately after a city grows into unhappiness. Slavery is the reason you don't have to worry about your cities' unhappiness too much in the early game. And just while I'm typing everything in my brain, 1 pop whips are tough because they make a city unhappy very fast.
There is no way to peace. Peace is the way.
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Wow, your explanation is very clear! I suspected that but I never studied in detail. Now I understand why everybody in the game is whipping continously.

About the wipping of 2, that's really true. Wipping 1 pop usually is not worth for the long term unhappiness it gives.

I have 3 workers now, and I plan to make a new one in 3 turns. After the settler now I'll do a whipping to get the worker. Also I want them to make cottages as fast as they can.

Another thing is about the city place. What do you think about a city near the furs (city 5)?
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(June 5th, 2020, 15:34)giraflorens Wrote: Another thing is about the city place. What do you think about a city near the furs (city 5)?

I'm honestly not sure. I think your city 6 spot is better, plus it's faster to improve the resources around city 6 than around city 5. You could settle city 6 and then make a work boat from city 6 to send to city 5. If you just want to grab furs for the happiness, I'd say settle city 6, go for other spots with food and then come back to city 5 later. But I don't have a good feel for the map.
There is no way to peace. Peace is the way.
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I'd like to propose the plains hill at the lake west of the fur colonies. It's the best city with fur I can see and I/you definitely don't want to work ice fur as a tile (even tundra furs are at least debatable and in my opinion weaker than a grassland cottage even without river bonus). Moreover it's a decent moai site with four lake and five coastal tiles. Later there is place for a not too shabby-site at the plains hill, Crab-6. But priority would be the pigs in the west, maybe so that the rice is within the city cross for quicker growth.

Edit: Please, build a worker in Girapolis for one turn and then double whip him. You need extra ones.
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