Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
[SPOILERS] swans will bite u

I don't think I can play tonight as it's after midnight here (and I'm not sure I want to stay up past my bedtime for a situation that is this hopeless-looking) but a quick response:

We were second in power until this turn. But from looking at the save it seems both other teams passed us on this last interturn, and now we are fourth. So the other teams see the reality of the situation and are crash-building ships (or in Banzai's case RNDs which give free ships), and likely all four teams are very similar in power, which means I spoke too soon when I said thrawn's power was more than everyone else put together - it's just 2/3 of everyone else put together lol

Are there 4 longships? I only see one in the save, plus the one we know is attacking Mogadishu, but maybe I missed some.

We do have some ships that can stand up to thrawn's on a one for one basis - next turn I will have 3 promoted galleys that get decent odds:



If we can make as many of these as possible I think we can at least hold our cities for a while, and maybe contest Hong Kong. I will get Victor established in the capital in the next 10t and then start pumping promoted galleys forever, although admittedly that is a little slower than I would have hoped...

They do have support bonuses unlocked to tilt things in their favor (and maybe we should swap to military tradition ourselves). But that's not all bad as it means they are still 3 civics from Oligarchy, not just 2 as I feared, and if they beat me there it won't be by too much.

I think I probably owe you an apology for this one as I think I'm most responsible for the mistakes that got our team in this position. I kinda expected thrawn would snowball like this but I chose to race Chevalier for a religion and then build 1.5 shrines - if I had made 3-4 more of these Japan galleys instead we would have a decent shot at taking Hong Kong and a much better chance of holding them off... Other than that though, I'd love to hear what you think we should have done differently in this game - do you think civ picks were the issue? Or maybe the early barb camp activation that blocked us from finding Hong Kong early? I feel like we both went pretty far in on making early ships and rushing city states, but it looks like we didn't do anywhere even close to enough of that to be remotely competitive... Is the answer just that with thrawn's Norway in the game, nobody can ever build anything besides ships from the beginning of the game until they are defeated? If so that seems very overcentralizing to me...

I do think a global coalition against thrawn has a chance, though probably no more than a 5% one, given that the others are comparable to us in milpower. And I am also hesitant to concede this early just on principle. However, if all other teams have conceded and you also think the situation is hopeless, I won't keep the game going either smile
Reply

Mogadishu will pretty much decide if we can keep up.smile
Reply

Yeah. If so I think we are probably dead, I do not see much chance of stopping them with what we currently have in theater... If we regroup perhaps we can save Hong Kong, though.

The biggest mistake we made, I think is obvious - this game shows that no one should ever build anything besides a ship on a water map until all their city-states are conquered, or they will be crushed by those who do, especially by Norway who will always be in the game and who is strongly incentivized to do exactly what thrawn did here. I violated that rule big-time even though the whole point of my civ pick was to keep us alive in the early game, and it looks like it has probably lost us the game. But I wonder if even sticking to that would have been enough, or if there are other mistakes that you see in retrospect...
Reply

This game really is so much better balanced when city states get free walls. Scoring those free cities so cheaply is a problem that the early RB meta wasn't obsessively single-minded enough to fully exploit, and even then we've talked about that before (and concluded that there really wasn't a way to make walls happen anyway).
Reply

Yeah, I think PBEM19 Kaiser had the right idea with the CS on inaccessible islands surrounded by cliffs... It is not quite as bad on land maps as it takes time to get a self-sustaining CS-killing force together and requires sacrificing other priorities (eg archery beeline instead of worker techs), but as we see here, on water maps any civ with a combat bonus can get a wolfpack up and running by the early t30s without giving up anything really, and it looks like doing so is a matter of overwhelmingly dominant strategy.

I also think it would be better with Norway banned... We would still all have to build wolfpacks ASAP but at least defending our home CS and blocking off opponents at choke points would be feasible, enough so that mass galley spam would probably not really pay off. Ocean movement in the t40s really puts longships in a class by themselves even compared to biremes though frown

It's wild to realize the biggest mistake our team made in PBEM20 was actually the decision to found Woden's second city inland...

anyway, playing the turn now...
Reply

guys i literally had nightmares last night about being at the center of a cheating scandal at RB......

apparently the dream version of me thought everyone had conceded before this was actually true, and read through and posted in woden/banzai's spoiler thread before i realized the game was still going lol and then i confessed and got banned from all future games here frown

anyways, i took vatican city. it looks like i miscalculated though - i had one galley at 3/15 XP, and i thought if it dealt the finishing blow it would get 3 XP from the attack and 10 bonus XP. nope, it just gets the 10 bonus XP, so that ship is sitting on 13/15 XP now. at least it is one hit from promotion and the other ship did promote, plus we have a good setup for a fast heal, with the most-injured ship at 49/100 health and promotable and the second-most-injured already in the city center.

it is so sad as i think this position would be really nice if thrawn were not in the game or had played a slightly less overwhelmingly powerful opening. first religion, monumentality with an okay faith stockpile, 5 cities on turn 52, and a capital set up to 2-turn victor galleys after the era change. in pbem20 i literally had two cities and one boat on the turn i played today. everything has gone really well according to our pre-game plan, except for the fact that the game is over lol

only meaningful development internationally is a fifth civic for thrawn. the joy. at least their diversion to militrad means they are 2 civics from PP, so i'm guessing we will hit oligarchy at around the same time. TAD, i think you may want to swap to militrad though as oligarchy will be a while for you still but you can get flanking bonuses decently soon.

full report coming in a bit as the surprise acceleration of my fourth city means i am behind on my sumo content...
Reply

ok, i'm gonna be honest, i just need 4 more posts here so the sumo story can all fit on one page
Reply

so williams, how was your weekend? lol
Reply

ok, i'm up to 11 videos and don't think i can cut any so getting it all on one page is a lost cause. but oh welllllll

btw, i know my "i will not prolong the game" stance is equivalent to concession, but.... if woden/banzai do concede in the next few turns (as one imagines chev/inc probably already have), i do kinda want to play until turn 52. not because there is much hope here but because i can plausibly, if laboriously, reach a decent stopping point on the sumo front with one more city name lol
Reply

ok, i'm gonna call this good enough. no one is allowed to post for the next 30 minutes or so while i get this together <3
Reply



Forum Jump: