Sucksatciv insists on continuing to send out naked settlers, meanwhile leaving the flatland border city (which is closer to my capital than his) defended by archers and not even connected to his trade network. The first screenshot is from a couple turns ago before our 10t enforced peace expired.
That settler sat there for a couple turns, then retreated once our peace treaty ended. On the turn of this screenshot Bombay in the north was still only defended by an archer/warrior, and Agra only had a warrior and no trade connection. It hurt to whip axes on the eve of Pyramids completion but it was a hedging of my bets by sniping Agra for the silver, in case Pindicator beat me to Pyramids. Here's where we stand this turn:
This might be overkill but I'd rather get a decisive victory instead of risking coming up just short. Next turn I move in 4 axes, 3 chariots, a spear, and a warrior (with 2 axes and a chariot a turn behind). On defense he currently has 2 archers and a warrior visible. Agra can't whip this turn so unless he has a couple unit relief force one tile back I should be able to easily secure Agra.
I offered peace for Agra. That will bump me up to 8 cities equal with MJMD, and allow Sucksatciv to settled that naked settler to get back up to 8, while giving SAC 10 turns to shore up his defenses. Now that I've secured Pyramids I can take a more turtle approach in the near term. I've been signaling war with SAC to Superdeath and he's been responding diplomatically but his power graph is solidly last in the world so I have no confidence in him actually joining and feel no obligation to remain at war longer.
Note my "income" -3 gpt at 0%

Surprisingly after the turn roll that jumped to +6 due to pop growth. Here are the demographics and graph overview.
After pop growth on the turn roll I've ended up in 2nd place food. My GNP is a mirage due to CRE + Madrassa culture, although Superdeath at #1 GNP is also a mirage due to Stonehenge + religion. This rich + tight map has inspired mass expansion into crashed economies across the board. My #1 power is 50% higher than SAC, and after factoring in baseline power from tech and pop I likely have double his fighting force. MJMD has to be the land area leader with a whopping 22 extra land tiles compared to me (at just one more city). Agra after popping borders will bring us to equal land area. I'm really liking Pericles of Arabia in the present position as we approach the mid-game. Plan is roughly:
- Revolt to Representation next turn for the happiness
- Maximize growth to happy cap
- Hire scientists + prophets once we reach the happy caps
- Push research down the religious line for monk wonders
- Tentative bulbs:
--- Theology (Prophet, requires all early religion prerequisites)
--- Civil Service (Prophet, avoid Monarchy, requires Code of Laws)
--- Paper (Scientist, requires Alphabet)
--- Divine Right (Prophet, requires Monarchy)
2 extra scientists can be used for golden ages, along with another non-scientist. So all together we have plans for the next 6 great people. The 7th great person requires 700 GPP = 25 turns @ 4 specialists from a Madrassa. I also need to decide when to slip in Construction and/or HBR for defense/deterrence. Metal Casting > Machinery is also highly desirable for windmills on all the plains hills so that I can max production for military later. And of course Feudalism > Guilds for Camel Archers. But the tentative plan right now is to turtle into the Monk economy while riding the Philosophical slingshot through the Medieval era. I'll also keep my power graph hovering near the higher end for deterrence.