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[PB65] Pinch-Hitting Pindicator

017

Quick turn roll and we have a two-poster tonight! If it had been a boring turn I would have skipped, but we have stuff to show:




Cornflakes appears! I spied him with my first scout moved and so moved north to hopefully avoid him; if he doesn't move north then perhaps he thinks I clipped his capital and I delay him the info of where I am.




Cornflakes is also our first player to size 2. This means he had a 5-food tile hooked up 5 turns after his first worker came out. He must have been 3 + 3 + 3 + 3 + 5 + 5 to get to 22 food to grow to 2 at end of last turn. I'm currently sitting at 21/22 (3 + 3 + 3 + 4 + 4 + 4) and will switch to a settler next turn after hitting size 2.


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(June 25th, 2022, 14:03)pindicator Wrote: Oh and I appreciate whatever level of contribution you feel comfortable giving. I'm not holding up decisions for input but it definitely feels like an asset having you on my side!

1. Start game of Civ
2. Get Hitru as "casual" dedlurker
3. Wait for his natural perfectionism to kick in
4. Profit
It may have looked easy, but that is because it was done correctly - Brian Moore
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019




Some more spots uncovered, but nothing in the east rivals the spot we've seen in the west.  Warrior uncovered a whale+clam spot, but also not good enough for city2 status.  I'll have my scout fill in the gap in the east of the capital and then it will head east and try to locate Cornflakes' capital.

Everybody is size 2 now and I'm a little unsure why some people seem to be a few turns slower already.




Looked a little past the settler completing to try and decide the timing on city #3.  Without a strong 3rd tile I'm not a fan of growing to size 4 to double whip the next settler when BW finishes.  Instead I think I will grow to 3 (t28) , and then build a worker (33).  BW comes in end of t34, anarchy on 35, and then it is either grow to 4 (38) and 2-pop whip the next settler (40) - or it is finish the warrior on size 3 (36) and then chop + 1pop whip the settler on size 3 (39).  I'm leaning growing to size 4, because even without decent tiles to work at size 3 this way we'll be able to put the worker turns into roading towards city #3.

Although AH does not finish until t42 or 43 so it is going to be hard to find something for the new workers to do besides chop and road.

The repetition of the ivory along with meeting both Superdeath and Cornflakes in the vicinity of ivory on both sides makes me suspect that is the midpoint, or close to it. Perhaps city 3 would be best sent along the coast to the east - which would mean it did not need to rely on AH to get up and running.
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021

Bing arrives on the same hill Superdeath just moved away from




Warrior has finished scouting the south coast, finding that we'll want a city there eventually to grab the Whale/Clam but that there's nothing else of interest in the south. Next we will go northwest to ensure the 2nd city site is protected, and probably venturing out beyond to start scouting west. Our worker finished the 2nd deer camp last turn and moved NW this turn. Next turn we move NW again and then begin a road on the forested hill. Our scout has reached the coastline in the east, finding a grouping of resources in the east similar to the west, but there is no advantageous spot to settle that grabs two 6-yield resources like we have here.




2 people have already teched Animal Husbandry. I would venture that is Bing & Cornflakes, as Cornflakes also grew to size 3 this turn. Only 1 person knows Mining. We finish Mining this turn and then continue on to Bronze Working, finishing it end of t34. Anarchy on t35, and then probably Animal Husbandry after (41) so that the 3rd city can grab the central Pig/Sheep location.

After the settler finishes in the capital (25), we will grow to 3 (28) and then build a worker (33), then grow to 4 (38), double whip the settler (40) and then chop out another settler straight away at size 2 (44). Worker #3 will come from our Corn/Deer city (41). One of those settlers will grab the Pig/Sheep location and the other will grab Copper, if I have to go afield for it. If Copper is already claimed, then for city #4 I am eyeing 1S of the Silver, letting the city work the Silver mine until it can pop borders. (That is very much in the air, however; I may decide to grab more food in the east instead.)


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It dawned on me this morning that I've been forgetting entirely about EP up until this point lol
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024

Continuing to scout east.




Worker finished the road on the forested hill. Settler 2 turns out.


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025

Found Cornflakes




Since he is a Creative leader, those are 3rd ring borders I'm seeing in the fog.  That puts him directly 18 tiles to our east, with the Sugar at approximately the halfway point.

Somebody else picked up BW this turn, which means we're getting another beaker per turn. I don't think this speeds up BW any, but AH might come a turn faster now.

Settler comes out end of turn.


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Sucksatciv isn't going to make it to turn 50 at this rate. Second day in a row we've extended the timer for him and he hasn't even bothered to post an "I'm sorry" or explanation. Combined with it being his first game, I'd say this does not bode well.
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026

Setter is out!




Mjmd grew to size 3 ... which seems way too fast for a non-IMP leader to get a settler out and grow to 3, but way too slow to just grow to 3 straight away. Maybe he built a 2nd worker and plans to chop out his first settler?
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Thought I could just play the turn quick before heading out, but then ran into this unexpected surprise:




2nd city is costing us 3 gpt! Now this means BW comes end of t35, but I don't think that slows down any of my whipping or chopping plans. So perhaps its fine and I can plan on camping the deer first with the worker. If I need to speed it up a turn, then I can build a road first and delay growing to size 2 instead. Anyway, I don't want to rush the decision so I stopped there.
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