Time to catch up.

I've obviously been angling for Hanging Gardens for a bit. Not sure if I mentioned it here explicitly or not as the pace was so fast that updates slipped, but it was easy to see from screenshots. Barbarians from that hut pop caused problems in landing it (can see here my Sheep got pillaged and was covered right before taking this shot). But I did work towards it. It had good value to me because 1) I had the city lead and Stone/Forge/OR, and 2) the health was actually useful in my floodplains cities. The question was how many settlers I could squeeze out.

I got this one down first. I had the ability to finish HG on this turn (T94), but the 11th city was due the very next turn. So I had a decision to make. Do I delay 1T? The reason it was a difficult decision was that Cornflakes finished an aqueduct a turn or two before this which gave me pause. He shouldn't need the health as he kept a ton of capital forests, so the only reason he'd build an Aqueduct was if he was going for it. Neither Yuris nor Commodore had aqueducts in their capitals, so I knew they weren't a concern at least. Cornflakes' aqueduct was so fresh that I figured I had a couple more turns, so I gambled though and pushed it one more turn. He doesn't whip that city, so I knew he was slow-building it, but I couldn't figure out his timing. My best guess was that he had around 3T to go, so I did delay it 1T. Worst-case scenario I got a chunk of gold at 100% multipliers, and I needed the Aqueduct anyway, so it was a fine risk to take IMO.

Settled this spot next. Ignore the white borders, I accidentally pressed the keyboard shortcut for it when this was taken. This one felt like I was settling it in the "outfield" of my civ, so I went with this suggestion. I badly need that Incense for the happy, so I'll be glad to hook that.

And landed it end of turn. A bunch of cities are a mess as a result of the pop growth, but an 11-city HG when nobody else has > 8 cities feels pretty good. So, what's next is the more interesting question.

Well first off, I reclaimed my Pigs. Finally. But more importantly.

I'm up to 5 Libraries, and 3 more finish next turn. That gets me to 8. I need 9 to complete the quest I got which will give me a third scientist in the capital and +2b on a random Library, so that's what I'm angling for next.

Also got a very timely chunk of cash - got near thet maximum. Ignore Amigos. That is a combination of HG pop growth, shuffling MP forward to deal with barbs, and good old-fashioned dereliction of duties.

The main development was Commodore boxing me in here with this city plant. This lead me to my next question was, do I have enough of a footprint already? It sort of feels like I do.

I'm at 11 cities. I can settle 1-2 more jungle front cities south of Triangle/States, or I could skip them, either way really. I also have backlines for probably 4 more northern cities. I sort of wonder if I should just focus on making my borders large and safe and settle backlines cities, get to 15, and then spam Knights and see if I can be opportunistic, or at least make myself safe. My border with Commodore is extremely stable, while the Commodore/Cornflakes border looks less stable, so I'm sort of inclined to keep the Commodore border stable. This is especially true because my border with Yuris is much less trusting, and therefore I'd like to not invite a second front.
Basically, my current inclination is to accept my borders, settle my backlines, and start growing cities vertically. I am quite happy constrained at the moment which is one downside. However, I could still revolt to HR, and the Music Artist is right there. So one thought is to grab the Music Artist and fire a Golden Age to give me a little development bump, and use HR to grow my cities a bit more onto more cottages. This will also unlock the ability to explode the capital, which is really in need of some exploding.
The alternative idea is to simply eat a turn of Anarchy now and save the Artist. Because there's lots of situations an Artist would come in handy. Such as.
1) Save the GA for when we're closer to Knights and when the cities are all a bit taller.
2) Save the Artist for a strategic culture bomb for a spot where I can setup a raze
3) Save the Artist for a strategic culture bomb when a threatened city needs better defenses
In this kind of game, having one on ice might not be the worst thing? So my gut right now is to eat the Anarchy right now for HR since I'm worker and happy constrained in a bunch of cities right now, and it would help those immediately. I want to start ballooning my capital ASAP, and HR is really the only way I can do it. Academy due in 3-4T, so there's also incentive to start handing these cottages back to the capital, and I'll need happy for that to be viable.

I've obviously been angling for Hanging Gardens for a bit. Not sure if I mentioned it here explicitly or not as the pace was so fast that updates slipped, but it was easy to see from screenshots. Barbarians from that hut pop caused problems in landing it (can see here my Sheep got pillaged and was covered right before taking this shot). But I did work towards it. It had good value to me because 1) I had the city lead and Stone/Forge/OR, and 2) the health was actually useful in my floodplains cities. The question was how many settlers I could squeeze out.

I got this one down first. I had the ability to finish HG on this turn (T94), but the 11th city was due the very next turn. So I had a decision to make. Do I delay 1T? The reason it was a difficult decision was that Cornflakes finished an aqueduct a turn or two before this which gave me pause. He shouldn't need the health as he kept a ton of capital forests, so the only reason he'd build an Aqueduct was if he was going for it. Neither Yuris nor Commodore had aqueducts in their capitals, so I knew they weren't a concern at least. Cornflakes' aqueduct was so fresh that I figured I had a couple more turns, so I gambled though and pushed it one more turn. He doesn't whip that city, so I knew he was slow-building it, but I couldn't figure out his timing. My best guess was that he had around 3T to go, so I did delay it 1T. Worst-case scenario I got a chunk of gold at 100% multipliers, and I needed the Aqueduct anyway, so it was a fine risk to take IMO.

Settled this spot next. Ignore the white borders, I accidentally pressed the keyboard shortcut for it when this was taken. This one felt like I was settling it in the "outfield" of my civ, so I went with this suggestion. I badly need that Incense for the happy, so I'll be glad to hook that.

And landed it end of turn. A bunch of cities are a mess as a result of the pop growth, but an 11-city HG when nobody else has > 8 cities feels pretty good. So, what's next is the more interesting question.

Well first off, I reclaimed my Pigs. Finally. But more importantly.

I'm up to 5 Libraries, and 3 more finish next turn. That gets me to 8. I need 9 to complete the quest I got which will give me a third scientist in the capital and +2b on a random Library, so that's what I'm angling for next.

Also got a very timely chunk of cash - got near thet maximum. Ignore Amigos. That is a combination of HG pop growth, shuffling MP forward to deal with barbs, and good old-fashioned dereliction of duties.

The main development was Commodore boxing me in here with this city plant. This lead me to my next question was, do I have enough of a footprint already? It sort of feels like I do.

I'm at 11 cities. I can settle 1-2 more jungle front cities south of Triangle/States, or I could skip them, either way really. I also have backlines for probably 4 more northern cities. I sort of wonder if I should just focus on making my borders large and safe and settle backlines cities, get to 15, and then spam Knights and see if I can be opportunistic, or at least make myself safe. My border with Commodore is extremely stable, while the Commodore/Cornflakes border looks less stable, so I'm sort of inclined to keep the Commodore border stable. This is especially true because my border with Yuris is much less trusting, and therefore I'd like to not invite a second front.
Basically, my current inclination is to accept my borders, settle my backlines, and start growing cities vertically. I am quite happy constrained at the moment which is one downside. However, I could still revolt to HR, and the Music Artist is right there. So one thought is to grab the Music Artist and fire a Golden Age to give me a little development bump, and use HR to grow my cities a bit more onto more cottages. This will also unlock the ability to explode the capital, which is really in need of some exploding.
The alternative idea is to simply eat a turn of Anarchy now and save the Artist. Because there's lots of situations an Artist would come in handy. Such as.
1) Save the GA for when we're closer to Knights and when the cities are all a bit taller.
2) Save the Artist for a strategic culture bomb for a spot where I can setup a raze
3) Save the Artist for a strategic culture bomb when a threatened city needs better defenses
In this kind of game, having one on ice might not be the worst thing? So my gut right now is to eat the Anarchy right now for HR since I'm worker and happy constrained in a bunch of cities right now, and it would help those immediately. I want to start ballooning my capital ASAP, and HR is really the only way I can do it. Academy due in 3-4T, so there's also incentive to start handing these cottages back to the capital, and I'll need happy for that to be viable.
























