Okay, the "trade blocked" area remains there - and I see no good reason for Auro to remain with a ship there.
The area I found near Auros Islands also seemed to be remaining where I found it 2 turns ago ?
So some kind of graphical bug ?
I have neither the settler nor fishing/sailing to be able to test if the area really blocks trade.
In other news Auro killed my forwarded workers this turn- he simple forgot it last turn.
So I'm upset that I missed the opportunity to burn the northern 4 Pop city with a horseman last turn.
And when Auro tries to kill the forwards worker, I need to wait for a settler to move forward.
But Ancient Forest with Fort and direct fortify sounds quite good, or ?
The question is, if I move my Mages too and risk assassins (which should lose after Auro mages can deal a bit collateral damage) or if I hold back my Mages and risk a fight against the chariots.
With 200% I should win this, but it's a risk.
Maybe I also should wait till I get a missionary here, to expand the culture of the new city directly.
But I should be able to recruit Longbows next turn.
WIth 80p quite expensive, but 7 (or 9 with Iron from Cairo) defensive strenght, they are quite useful right now.
The area I found near Auros Islands also seemed to be remaining where I found it 2 turns ago ?
So some kind of graphical bug ?
I have neither the settler nor fishing/sailing to be able to test if the area really blocks trade.
In other news Auro killed my forwarded workers this turn- he simple forgot it last turn.
So I'm upset that I missed the opportunity to burn the northern 4 Pop city with a horseman last turn.
And when Auro tries to kill the forwards worker, I need to wait for a settler to move forward.
But Ancient Forest with Fort and direct fortify sounds quite good, or ?
The question is, if I move my Mages too and risk assassins (which should lose after Auro mages can deal a bit collateral damage) or if I hold back my Mages and risk a fight against the chariots.
With 200% I should win this, but it's a risk.
Maybe I also should wait till I get a missionary here, to expand the culture of the new city directly.
But I should be able to recruit Longbows next turn.
WIth 80p quite expensive, but 7 (or 9 with Iron from Cairo) defensive strenght, they are quite useful right now.


on roads for Auro.
more than the chariots.
.
for 50
.
.