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XP

What should be the XP gain required to acquire 1 fame for Catnip 1.0?
In the original, it was 8xp (e.g. 4 x 2xp, 4 kills or zombies). Should I try to reprogram it into counting 4 dead bodies, or do you prefer having an XP threshold?

I am inclined for the latter, it feels better being awarded fame after killing 3 Sky Drakes, than 4 spearmen. Also, counting bodies is more work (lazy lazy lazy). We could set the threshold rather low for now (say, 10 xp), raising it later. Or we may try to make it game_time dependent, low at the start, +1 with every year etc.

What do you think? - Other than that, I'm done with XP gains. This needs proper testing. Ugly code.


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Another idea: if we count retreating armies as fame addition/reduction (say, at half xp value), it could solve a lot of cheap game exploits. We could even drop the retreat deaths considerably, maybe: You may retreat freely, but it will damage your reputation (and your troops etc.).

XP threshold would definitely be preferrable, set it to whatever you think sounds good. Thanks again! Also, I've been unexpectedly busy this week and also during the weekend frown How would you feel about postponing the deadline for next weekend?

Quote:XP threshold would definitely be preferrable, set it to whatever you think sounds good.
I'll go with 10 (before dividing by 2, so effectively 5) for now, although it is a bit harder than vanilla for the beginning, but much easied for the endgame. You'll be swimming in fame. In the long term, dynamic threshold seems the way to go. I'd suggest threshold = 5 + game year. But the threshold needs testing in Catnip 1.0.



My time's up. I'll be finishing my part in next 48 hours. Then, adios for another lump of time.
There's no big rush for you, though. You may commit any creature / terrain / building changes later. Postpone as you wish.

I remember you wished for some iron / coal change? What was it? Some army / building specialization? That might be easy.
Also, should Nightshade be stronger?



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