September 19th, 2011, 16:22
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Ceiliazul Wrote:Those are good reasons for the delaying...
You talked about a 3rd settler immediatey, is this warrior the escort for him?
I had spoken of a 3rd settler, but that was before I saw the plains copper, rather than the pre-mined hill. I need to mine the copper, road to the second city, pasture and farm near the second city, and also weave in a Stonehenge chop. Two workers is not going to cut it, right now I'm thinking of building two more before going on to the next settler. One nice thing is I only need two worker turns to chop the forested plains hill SW of Manticore, I'll probably chop out the settler at almost the same speed as previously planned.
The warrior is going SW to scout a little before doubling back to cover the third city site.
*edit, Ceil, given any thought to those PBEM 25 sign-ups? It looks like it's shaping into a newbie-friendly game.
September 19th, 2011, 23:02
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Mirror, mirror on the wall, where's the middle of this all? Mirror, mirror, to the west, is this really a site that's best?
Not much to speak of today. Enslaved my entire nation, moved my warriors to scout, started encamping furs.
Here's the new baby. Not much to look at yet, but once the furs come online she'll pay for herself nicely, and then its time to pasture some cattle and chop some forests.
Next turn, I promise to be at least 38% more interesting.
September 20th, 2011, 02:02
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Honor Harrington is a guilty pleasure of mine. There's something satisfying about the enormous numbers and the cosmology and spaceship fights in that series. At the very least, the author sat down and asked himself: how do I arrange the laws of physics so that spaceship fights are even possible?
September 20th, 2011, 11:58
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Commodore Wrote:I need to mine the copper, road to the second city, pasture and farm near the second city, and also weave in a Stonehenge chop. Two workers is not going to cut it, right now I'm thinking of building two more before going on to the next settler.
So, capital will go worker-worker-settler? That may not be fast enough to snag the gold valley from IMP Twinkletoes. It is obvious that TT is the only early game rival, and in that rivalry the rich valley offers tremendous production and strategic advantages. Certainly sending a settler west is silly with the other 2 opponents so far away, right?
Your 2 existing workers will be dedicated to the 2nd city? You haven't said where you want to build henge, but I can't imagine its still avail after the aforementioned capital builds... granary-Stonehenge is still my suggestion for city 2.
September 20th, 2011, 14:30
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Ceiliazul Wrote:So, capital will go worker-worker-settler? That may not be fast enough to snag the gold valley from IMP Twinkletoes. It is obvious that TT is the only early game rival, and in that rivalry the rich valley offers tremendous production and strategic advantages. Certainly sending a settler west is silly with the other 2 opponents so far away, right?
Your 2 existing workers will be dedicated to the 2nd city? You haven't said where you want to build henge, but I can't imagine its still avail after the aforementioned capital builds... granary-Stonehenge is still my suggestion for city 2.
Yep, worker-worker-settler, and hope and pray that barbarian warriors don't start threatening. Thanks for the sanity slap re:westward settlement, though. I'll mine the copper and keep heading southwards with my worker force, using all four to chop out Stonehenge ASAP. Then it's roading towards Gold Valley. If IMP Twinkletoes wants to push a settler north into the valley before I do, there's darn little I can do to stop him, but if I am actually roading and improving down towards the gold site I'll be in good condition to send an axe-armed settlement party if needed.
I'm in a great position with the workers, able to pump out the extra two in five turns with enough overflow to two-pop whip out the settler two turns after (although I might weave in a warrior, looking at the math I might be able to swing that without delaying the settler thanks to the 1-turn growth to size 6...again, Charismatic being leveraged to maximum).
Gryphon is currently going granary, and will whip after growth to send max overflow into Stonehenge. This is going to be a hard push for everything, but if we can land both valley and Stonehenge, that will be a commanding position.
Quote:Honor Harrington is a guilty pleasure of mine. There's something satisfying about the enormous numbers and the cosmology and spaceship fights in that series. At the very least, the author sat down and asked himself: how do I arrange the laws of physics so that spaceship fights are even possible?
Agreed, except for the guilty part, they are well-written, smart books. Once I make the first four cities, though, I'll have to figure out which road to take; more Manticorian Stellar Empire holdings, or more mythological hybrid beasts?
September 20th, 2011, 22:45
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So I think I'm the first to work furs of anyone. Actually, in addition to having the most population, I think I'm the only one here working all improved (counting the oasis) tiles. Plus I have an extra warrior. Now I just need to hit my people lots to make stuff, but whipping the capital wouldn't actually speed up anything right now.
My scout persists in not dying. This is the mirror point? Wow. Sucks to be a warmonger on this map if you hated your horizontal neighbor.
My workers are doing a bit of leapfrog micro this turn. Ben spent the turn finishing the fur camp, and will be up for moving next turn, so this turn John moved 1N of Gryphon and sunk a 1-turn road into it. Next turn, Ben moves down to complete the road, and John can then move to the cows to start roading them. Pity there was no way to shave two turns off of AH there.
Meanwhilst, warriors scout the sides a bit.
Next turn, must turn research back 100%.
September 20th, 2011, 23:09
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Erm, I hate to be the one to tell you this, but John Handcock is almost assuredly a nom de porn, and not a founding father.
If it was intentional, then keep it, and you get a golf clap.* I just didn't want you to go the whole game before someone said it.
*and I'm cautiously interested in your ideas for other fathers.
September 21st, 2011, 02:54
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Slam Beefchest, on the other hand, most definitely was.
Sgt Slam Beefchest strode onto the field, flanked by his loyal multiethnic party of warriors. Before him were massed ranks of vicious british redcoats, grinning ear to ear with vile intentions on their minds.
"Beware, as Confucius says, defeated warriors win first and then go to war," whispered Chang, his loyal chinamen ally.
Slam's eyes narrowed. No one before him would survive this day.
September 21st, 2011, 09:52
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Nicolae Carpathia Wrote:Slam's eyes narrowed. No one before him would survive this day.[/i]
Awesme. You are hereby nominated, elected and inaugurated as secretary of Fanfiction for these here Mongols. (By the power vested in me by... uh, myself.)
September 21st, 2011, 09:57
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Bravo. And, um, it was a mental typo at first, but I've decided to roll with it. Once I start making mounted units, each is getting a President's first-name, but for everything else, it's MST3K-honoring massively manly names.
I have to say, President Cleveland's unit is going to be my most epic. President and muppet, now that's how you conquer.
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