Is that character a variant? (I just love getting asked that in channel.) - Charis

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RB greatest Pbem,and I am in it.

We could go ahead and make contact with seven next turn,or turn back.I realy dont want him having discount on beakers or to know i am his neighbour.But i could use some discounts myself,what you think?(plako and merovech)
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Hey mackoti! I'm rather new to RB (and multiplayer), but I hear that you are one of the best players around. I'll keep myself unspoiled so I can comment on stuff throughout the game, and I hope I can learn something from you along the way smile
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Hmm, well, considering that he is China, he'll have a slight early game lead in important worker techs, so it'll probably benefit you more than him (by an incredibly small margin) to make contact. Because the known tech bonus is calculated with the pre-requisite bonus, however, and because civ rounds down to the nearest beaker, I'd say this advantage would be hard to reliably control.

In addition, while you two are "helping" each other, you pull ahead of the other three civs, or at least stay even with them, if they likewise have known-tech bonuses. Seven is probably your biggest threat in this game, but I feel like it's similar to some small-scale trade routes in a not-Always War game, which are normally beneficial to have.

So, from an economic perspective, I think it's probably to your advantage, even though it helps Seven, to make contact.

However...
Knowing that he is your neighbor, while he doesn't know that you are his neighbor, is a hard-to-define military advantage. With some reasonable scouting, which I think we can safely assume that he has determined or soon will determine that there is a civ where you are, so its not like you'll be hidden, just "Hidden Nationality." I have no idea how much that is worth.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(January 3rd, 2013, 21:48)Cornflakes Wrote: Hey mackoti! I'm rather new to RB (and multiplayer), but I hear that you are one of the best players around. I'll keep myself unspoiled so I can comment on stuff throughout the game, and I hope I can learn something from you along the way smile
HI Cornflakes,good to have you aroud, you are encouraged to post questions and spam as much as you can.dancing
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Turn 14 played, pictures are taked after ending turn


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So we have horses, in avery good spoy the question now its were to setle our third city, becasue our just finished setler will go where its write sunca.
And I decided to awoid contact for now with Seven.
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Neighbors are close. I guess you really can't afford to go messing up with seven having 2 cities and just 1 warrior. Otherwise I would have suggested to go in and cause some trouble. Sitting on ivory tile would be great place to be.

Not sure about IW. I often feel it being a mistake when researched early, but gems are naturally a sweet tile to work so I don't know.
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If you are willing to reach, I could see 1N of the horses as a very good city spot
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Are you still planning to try Stonehenge while you're growing the capital? Or if not, what is the best way to expand your borders early on?
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(January 4th, 2013, 13:37)Merovech Wrote: If you are willing to reach, I could see 1N of the horses as a very good city spot
Yes, indeed it is a litle to far way , i was thinking setling on a flood plain(beter short term),but setling there will cost me an extra turn for workers to road but save the floodplain which its awesome.decisin decision.
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