Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Dazedroyalty starts a thread

Why would anyone not pick the option that maximises tears and bloodshed and satiate the howling rage of the lurkers?
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Yes, how could anyone ever want to disappoint YOU, Nicolae?!
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T28 (34:39)

[Image: Civ4ScreenShot0119.JPG]

What would you have done?
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WWMD?

(What would mackoti do?)
Suffer Game Sicko
Dodo Tier Player
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Were there two warriors or one warrior and a worker (or something else) in his westernmost stack?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Moved to the east (force a 1vs1) or north east (retreat).
Do we have 39 questions?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Why does it matter how many questions we have?

Are you going to try and cause more trouble or just get your warrior out of there?

When are you going to change the name of the thread to something now more fitting like "Dazedroyalty's Questionable Adventures"?
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(March 24th, 2013, 10:11)pindicator Wrote: WWMD?

(What would mackoti do?)

If I could answer that, I would win more games wouldn't you think?

(March 24th, 2013, 10:41)Merovech Wrote: Were there two warriors or one warrior and a worker (or something else) in his westernmost stack?

How can I say there was a worker and a warrior in question form?

(March 24th, 2013, 12:29)Qgqqqqq Wrote: Moved to the east (force a 1vs1) or north east (retreat).
Do we have 39 questions?

As my grandma always said, "Do you?"

(March 24th, 2013, 15:16)BRickAstley Wrote: Why does it matter how many questions we have?

Why doesn't it matter?

(March 24th, 2013, 15:16)BRickAstley Wrote: Are you going to try and cause more trouble or just get your warrior out of there?

How could I not and I disappoint you (and Nicolae)?

(March 24th, 2013, 15:16)BRickAstley Wrote: When are you going to change the name of the thread to something now more fitting like "Dazedroyalty's Questionable Adventures"?

How dare you steal my idea so it looks like it wasn't my own?!?
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What do you think about changing the title to "DazedRoyalty questions everything"?
Suffer Game Sicko
Dodo Tier Player
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T29 (26:43)

[Image: Civ4ScreenShot0120.JPG]

Only question is, will Boldly prioritize it?
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