My thoughts on the field? SevenSpirits/Krill is way better than everyone else, which will give them a bit of a target on their heads, but it is slightly cancelled out by going Monty + Zulu. I've faced Noble with Bismarck of Mali before, the combo screams Ind Mints and he's rode that to success before, Gaspar is good but he tends to get tunnel vision I feel so they could end up as a team that gets a bit too focused on one thing, regardless they're definitely the second best players. Retep has been quite good in PB11 but I haven't seen him in other games, he might go TGL if his start is coastal. I've heard bad things about 2Metra's play but have yet to read up on him so I can't comment on it, most other people are either relatively new or unknown to me and I have not seen enough of recent Jowy to say on him.
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Bunbunmaru News Reports In! (Kuro Spoiler Thread)
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So where is your first scout move going to be? I think I'd move W-SW, or S-SW. And it of course should be done before moving the settler, just in the 1 in 100 chance you see something amazing. (Like wet corn + gold.)
(November 8th, 2013, 13:36)WilliamLP Wrote: So where is your first scout move going to be? I think I'd move W-SW, or S-SW. And it of course should be done before moving the settler, just in the 1 in 100 chance you see something amazing. (Like wet corn + gold.) Probably S-SW, since I guess going on the hill won't reveal as many tiles and it'd be most likely to affect our settling plan.
Nice river grassland there. I'd probably move the scout SW-NW next, with the aim to circle back around over the north eventually?
It's a nice capital site. The peak 2E is a mixed blessing since it takes away a workable river tile, but it does work as a watchtower to reveal tiles and defog.
Here's a better sandbox.
I made it as per Serdoa's instructions. I logged in to check that the beaker counts line up correctly with the real game, and they do. I'm happy to keep it updated with new tiles you find. (I logged in as "Hatate Himekaidou" but I must stress that I have absolutely no idea what the theme is! I just Googled for a name that fit. I won't ever change anything in game. I also wish I had more time to help with C&D deductions - who is researching what and settling when, based on the scores and demos, etc., but I don't with 2 other PB gamess going on.) One note: there are 2289 land tiles in this game. (You can see by mousing over your score.) The map dimensions are 92x40. So there are 1391 water tiles. So there is going to be a decent amount of sea in this map.
Here's a basic start:
On turn 10 and 11, I worked the elephant after the worker was built (2 turns doesn't delay the growth to size 2), and then switched to the wheat. The warrior finishes on the growth to size 2 (turn 15 I think). The worker chops a second worker, and they both chop a settler. The settler comes out on turn 25 with a whip, or turn 26 without. Either way, this is an amazingly fast start, pushing up against the limits of what is possible in Civ 4!
More basic math: 2289 land tiles is 191 per player. This isn't as much as some other PB games, it's 9 full cities without overlap (so more, in practice, but there's also islands and tundra). If we take a 14x14 square, that's 196 tiles, so we can imagine the "fair" amount of land to be a circle with a radius of 7 or 8 tiles.
I just want to say that even if it was just Googled, I actually laughed and smiled when I look at the CivStats and saw you logged in as Hatate. Team Tengu, go!
With your basic start, I presume that you went Wheat -> Plains Hill Forest Chop -> Both Grassland forests being chopped to get T26 (With the Ivory micro boosting it faster then I saw)? It seems like a good micro plan, turn 26 is enough to get some scouting done and already pushes against civ limits. We should be getting the first city out, I imagine. Seems like we have a decent number of cities...if we get slightly less cities than a normal PB game, getting the ones we have sooner would be good, yes? Thanks for the sandbox and especially keeping it updated, that's a big help. I can try and crunch some C&D, but with 12 people I'll probably get nowhere. |
