You didn't really not name your capital did you? I don't think I can lurk you anymore?
I've got some dirt on my shoulder, can you brush it off for me?
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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[Spoilers] PBEM 63 - Ichabod's Thread, feat. a big crew
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You didn't really not name your capital did you? I don't think I can lurk you anymore?
I've got some dirt on my shoulder, can you brush it off for me?
(November 11th, 2014, 19:30)Gaspar Wrote: You didn't really not name your capital did you? I don't think I can lurk you anymore? Of course I did, the theme is "Gaucho Vernacular", the expressions we use here on the place that I live. Cuzco means dog, perhaps better stray dog... Well, yeah, I didn't think of anything, so I was going to ask ded lurkers advice. The story above doesn't fit, because the "cusco" I was referring to is written with an "s", not "z".
Perhaps the naming scheme should be bad excuses.
I've got some dirt on my shoulder, can you brush it off for me?
So, I think I found a possible improvement on your micro plan, Serdoa.
On turn 7, you are working a 2/1 tile to finish the WB at 20/20. I think we should work the 1/2 tile. This way, on turn 20, the city will end at 15/16 food, not 16/16 (you were using avoid growth here, I think). On turn 21, the warrior would complete with 10/10 production, so we don't need to work the 1/2 tile and we can, instead, work the fish. On turn 22, we'll be at 16/17 food, instead of 13/17. Having said that, I just realized you need the 1 production overflow from the warrior to be used on the settler. Yeah, so my plan doesn't work. By the way, you have a little mistake in your values. You need only 17 food to grow from size 3 to 4, not 18 like you have in your spreadsheet. And I think t22 food is wrong, you get only 5f from the granary, so you get 10/17 on the food box after growth (5 from granary, 5 oveflow), not 13/18, like you have (I tested it in game). We can get 11/17, if you work a 1/2 tile on turn 7 and work a 2/1 tile on turn 21, still getting the 11/10 production on the warrior. I just realized how intricate the micro surrounding that warrior and the settler overflow is. I thought I was going to improve a lot on that, but messing one thing makes everything fall. It's really brilliant to accomplish a settler while only stopping growth in 2 turns. Finally, I just realized a way to get 15/17 food on the box on t22. On turn 18, instead of unimproved corn, you work a 1/2 tile. Then, on turn 21, you work both fish and corn. This gets the 11/10 needed for the warrior and ends up with 15/17 food on t22.
Decided to go E, because it looks like better land and because sharing food with a shiny terrace doesn't seem like the best, like Serdoa said. I suppose we go 1NE next, because 1N will be on our borders soon.
Demos after ending turn: We need to think of a naming scheme, but I'm really tired and creatively exhausted right now.
As a compliment to 62's teas, maybe coffees?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Really, if for no other reason, so you can name the border city with TBSeven "French Roast".
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Land looks ugly. We have water, desert, mountains, jungle and hills. East seems to be the only hope. River and grass there, if we find some food, we are set.
Interesting to notice that we have a wall of hills and mountains to our south, so there's no way to irrigate down there. Hopefully, there'll be a big river, with gold and corn waiting for us ater that nasty barrier. I want to build a sandbox, but I don't know how to figure out the dimensions exactly. Anyone knows more about this?
Easiest is to ask plako in the tech-thread. Some time ago (when I last played here, so ... uh, a year or so?) it was looked down upon gathering the map-info via the unit-movement indicator. More because not everyone knew how to do it than it being an exploit though.
In any case, I can do it in ~20 hours if you don't want to ask, don't get a (sufficient) answer and send me a save. |