December 1st, 2016, 09:09
(This post was last modified: December 1st, 2016, 09:12 by Gaspar.)
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Got it.
So we have 2 Settlers coming and I think we should push out another pair after that. Science victory (not that we're committed to this fully, of course, but it is the moderate prevailing thought) is all about population. So where are we putting these guys? If there was an up to date dotmap somewhere in thread I missed it. I guess we're backfilling now. So there's room for a pair of cities in the northeast-ish... probably one at the marsh by the lake just because its the only available full housing tile eligible in that area. And then maybe a second up there adjacent to the fish on the east coast. In the south, I'd be inclined to settle the something south of Seoul, on that river. Probably in between the wheat and iron? I think that might invalidate a second plant on the river but we can squeeze something coastal in later, in addition to that total iceball on the tundra river south of Preslav. On the east coast itself, probably squeeze two in, one for Pearls and Sheep and then anotherfor Banana/Horse/Crab?
I'd be interested to hear from the team, but I'll aim for settling the marsh/lake city just because it so easily fits into our current territory and hence should be quickish to get up and running plus the Seoul river city, simply because its the best of a weak lot, plus its valuable to get in there and start claiming tiles. The Banana/Horse/Crab might be better, simply because its closer and the culture from our Pantheon will kick start it, but then we'd have to clear that barb-camp and we don't have an easy way to do that now, with our military, such as it is, mostly concentrated in the west.
Interestingly, it appears as though China is on our landmass, north of Tomyris. I base that on his religion, Taoism being in Kul Oba. Don't see any good way to explore up there, since we can't get OB with Tomyris until the denouncement wears off and even a disembarked Scout (requires Shipbuilding) or a Galley wouldn't be able to sneak north without OB. We could probably talk Phillip into OB but that would require the Scout and Shipbuilding, since we don't have any reasonable place to build a Galley on that coast and it would take an eon to get one out of Tradewinds all the way around there. Something we'll want to think about though, since finding some far-flung villes is probably good for our international routes a little later in the game, and also to see if any useful city-states are in the game - likes of Stockholm and Toronto if we're going space, Jakarta if we think we're going to send lots of traders all over the globe later. Or that one that makes every tile have the river housing bonus, we could settle a lot more on our crappy landmass if that was the case.
Anyway, food for thought. I'll almost certainly play some time today but will leave as much time as possible for the team to comment.
P.S. Do we think it worth sending a delegation to China to find out why he dislikes us already?
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December 1st, 2016, 09:23
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(December 1st, 2016, 09:09)Gaspar Wrote: Got it.
So we have 2 Settlers coming and I think we should push out another pair after that. Science victory (not that we're committed to this fully, of course, but it is the moderate prevailing thought) is all about population. So where are we putting these guys? If there was an up to date dotmap somewhere in thread I missed it. I guess we're backfilling now. So there's room for a pair of cities in the northeast-ish... probably one at the marsh by the lake just because its the only available full housing tile eligible in that area. And then maybe a second up there adjacent to the fish on the east coast. In the south, I'd be inclined to settle the something south of Seoul, on that river. Probably in between the wheat and iron? I think that might invalidate a second plant on the river but we can squeeze something coastal in later, in addition to that total iceball on the tundra river south of Preslav. On the east coast itself, probably squeeze two in, one for Pearls and Sheep and then anotherfor Banana/Horse/Crab?
I'd be interested to hear from the team, but I'll aim for settling the marsh/lake city just because it so easily fits into our current territory and hence should be quickish to get up and running plus the Seoul river city, simply because its the best of a weak lot, plus its valuable to get in there and start claiming tiles. The Banana/Horse/Crab might be better, simply because its closer and the culture from our Pantheon will kick start it, but then we'd have to clear that barb-camp and we don't have an easy way to do that now, with our military, such as it is, mostly concentrated in the west.
Interestingly, it appears as though China is on our landmass, north of Tomyris. I base that on his religion, Taoism being in Kul Oba. Don't see any good way to explore up there, since we can't get OB with Tomyris until the denouncement wears off and even a disembarked Scout (requires Shipbuilding) or a Galley wouldn't be able to sneak north without OB. We could probably talk Phillip into OB but that would require the Scout and Shipbuilding, since we don't have any reasonable place to build a Galley on that coast and it would take an eon to get one out of Tradewinds all the way around there. Something we'll want to think about though, since finding some far-flung villes is probably good for our international routes a little later in the game, and also to see if any useful city-states are in the game - likes of Stockholm and Toronto if we're going space, Jakarta if we think we're going to send lots of traders all over the globe later. Or that one that makes every tile have the river housing bonus, we could settle a lot more on our crappy landmass if that was the case.
Anyway, food for thought. I'll almost certainly play some time today but will leave as much time as possible for the team to comment.
P.S. Do we think it worth sending a delegation to China to find out why he dislikes us already? 
Could we get a boated worker to pass one of them? Get one down to one charge and explore. They can embark and sail in shallow waters without shipbuilding.
Personally I think the delegations are a waste of gold and time. AIs hate everybody, and if he does hate us, who cares?
Trying for as much ICS as possible is the best route - cities can be a minimum of 4 hexs apart - essentially so they are not technically capable of working each others city centre districts.
December 2nd, 2016, 00:23
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Both due to getting distracted today and hoping to have a little more chatter, I won't get to my turns til Saturday morning. Sorry for the slight delay.
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December 2nd, 2016, 00:37
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What city sites beyond the marsh one between TradeWinds and Silk Road? More in the south? Along the eastern seaboard?
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December 2nd, 2016, 01:21
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(December 1st, 2016, 09:09)Gaspar Wrote: I'd be interested to hear from the team, but I'll aim for settling the marsh/lake city just because it so easily fits into our current territory and hence should be quickish to get up and running plus the Seoul river city, simply because its the best of a weak lot, plus its valuable to get in there and start claiming tiles. The Banana/Horse/Crab might be better, simply because its closer and the culture from our Pantheon will kick start it, but then we'd have to clear that barb-camp and we don't have an easy way to do that now, with our military, such as it is, mostly concentrated in the west.
P.S. Do we think it worth sending a delegation to China to find out why he dislikes us already? 
Agree vis a vis the marsh lake city. It might be worth marching that slinger by Tradewinds over and escorting our second settler to the Banana/Horse/Crab. It's close enough to our core that it can contribute to industrial spam - so worth getting started early in a trade-route free world.
(December 1st, 2016, 09:23)ReallyEvilMuffin Wrote: Could we get a boated worker to pass one of them? Get one down to one charge and explore. They can embark and sail in shallow waters without shipbuilding.
Personally I think the delegations are a waste of gold and time. AIs hate everybody, and if he does hate us, who cares?
Trying for as much ICS as possible is the best route - cities can be a minimum of 4 hexs apart - essentially so they are not technically capable of working each others city centre districts.
I considered that, but I think Tomyris pretty much blocks off the coast as well (unless we go around from the West?)
Delegations give relationship boosts which give better trade deals. Being friends with a civ is the difference between 130 gold per luxury and 210 gold per luxury. Sending 25 gold to every leader more than pays for itself, IMO.
I agree with ICS. Of course, we don't have to do that straight away - I would dot map things out first, go for the strongest city sites, and backfill later.
(December 2nd, 2016, 00:37)Sareln Wrote: What city sites beyond the marsh one between TradeWinds and Silk Road? More in the south? Along the eastern seaboard?
Eastern seaboard is nice. I'll try and dot map out a suggested settling plan tomorrow.
December 2nd, 2016, 01:53
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I like grabbing that southern wheat/iron spot too; it just has a good amount of bonus tiles, and it doesn't prevent a coastal tundra city on the river
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December 2nd, 2016, 07:16
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Agree on the delgates with Ruined Everything. I think ultimately getting the southern city up first is probably better other than it taking longer to get to, primarily because longer term its the better site and without internal routes time matters.
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December 2nd, 2016, 14:42
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(December 2nd, 2016, 01:53)pindicator Wrote: I like grabbing that southern wheat/iron spot too; it just has a good amount of bonus tiles, and it doesn't prevent a coastal tundra city on the river
+1. Looking at the map on my phone, it's certainly better than the bananas site (and easier to get to.)
(December 2nd, 2016, 07:16)Gaspar Wrote: Agree on the delgates with Ruined Everything. I think ultimately getting the southern city up first is probably better other than it taking longer to get to, primarily because longer term its the better site and without internal routes time matters.
In a world without trade routes, the best way to boost new cities, IMO, is to put factory bonuses into them. I like the idea of building a 'scaffold' of powerful cities that we can later fill in with filler cities whose first (factory powered) is a factory for themselves.
December 3rd, 2016, 10:26
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Alrighty...
Inherited turn: Mostly just poke around. We're gonna need more than just the warrior down to deal with the Barb annoyance by Silk Road/OPEC so I upgrade the Slinger by Tradewinds to an Archer. I also offter to send a delegation to China, but Qin tells me to stuff it. Hit end turn.
We meet Harald on the interturn. Maybe this continent is larger than we thought. No idea where we met him, but I send him a delegation immediately in the hopes that maybe he will like us. He has no luxes and is at 3 cities. He must be in the north, as he has only met us, Qin and the unmet player.
T83: BP grow and I set it for more growth. We need 340g to buy a worker. We have 157. I'm not sure we can get there this turn but I figure I'll look into it. Nobody will take a deal for Horses, despite the resource screen indicating neither Harry nor Qin has them. Weird. Harry also won't give us anything near enough for our remaining Oranges so I decide to just wait and move the Hudson worker down there when created. No sense selling out for this worker when we have the production policy if we can't get it right away. Petra is just going to be slow, so it goes. Barb camp spawns a Horse Archer, this is not good. Tradewinds finishes its Settler, I start it on another. Another barb camp spawn in the south where we want to put Silk Road's impending Settler. This is irritating.
T84: Celestial Navigation in, start Education. Can't place Hudson Bay's harbor until it grows. Columbian Exchange finishes builder. Until someone tells me otherwise, I'll assume we're going for Science so we need to start getting Campuses up, the spot next to the mountains at Columbian Exchange is probably a good location, I mark it with a pin. I decide to let it work on the Commercial Hub in the meantime. On IT, unmet player finishes Hanging Gardens. Either they or Harald are also the one who build the Mids, so I'm guessing unmet player is Pedro because unmet player is playing well.
T85: Complete OPECs Orange Plantation. Shuffle units.
T86: Found Common Market at the marsh site. Start it on Granary. In amazing bit of semi-competent micro, complete rice farm same turn.
Place Hudson Bay harbor, back to worker.
T87: Kill barb scout. Silk Road finishes Settler, decide to build a quick Horseman just to have one to respond to barb stuff. Start moving Settler towards river site. Sell extra oranges after forgetting to Phil for 20g and 4gpt and Open borders. Amazingly this was the best deal available. On IT, Tomyris plants a new city somewhere we can't see.
T88: Nothing, moving units.
T89: OPEC finishes builder, starts builder. BP grows to size 3, Petra down to a mere 63 turns. Phil hass a Settler out by BP, not sure what its up to:
Upgrade Hudson Bay slinger in case one of those Horsies jumps in range.
T90: Kill Horse Archer. Mine Jade. Feudalism and Education are in next turn, so this seems like a good time to do the handoff, put us on a nice even number and we can discuss tech priorities and the like. Next play can play 91-100 and we'll do sets of 10 from here on out.
Must admit I felt a little adrift here, so I don't think the turns were quite as productive as I would have liked. We're a little behind where we probably need to be in city count, no doubt due to the mediocre land. I'm a very little concerned as to where Philip is planning on planting that Settler of his. My guess, based on the AI settling algorithm is that he's headed for the Jade and/or Iron between Preslav and Seoul which is really the only claimable lux I can see. OPECs pearls don't have a legal settling option as I can see. Anyway, the Settler currently at OPEC is en route to that southern spot. I fully expect either Seoul or Preslav to clear that camp before we get there (ETA to spot ~4t) and that will invalidate and Jade/Iron plant by Phil. Not sure if he'll grab one of the ice balls after being denied that spot.
I didn't really want to do 15t settlers, so I think mostly we're stuck with Silk Road and Tradewinds building them atm. If we could get one more Settler production site churning, we could probably hit all of our proposed sites by t130, which is slow but probably the best we're going to do with the setup we have being what it is. Options for that would probably be reconfiguring Hudson Bay, in which case I think we really need to Shipbuilding before moving towards Industrialism because walking them the long way round will take forever or maybe chop-fueling them at OPEC. Anyway, I think getting districts up in the West and Settlers in the East should be the goal of the next couple turnsets. We also have a trader that needs to be built somewhere but I couldn't find quite the right way to fit it in during my set. After the Wheat/Iron city, I'd probably have the next two hit the east coast, then the southern two and then finish up with the crap site by Nan Madol. If we haven't been wardec'd yet, we can reassess from there.
Scythia denunciation wears off next turn, see if we can get Open Borders. If so, there's a 1-charge builder in Tradewinds we could send to explore. Not sure if that's the right plan, but seeing if there's any power city states on the map seems worthwhile. We may also want to consider the possibility of a Colosseum build. Putting it down in the area surrounded by the core cities, say near the Tea at Common Market would allow it to hit 4-5 cities and probably be good with a fairly obvious Amenities crunch coming with the combination of our hardcore expansion and the limited amount of luxes we can find.
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December 3rd, 2016, 12:10
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It's not clear which site you are planning for the settler. I would be looking at 7 of where the barb camp is. Also, any reason why you didn't use the warrior/archer to block the settling parties movement?
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