Here's a shot I took last turn that I've been mulling over. It appears that Azza is trying to set a trap for us. Leaving Zombie lightly defended, with his stack "hidden" behind ... we move up next to the city and get whacked. I think we can set a counter-trap on him, but it requires him actually falling into the trap.
As long as he does not get Engineering gifted the risk is not too great, because he can't move in range to strike our retreating army without leaving himself exposed in the process. If he is gifted Engineering things might get dicey.
Setting the Stage:
– Move our Paradigm stack to Blue
– Move the bulk of the Steve army to Red, along with any other reinforcements sent across the water. Add 2 workes to the Red stack.
– Land 3-4 5XP Maces on Green (I think we have 3 currently crossing the channel that could be diverted for this purpose).
Azza's stack won't be able to hit any of those three locations
as long as he does not have Engineering. Then IFF he keeps his stack "hiding" behind Zombie (we'll have a spy there this turn to watch) we continue with the following plan ...
1) promote Green Maces to Woody II and attack (x3)
2) Attack with HA's from Green stack (x8) ... this should be enough to crush the current light defenses, but we have 2-3 impi as well for cleanup.
***The city is now ours***
3) Launch our Catapults from Green at Azza's stack, now opened up because the culture magically disappears.
4) road Red with the two worker and attack with our maces stack before sending in the axes from the Paradigm stack for cleanup.
Admittedly this has some risk, because if Azza gets Engineering gifted he'll be able to throw his whole army at either our Paradigm stack or the Steve stack. If he just dumps his stack into Zombie we retreat and bide our time, mopping up his northern cities while his stack has to continuously defend Zombie from the Paradigm army.