Heh. Totally agree with Geomancer at 25. I actually think that it is the worst pure job in the game, not Berserker. The latter might not have flexibility, but it does have good damage output - T-Hawk and Sofis' Three Berserkers variants showed that they can become decent with support. Geomancer meanwhile can get reduced to item support against some bosses. Of course a solo changes things: having control is enough to allow Geomancer to squeak by, whereas Berserker is just screwed.
(March 2nd, 2018, 10:34)T-hawk Wrote: What I never shared was what drove me into that variant in the first place. I was having a very stressful time in real life (job related) and my best escape for those few weeks was to plow into some brainless game tedium. That was past when I got to the Red Mage a month later and that's why that report and the Necromancer read so much more bombastically.
Huh. Always interesting to read about the backstory of things. I noticed that difference in writing, though attributed it to being used to solo games not to mention playing easier ones than White Mage.
Speaking of stuff like that, busyness is getting in the way of my varianting, but have been working on another article. It's by no means complete at the moment, need to do more research, but
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The mobile port of Final Fantasy V - and by extension the Steam port and other derivatives - is an unusual one to be sure. People seem to love or hate the new graphics - mostly hate. A lot of unwarranted hate from people who prefer the SNES version...and would likely complain even if it was a straight port of that.
Regardless of that, the mobile version makes multiple changes to the game. Some that help the player. Some bugfixes or interesting things. And some that makes your life more miserable. In particular several changes that affect the final battle make the game significantly more variant unfriendly. This is by no means an exhaustive list, but as much as I could find has been listed here.
BENEFICIAL CHANGES:
- !Defend now doubles the user's defense AND halves the enemy's M.
- !Kick now ignores row. Makes it a bit more useful.
- !Animals Bee Swarm now inflicts Poison.
- !Sing can increase stats to 255, rather than capping at 99 as in previous versions.
- !Jump now only costs 10AP to obtain, rather than 50A. Small favor.
- !Condemn works on targets with the Heavy Flag, besides Salienta, Doom, and Still Wing.
- Twin Lance now counts as a lance when used with !Jump. Furthermore, it will apply its double-hit effect with !Jump, !Focus, !Mineuchi, !Rapid Fire, and Sword Dance.
- If the Thief Knife triggers !Mug and the character has two weapons equipped, both weapons will be used.
- Berserk status was buffed. Character inflicted by the status will always target front row enemies if possible, and due to changes in the ATB, will attack more often.
- Most attacks that deal percent-based damage, such as Breath Wing, may be evaded. Great unless you're Beastmaster.
- Magic Lamp's Catoblepas summon targets all enemies.
- Magic Lamp's Chocobo summon is always Fat Chocobo.
- When shopping at Karnak for the first time, you can buy more than one of an item at the discounted price before getting arrested.
NEGATIVE CHANGES:
- !Blue magic Vampire misses heavy targets.
- !Focus can not longer deal critical hits.
- !Mix Dark Sigh is no longer unblockable.
- !Mix Death Potion is no longer unblockable.
- !Catch and !Release with Ironback has been nerfed, the damage is about halved.
- Dark Bow appears to blind less often (?)
- Defender can no longer be used as an item to cast Protect.
- Lamia enemies in the Ronka Ruins originally exclusively charmed males. This is no longer the case on mobile.
- Catoblepas' Drain spells are stronger.
- Necrophobe's Hurricane now hits all allies.
- Tree Exdeath's evasion has been increased (?)
- Resisting the death or petrify effect from White Hole will not resist the other effect.
- Almagest cannot be blocked with Aegis Shield
- Grand Cross will now ALWAYS have an effect, inflicting a status the target does not resist.
- In a bug, most enemies that have multiple forms - such as LiquidFlame, Metamorphas, and most notably Tree Exdeath - are always considered to be in the back row.
OTHER CHANGES:
- !Scan does not work on Omega Mk.II, although reflected Libra still does.
- !Sprint no longer works exclusively in towns and dungeons, it works in the overworld and even on vehicles.
- !Gaia always functions as though the characfer were Lv99 on SNES/GBA.
- Most !Dark Art spells have been made reflectable, besides Drain Touch, Dark Flare, and Doomsday.
- Lilith Rod works differently. On SNES/GBA, attacking with it uses !Flirt, followed by a 25% chance to cast Osmose. On mobile, it has a 2/3 chance of !Flirt and 1/3 chance of Osmose.
- If the Dancing Dagger triggers !Dance and the character has two weapons equipped, the other weapon will not have its strike replaced.
- Setting Confuse/Berserk no longer zeroes ATB.
- The trigger for Tyrannosaur's Poison Breath counter has been changed from Wind/Earth/Water/Holy element attacks to !Blue/!White/!Summon/!Time/!Black spells.
- The random encounters on the first few floors of the Sealed Temple are now enemies and formations exclusive to it rather than lategame encounters.
- Characters' turns can be temporarily skipped, like in FF6 and later games.
- Status ailments are visible on enemy sprites.
- Optimize no longer equips "cursed" items (Thornlet/Bone Mail/Cursed Ring).
BUGFIXES:
- !Blue magic Vampire is back to using the SNES formula of half the caster's missing HP.
- !Catch and !Release with Gel Fish and Moss Fungus now properly casts Banish on enemy targets rather than the caught monster.
- !Calm now only works on Magic Beasts as intended.
- !Mineuchi is functional, dealing half damage and setting Paralysis on the target.
- Power Drinks are functional.
- Switching equipment in-battle does not remove certain !Mix effects or refresh Mirage Vest's Blink.
- Archeoaevis now drops all five !Drink items as intended.
- The Pantera battle was broken on GBA, this has been fixed.
- Dragon Pod now has Auto-Regen as intended.
- World 2 Exdeath now has Auto-Regen as intended.
- Galuf can't use instant death effects on himself to end the plot fight with Exdeath early.
- Fighting Gogo no longer causes glitched messages to appear as in GBA after his triple Meteor.
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Though speaking of mobile stuff...wonder how good Final Fantasy Dimensions is for solo class variants? Given the nature of the game, probably "not very".